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View Full Version : Remedy staff, I'd like to know some info


Joonas
09-21-2003, 02:22 PM
... about your development process and stuff, so here goes:


1. What's the biggest thing you have (or are planning to) create(d) (a feature) for the Max Payne 2 "in the last minute"?


2. What kind of computers are you using? Some specs please, graphics card, RAM?


3. Is there one single file that did not get changed at all (compared to the first game)?


4. Some speculation, what is the size of the game going to be? How much over gig? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif


5. Game is soon being released; have you written the credits yet?


6. There are not going to be any pre-rendered cutscenes, right? (I hope not...)


7. What's the biggest resolution of any texture (MaxED, weapon models, particle system, etc.) you used in Max Payne 2?


8. I checked some very old screenshots from MP1, then compared them to the released game. Hehe. There were lots of difference. So, I have two questions in this one:

a. Are all the game levels locked (((already?))) or do you guys add some extra detail to them in the last minute?

b. Is the graphical outfit/layout changed... impressive amount since the start of production of Max Payne 2?


9. When it's done? http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif


10. Are the particles still turning themselves facing the camera?


11. If you may tell, how did you make stuff like plants and trees for this game? They look brilliant in various screenshots.


12. Are you using 3Ds Studio Max 5.1 now?


13. What are you planning to do after finishing (and patching) the game?


14. In this screenshot http://dynamic4.gamespy.com/~maxpayne/oldsite/cutenews/data/upimages/561633_20030919_screen001 there is the stone road... is the texture taken from in front of Tuomiokirkko? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif



Thank you for your time. *bows*

megarust
09-21-2003, 02:30 PM
http://dynamic4.gamespy.com/~maxpayne/oldsite/cutenews/data/upimages/561633_20030919_screen001.jpg

Joonas
09-21-2003, 09:58 PM
Yup, that's the one.

SkavenRMD
09-22-2003, 02:49 AM
1. What's the biggest thing you have (or are planning to) create(d) (a feature) for the Max Payne 2 "in the last minute"?


Probably the pixel shaders for the characters (seen in the very latest screenshots). There is no such thing as a "last minute feature". Last minutes are used for polish and bug fixes, not new features.


2. What kind of computers are you using? Some specs please, graphics card, RAM?


Oh, it's a mixed bunch. In a nutshell it ranges from 1.7 GHz to 3 GHz. I have one of the slowest systems in the office. (boo hoo)


3. Is there one single file that did not get changed at all (compared to the first game)?


I re-used some particle bitmaps (like the "generic debris") because it was just fine. Same for some decals. Such cases may be found elsewhere in the game as well. I'm sure you'll have lots of fun tracking them down when extracting the .RAS for modding. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif


4. Some speculation, what is the size of the game going to be? How much over gig?


The current build is about 1.55 gigs.


5. Game is soon being released; have you written the credits yet?


Yes, we have.


6. There are not going to be any pre-rendered cutscenes, right? (I hope not...)


All the cut-scenes are done in-game.


7. What's the biggest resolution of any texture (MaxED, weapon models, particle system, etc.) you used in Max Payne 2?


Too busy to dig up the answer for this one, sorry.

Anyway, the average texture for most stuff is 512x512, with .dds packing. 1024x1024 is also commonly used.


8. I checked some very old screenshots from MP1, then compared them to the released game. Hehe. There were lots of difference. So, I have two questions in this one:

a. Are all the game levels locked (((already?))) or do you guys add some extra detail to them in the last minute?

b. Is the graphical outfit/layout changed... impressive amount since the start of production of Max Payne 2?



Generally, in later stages of production, focus from adding new stuff shifts to fixing existing ones, and most importantly, finding and eliminating so called showstoppers. That is, errors in levels that may stop progress completely.


9. When it's done?


The question is the answer. (How Zen is that?) http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif


10. Are the particles still turning themselves facing the camera?


But of course. Could there be any other way? We don't want to see flat particles, do we? (What's your point?)

The particle system has been enhanced. You can tell from the screenshots. There are now two new ways to align and stretch particles according to their direction of travel, used for good effect in rain, sparks and other particles as well. It will all be made clear when I write a revised version of the ParticleFX tutorial.


11. If you may tell, how did you make stuff like plants and trees for this game? They look brilliant in various screenshots.


Our mappers have mad skillz. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif It's nowadays possible to import geometry from 3DS Max to MaxED, which also eases things up a bit.


12. Are you using 3Ds Studio Max 5.1 now?


Yes.


13. What are you planning to do after finishing (and patching) the game?


Rest on the petals, to recover from the Insane Super Crunch™.


14. In this screenshot http://dynamic4.gamespy.com/~maxpayne/oldsite/cutenews/data/upimages/561633_20030919_screen001 there is the stone road... is the texture taken from in front of Tuomiokirkko?


I'm from Turku so I'm gonna shoot myself in the foot here, but rules are rules here in Pääkaupunkiseutu (=capital city area). The answer to the question is: Why would anyone want to go to Turku? http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif (FYI for the rest here: Turku is a city in Finland, and Tuomiokirkko (http://www.muuka.com/finnishpumpkin/churches/t/cwtut/church_cwtut.html) is the cathedral of Turku)

Final note: please realize we are really busy right now, so no further questions (let alone 20-bulletpoint-sets of questions) now, thank you. It will all become clear when the game is released.

needhelp
09-22-2003, 01:15 PM
It's nowadays possible to import geometry from 3DS Max to MaxED, which also eases things up a bit.



That is f**king awesome.

Marvel
09-22-2003, 01:24 PM
Skaven, actually Tuomiokirkko is the (damn big) white church next to Senaatintori. So no, it's not the Turku version it, which obviously doesn't in reality even count. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Joonas
09-22-2003, 01:30 PM
Skaven, actually Tuomiokirkko is the (damn big) white church next to Senaatintori. So no, it's not the Turku version it, which obviously doesn't in reality even count. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



So:

1. WAS he texture taken near there? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

(2. By the way, my grandfather and father were both building the roof of Tuomikirkko. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif)