View Full Version : ROTT ports and custom levels
Devil Master
05-03-2003, 04:45 AM
Is it possible to load custom levels using ports OTHER than the official Apogee release? I'd like to play them using the hi-res port but I don't know IF and HOW it can be done!
jbailey
05-08-2003, 02:15 PM
posted 01-09-2003 10:39 PM
Hello,
Try this out below:
I got the alternate level loading problem 'fixed',
please note this NOT a real fix (at least in my opinion), but it works on my computer.
Open rt_util.c and the code shown below should be around line 1851, (or search for 'changedirectory') reverse the 'true' and 'false' as shown.
return (false);
#else
STUB_FUNCTION;
return true;
#endif
}.
recompile and run...
I can now play other levels!
jbailey
rdc
posted 01-09-2003 11:31 PM
quote:
--------------------------------------------------------------------------------
Originally posted by jbailey:
I can now play other levels!
--------------------------------------------------------------------------------
Devil Master
05-09-2003, 02:57 PM
I'd try that... If I had a C++ compiler graemlins/tinyted.gif
jbailey
05-09-2003, 06:19 PM
You can try the free compiler at:
www.cygwin.com (http://www.cygwin.com)
some of the ports won't compile without changes, but a few others do as far as I know. Personally,
I use either msvc6 or intel compiler....
jbailey
Diddl
05-11-2003, 03:52 AM
the duke3d source is pure C code, so it isn't nessecary to use a C++ compiler. there are many free C compiler for win32.
the best (in my opinion) is Lccwin32. it's free, it's fast, very small (good for download) and it is widly compatible to VC. there is also a good IDE integrated within.
jbailey
05-11-2003, 08:49 AM
Sounds great! I'd forgotten about that one, haven't used it in a long time..
jbailey
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