View Full Version : Max Payne 2 modding tools info
Joe Siegler
07-15-2003, 11:18 AM
This morning I received an email from Remedy that they requested be placed online. It's about the modding tools for Max Payne 2. Check it out.
MODDING TOOLS TO BE DISTRIBUTED WITH MAX PAYNE 2: THE FALL OF MAX PAYNE
Continuing in the footsteps of the original Max Payne, the necessary tools to make custom user-made modifications to the game Max Payne 2: The Fall of Max Payne will be released with the game as the PC version is released this Fall. Several user-made modifications were made (and still are being made) to the original Max Payne including the almost legendary Kung-Fu mod (http://kungfu.maxpayneheadquarters.com/).
Petri Järvilehto comments on the modding: "We've been watching closely what people have been doing with the tools from the first game, so it'll be very interesting to see what people can come up with when they get access to the new and much improved toolset of Max Payne 2".
More details of the modding of Max Payne 2: The Fall of Max Payne will be made available later.
hemlock_0
07-15-2003, 11:32 AM
Excellent!
motionblur
07-15-2003, 01:48 PM
Originally posted by Co11:
nifty... I wonder if Basky will do the voice work for me again... images/icons/smile.gif <font size="2" face="Verdana, Arial">"...again" ? http://forums.3drealms.com/ubb/icons/icon123.gif
xZero
07-15-2003, 01:49 PM
This is nice news indeed.
Hopefully the improved toolset results for a few more finished mods.
Originally posted by motionblur:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Co11:
nifty... I wonder if Basky will do the voice work for me again... images/icons/smile.gif <font size="2" face="Verdana, Arial">"...again" ? http://forums.3drealms.com/ubb/icons/icon123.gif </font><hr /></blockquote><font size="2" face="Verdana, Arial">Baskinator did the voice work and played guitar in the Killer... this map I made for max payne... see my sig for more details
Maybe I'll have time to actually try and make something for the second iteration. Only played around a little with the tools for the first. images/icons/frown.gif
Sounds promising indeed. images/icons/smile.gif
suprahukka
07-16-2003, 12:41 AM
Ah, woot! Now off to design a mod for MP2.... la de da dum...
Yatta
07-16-2003, 12:54 AM
I was about to post a thread about this but you beat me to it obviously. images/icons/smile.gif
nifty... I wonder if Basky will do the voice work for me again... images/icons/smile.gif
Kev_Hectic
07-16-2003, 12:58 AM
Cool (although I'm not too surprised) http://forums.3drealms.com/ubb/icons/icon107.gif
I wonder what some of these new features will be?
Yeah I might give modding a try in MP2.. well more mapping if anything images/icons/smile.gif
I knew that the good fellas at Remedy wouldn't have let us down images/icons/smile.gif
no no undo ever... images/icons/smile.gif
neeek
07-19-2003, 09:27 PM
maxed2 will b soo great, there will be sum same features and there will be sum new one's if only i knew what they are.
from what i heard, mp2 has lip-synching enabled in the game so you can see the characters talking and looking life-like. will maxed2 be able to let you make your own mods that will also feature custumisable lip-synching i.e. make your own speech and dialogue and emotions for characters to have in mods?
will maxed2 be in the same boat as half-life 2's level editor, as in you put a brick texture sumwhere and the brick sound fx comes with it automatically so you dont have to look thru files to find a wav for brick, steel, concrete, grass, stairs, all sorts of sounds that comes with a texture of sumthing when you put them sumwhere in a level?
will maxed2 be easily able to view character models and click them and then add them onto levels sumwhere?
what about the speech and dialogue in mp2 will they be easily accessible to get and listen and apply it to certain characters in levels?
will actor fx be included in the mp2 modding tools or will there be sum other improved better character animation tools included as in maybe 3dsm with mp2 or milkshape or sumthing?
will reflections, water, fog, and other weather fx be mod-able as well as other havok physics that can be modified?
Kev_Hectic
07-20-2003, 03:23 AM
Originally posted by neeek:
will maxed2 be in the same boat as half-life 2's level editor, as in you put a brick texture sumwhere and the brick sound fx comes with it automatically so you dont have to look thru files to find a wav for brick, steel, concrete, grass, stairs, all sorts of sounds that comes with a texture of sumthing when you put them sumwhere in a level?
<font size="2" face="Verdana, Arial">The first Max Payne already had that feature in MaxED. The texture materials were sorted into categories (metal, wood, glass, snow, ect...) that assigned the appropriate sounds/ particle effects to whatever textures that where placed in those catagories. Just like how you described it.
Fraeon Waser Duhni
07-20-2003, 04:57 AM
Maybe Maxed2 is the editor the folks in Mikrobitti were talking about in their Max Payne 1 Preview... images/icons/wink.gif
Fraeon Waser Duhni
07-20-2003, 05:04 AM
Originally posted by Fraeon-Waser-Duhni:
Maybe Maxed2 is the editor the folks in Mikrobitti were talking about in their Max Payne 1 Preview... images/icons/wink.gif <font size="2" face="Verdana, Arial">
1.what about the speech and dialogue in mp2 will they be easily accessible to get and listen and apply it to certain characters in levels?
2.will actor fx be included in the mp2 modding tools or will there be sum other improved better character animation tools included as in maybe 3dsm with mp2 or milkshape or sumthing?
<font size="2" face="Verdana, Arial">1. Just extract the x_english.ras and you'll notice that they're accessible easily enough for you to listen. If you've been working with maxed for more than 5 minutes(or read the tutorials), you'll know that they're easily applied too.
2. Suuuure, the every max payne package should come with 3dsmax and a dongle. images/icons/rolleyes.gif
theHunted
07-20-2003, 06:30 AM
Originally posted by neeek:
...
will maxed2 ...
will maxed2 ...
what about ...
will actor fx ....
will reflections, ... <font size="2" face="Verdana, Arial">just wait my friend. you'll get the answers as soon as max payne 2 is released images/icons/wink.gif
neeek
07-20-2003, 07:29 AM
but i want it NOWWWW images/icons/smile.gif hehehe
suprahukka
07-20-2003, 05:56 PM
Originally posted by Co11:
no no undo ever... images/icons/smile.gif <font size="2" face="Verdana, Arial">Yes. It builds up your character you know images/icons/wink.gif
Joe Siegler
07-21-2003, 04:22 PM
Originally posted by Joe3DR:
More details of the modding of Max Payne 2: The Fall of Max Payne will be made available later. <font size="2" face="Verdana, Arial">Just making sure people actually read this last sentence of the story!
suprahukka
07-21-2003, 04:39 PM
I understand that more info will follow later on, BUT I just need to ask and hopefully get my question answered when the "more info" arrives.
So I was wondering if it will be possible to import stuff from MP to MP2? Like levels or particle FX and so forth? Like it seems to be possible in HL2 -- to some extent at least.
Would be really useful to know what parts of a future modding project you could already start. So whenever Remedy feels ready for more info, I'd like to see that question answered.
Kev_Boy
07-21-2003, 04:40 PM
I hope Max Payne 2's got something awesome for us...even Half-Life2's been shown more then Max, but I've got all faith..yet images/icons/wink.gif
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