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theoddone33
02-08-2003, 09:47 PM
Some people asked for it so I've uploaded a small patch to allow you to play rott in 640x480 on Linux/Windows/OSX/whatever.

THIS IS A HACK.

That last statement may need repeating...

THIS IS A HACK.

It will *not* act the way you think it should. Rott is playable in 640x480 but menus and things are not scaled.

It's a Unix patch, so you'll need to cd to the rott/ dir in the source distro we uploaded and type "patch -p0 < filename" to apply it. There may be some tools under Windows to do something similar.

This isn't going to be of use to a lot of people, mostly developers or those with compilers. Hopefully someone can make binaries with it and link here. Even better still, hopefully someone will make it more usable. If that happens, we'll gladly implement it into our codebase, giving the author credit for his or her changes.

Here is the link...

http://www.icculus.org/rott/rott640x480.patch

Enjoy.

[Edit]
A screenshot...
http://www.icculus.org/rott/screens/rott-640-3a.png

[ 02-08-2003, 09:52 PM: Message edited by: theoddone33 ]

Vetek
02-09-2003, 09:42 AM
Cool!

*Vetek waits for someone to compile it for him

Bludd
02-09-2003, 10:40 AM
Coolness

/me waits along with Vetek

Crosma
02-09-2003, 03:40 PM
Being a Linux chump, I just used the patch. images/icons/smile.gif

It's a good start, but the menus are messed up. Also, the ingame screen only looks right when it's maximized to full, which simultaneously removes the "status" info.

It is nice playing ROTT in 640x480 though, even if it's a little messy. If this was fully working it'd be sooo frikken cool!

theoddone33
02-11-2003, 08:43 PM
Last time we did this I decided to add the status bar and had it working in about 30 minutes. Those changes I think are lost now but it's not hard for someone to implement. I, however, have other things to attend to.

Hudson
02-17-2003, 05:13 PM
Does this just change the backround resolution or does it make the weapons hi-res as well? (like making them twice the size, polishing them up then shrinking them back down like you can do in Duke3d with the enemies, or eDuke 2.1 with the weapons?)

Guest
03-09-2003, 10:38 PM
hmm, the patch only made my windowsize 640x480...
it didn't stretch the game screen to fit the window.

i'm running debian/sid

theoddone33
03-10-2003, 12:24 AM
Increase your view size (plus key I think)

Also the menus and things aren't stretched at all.

Lon Matero
03-19-2003, 03:40 PM
You guys have been waiting for these, so here's the Win32 Shareware binaries that run ROTT in Hi-Res:

http://www.oakland.edu/~lcmatero/files/rott32_shareware_hires.zip

I've included the first 640x480 version, and that wasn't good enough for me so I did some more hacking and made a 1024x768 version!

I must say, everything looks crystal clear from a distance; you can actually make out the badguys now instead of seeing a couple pixels heading your way. Still, once you get close to a wall, the textures are pixelated like normal. That's where some resampling would be nice.

- Lon Matero

Tip
03-19-2003, 07:06 PM
I ran your thing Lon, and it said something about sdl.dll not being found. Where do I get SDL.dll?

Lon Matero
03-19-2003, 07:44 PM
Oh, that's in the Non-HiRes version I have right here:

http://www.oakland.edu/~lcmatero/files/rott32.zip

- Lon Matero

MrEricSir
03-19-2003, 07:44 PM
Originally posted by Tip:
I ran your thing Lon, and it said something about sdl.dll not being found. Where do I get SDL.dll? <font size="2" face="Verdana, Arial">That's the file you need to use "Simple DirectMedia Layer" software. You can find it here:

http://www.libsdl.org

Tip
03-20-2003, 12:39 AM
Urgh, now it wants sdl_mixer.dll.
I'm guessing when I get that it'll want something else. graemlins/tinyted.gif
BTW, thanks for the help. images/icons/smile.gif

rdc
03-20-2003, 02:08 PM
Originally posted by Lon Matero:
You guys have been waiting for these, so here's the Win32 Shareware binaries that run ROTT in Hi-Res <font size="2" face="Verdana, Arial">Thanks Lon, I appreciate the work.

Flaose
03-20-2003, 03:43 PM
That's great Lon (and theoddone33 of course)! Now all I need is a 3D accelerated version so that it's actually playable! images/icons/grin.gif

Krursk
03-23-2003, 04:52 AM
When do we get the registered version binaries?

Lon Matero
03-23-2003, 03:28 PM
All right, I now have every version in one spot here, for a total of six exe's:
http://www.oakland.edu/~lcmatero/files/rott32.zip

I suppose this is where someone needs to change the architecture around so only one .EXE is needed to run shareware/registered or multiple resolutions through the menu.

- Lon Matero