Joonas
09-21-2003, 02:22 PM
... about your development process and stuff, so here goes:
1. What's the biggest thing you have (or are planning to) create(d) (a feature) for the Max Payne 2 "in the last minute"?
2. What kind of computers are you using? Some specs please, graphics card, RAM?
3. Is there one single file that did not get changed at all (compared to the first game)?
4. Some speculation, what is the size of the game going to be? How much over gig? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
5. Game is soon being released; have you written the credits yet?
6. There are not going to be any pre-rendered cutscenes, right? (I hope not...)
7. What's the biggest resolution of any texture (MaxED, weapon models, particle system, etc.) you used in Max Payne 2?
8. I checked some very old screenshots from MP1, then compared them to the released game. Hehe. There were lots of difference. So, I have two questions in this one:
a. Are all the game levels locked (((already?))) or do you guys add some extra detail to them in the last minute?
b. Is the graphical outfit/layout changed... impressive amount since the start of production of Max Payne 2?
9. When it's done? http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif
10. Are the particles still turning themselves facing the camera?
11. If you may tell, how did you make stuff like plants and trees for this game? They look brilliant in various screenshots.
12. Are you using 3Ds Studio Max 5.1 now?
13. What are you planning to do after finishing (and patching) the game?
14. In this screenshot http://dynamic4.gamespy.com/~maxpayne/oldsite/cutenews/data/upimages/561633_20030919_screen001 there is the stone road... is the texture taken from in front of Tuomiokirkko? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Thank you for your time. *bows*
1. What's the biggest thing you have (or are planning to) create(d) (a feature) for the Max Payne 2 "in the last minute"?
2. What kind of computers are you using? Some specs please, graphics card, RAM?
3. Is there one single file that did not get changed at all (compared to the first game)?
4. Some speculation, what is the size of the game going to be? How much over gig? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
5. Game is soon being released; have you written the credits yet?
6. There are not going to be any pre-rendered cutscenes, right? (I hope not...)
7. What's the biggest resolution of any texture (MaxED, weapon models, particle system, etc.) you used in Max Payne 2?
8. I checked some very old screenshots from MP1, then compared them to the released game. Hehe. There were lots of difference. So, I have two questions in this one:
a. Are all the game levels locked (((already?))) or do you guys add some extra detail to them in the last minute?
b. Is the graphical outfit/layout changed... impressive amount since the start of production of Max Payne 2?
9. When it's done? http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif
10. Are the particles still turning themselves facing the camera?
11. If you may tell, how did you make stuff like plants and trees for this game? They look brilliant in various screenshots.
12. Are you using 3Ds Studio Max 5.1 now?
13. What are you planning to do after finishing (and patching) the game?
14. In this screenshot http://dynamic4.gamespy.com/~maxpayne/oldsite/cutenews/data/upimages/561633_20030919_screen001 there is the stone road... is the texture taken from in front of Tuomiokirkko? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Thank you for your time. *bows*