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View Full Version : Max Payne Kung Fu mod author interviewed


Joe Siegler
04-25-2003, 02:15 PM
If you're into Max Payne mods, then you're sure to know about the Kung Fu v3.0 mod that was released last month. It's a wonderful mod, and if you're a fan of Max Payne, you should check it out, if you haven't already done so. You can check it out over at http://kungfu.maxpayneheadquarters.com

Anyway, Gamespy has done an interview with the author of the mod, and it's a good read, especially if you're into the mod. Check out the interview here (http://www.gamespy.com/interviews/april03/maxpaynekungfupc/). In the meantime, here's a short clip from it:

Gamespy: "A lot of my fellow journalists who have seen the new Matrix game and who have also seen your "Kung Fu" mod in action all come to the same conclusion. They all say, "Dude, this is what the Matrix game should look like." Or, "This is so much better than the Matrix Reloaded." How do you feel about that? Has anyone from Shiny Entertainment (the folks who are developing the Matrix Reloaded game) asked you about your mod? "

To see what Kenneth Yeung has to say about it, check out the full interview here (http://www.gamespy.com/interviews/april03/maxpaynekungfupc/).

Maddieman
04-25-2003, 02:57 PM
Pretty cool, a good read. http://forums.3drealms.com/ubb/icons/icon107.gif

j
04-25-2003, 03:02 PM
Oh, good interview, a bit short though.

Daedalus
04-25-2003, 03:07 PM
Interesting read. Thanks. images/icons/smile.gif

I always believed that if you made an outstanding mod for a cool game then it would open you the door to becoming a game developer.

Counter-Strike, Kung Fu Edition... there aren't many outstanding mods to name who have made it so far.

It's hard to make a superhit mod, but that's what most of us modders drive at. Otherwise it would be a waste of time to spend nights on scripting, mapping and modelling. It must have a sense.

Kenny is the second one - after CS modders - who shows us the way from noname to superstar.

Bludd
04-25-2003, 05:10 PM
As I've said before ( graemlins/tinyted.gif ), it's an interesting read as it gives some insight into mr. Yeung and how he went about creating the mod.