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View Full Version : More MP2 Media, Preview


Maarten Goldstein
10-06-2003, 07:51 PM
Evening guys..

Over at Shacknews we have a new Max Payne 2 preview (http://www.shacknews.com/extras/e_maxpayne2/) , offering impressions of a recent demonstration of the game at Rockstar Games. There's also four new screenshots (http://www.shacknews.com/screens.x/maxpayne2/Max+Payne+2/1/100703) and three more gameplay videos on FileShack (http://www.fileshack.com/file.x?fid=3803) . Enjoy!

Mongorian
10-06-2003, 07:52 PM
Neat!

Kevin's girl
10-06-2003, 08:01 PM
Hell yeah! The screen shots are wicked! Except I can't view the videos.... What do you do after you click the download button? Do you just wait or do I have to click the Get In Line button? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Maarten Goldstein
10-06-2003, 08:05 PM
Yeah, click the get in line button. Or you can wait until later tonight, when the wait times have died down a little bit more.

Mongorian
10-06-2003, 08:16 PM
Ok, this time I actually took the patience to sift through a shacknews article, and was pleasantly surprised with new information! This is the most revealing preview i've read...most of the others rehash what everyone else is saying.

Now, about those videos...damn lines. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

poo_al
10-06-2003, 08:25 PM
I take it you need WMP9 to view the videos? http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif

FullMetalJacket
10-06-2003, 08:30 PM
Anyone notice all the bullsh*t they wrote in the Shacknews preview?!


Like, "By the time [Max Payne 1] was released, the game still looked good, but other games had caught up, and even surpassed the level of detail in the game." That is total bullshit! The only game in 2001 to have more detail than Max Payne was RtCW, which did not come out until the very end of the year anyway!!

Or that Max2's advanced, heavy ragdoll physics were "nothing new" because they are also seen in Doom3 and HL2 -- neither of which will be out for many months! http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Bludd
10-06-2003, 08:54 PM
Awesome. Max looks really menacing in that first screenshot.

Mongorian
10-06-2003, 08:55 PM
Anyone notice all the bullsh*t they wrote in the Shacknews preview?!


Like, "By the time [Max Payne 1] was released, the game still looked good, but other games had caught up, and even surpassed the level of detail in the game." That is total bullshit! The only game in 2001 to have more detail than Max Payne was RtCW, which did not come out until the very end of the year anyway!!

Or that Max2's advanced, heavy ragdoll physics were "nothing new" because they are also seen in Doom3 and HL2 -- neither of which will be out for many months! http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



You took the words right out of my mouth - literally!

I should be more careful when speaking with you.

GenericEnemy
10-06-2003, 09:41 PM
Awesomeeeee Vids. That Ragdoll physics is AMAZING. That real time scene where the guy hits the steel bars on his way down is incredible. And i noticed that regular bullet time (not 2.0) is still a bit faster than bullet time in the first MP. Great videos.

LeadBullet
10-06-2003, 10:00 PM
Or that Max2's advanced, heavy ragdoll physics were "nothing new" because they are also seen in Doom3 and HL2 -- neither of which will be out for many months! http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



Yeah, pretty much. Game Reviewers are sh*tbags for the most part. They just get wood on all the free stuff they get, and just make **** up when they want to say something interesting.

Zero Beat
10-06-2003, 10:18 PM
Is that some clipp... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Shot #3 on the balcony looks seriously fun, I just wonder how accurate enemies are in each difficulty this time round. The should have a hard time with pistols and shotguns at that distance.

poo_al
10-06-2003, 11:37 PM
Yeah that preview is a little f*cked up.

The first clip (Bullettime) is quite interesting. Seems that Remedy took material effects a little further this time. Looks like if you shoot people in the head or arms, blood spurts ouch, but if you place a shot in the chest, a different particle effect is displayed (I'm guessing because of the bullet proof vest). Looks very neat, as if the clothes are dusty, and all the dust is flying off (think Saving Private Ryan).

The 15th feels like a long time away. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

mullen
10-07-2003, 01:42 AM
I agree that the preview is total ****! The new screen shots are awesome though

Jade
10-07-2003, 04:40 AM
Awesome. Max looks really menacing in that first screenshot.


I would say Terminator style... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

DelitaHex
10-07-2003, 09:30 AM
Anyone notice all the bullsh*t they wrote in the Shacknews preview?!


Like, "By the time [Max Payne 1] was released, the game still looked good, but other games had caught up, and even surpassed the level of detail in the game." That is total bullshit! The only game in 2001 to have more detail than Max Payne was RtCW, which did not come out until the very end of the year anyway!!

Or that Max2's advanced, heavy ragdoll physics were "nothing new" because they are also seen in Doom3 and HL2 -- neither of which will be out for many months! http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



Um... Hitman... Unreal T/2... all have heavy RagDoll Physics... there just isn't alot to move around. And... actually... Max Payne 1 wasn't the best looking game around. It still looks good by today's standards, but Doom III was also anounced before Max Payne came out. And RtCW didn't look NEARLY as good as MP1, mostly because the single player was awful to begin with IMHO. And, btw, Hitman Codename 47 looked almost better then MP1. Animation and graphics wise... and their lips moved...

Don't take these things as negative. They speak as reviewers. They HAVE to be critical, other wise they become YES people. And we all know what happened to Mr. Burns with the YES! people.

I have to say, that I'm not to happy with the MP community. The game is DAMN good, but the SECOND something negative comes up, it's time to BASH the person who said it.

Ie. Bolt doesn't bolt..
responce: SHUT UP! no one cares, you suck! it looks cool when it DOESN'T bolt...

Not sure if I'm gonna get scolded for this, but I needed to get it off my chest.

FullMetalJacket
10-07-2003, 09:39 AM
Um... Hitman... Unreal T/2... all have heavy RagDoll Physics... there just isn't alot to move around. And... actually... Max Payne 1 wasn't the best looking game around. It still looks good by today's standards, but Doom III was also anounced before Max Payne came out.




Whoa, who gives a flying f*ck about Doom3?! It was ANNOUNCED before Max Payne was out, and exactly what is the big deal about that? It's not as if it were RELEASED then. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
And Hitman did not have full-fledged ragdoll physics, it just had a quirky physics engine. And Unreal and Unreal Tournament are both old-ass games. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

DelitaHex
10-07-2003, 09:44 AM
Hitman was the the game that HAD ragdoll... That kinds makes it the father. Besides... That game was awsome. I still play both of them alot.

And it doesn't matter, who gives a f**k about doom III, it's STILL there, and it STILL looked better in that preview.

But if you want a game that looked better... Gran Turismo III

No offence remedy, I still think MP1 looks pretty.

megarust
10-07-2003, 09:46 AM
What do you mean hitman didn't have full-fledged ragdoll? I'm fairly sure it had full ragdoll animations.

FullMetalJacket
10-07-2003, 09:48 AM
It wasn't verbatim ragdoll. It certainly was not kosher! Shooting a guy with a shotgun and having him do 3 backflips and land upside-down with his head in a vase and his knees and elbows both bent backwards, is not ragdoll in my book, but is just shitty physics. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

DelitaHex
10-07-2003, 09:50 AM
It wasn't verbatim ragdoll. It certainly was not kosher! Shooting a guy with a shotgun and having him do 3 backflips and land upside-down with his head in a vase and his knees and elbows both bent backwards, is not ragdoll in my book, but is just shitty physics. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Considering that it was the game that CALLED it rag doll physics... and everyone else adopted it... your book is wrong.

Nessus
10-07-2003, 11:03 AM
Max was far and away the best looking game at the time it was out, so what Doom3 was announced, when DNF is out can we then say it was the best looking game of 1999-2003 because it already been announced?

biXen
10-07-2003, 02:19 PM
Anyone who says Hitman "almost" looked better than Max 1 can't be taken seriously. Hitman barely had a texture that didn't look like ****. You gotta be piss drunk to make statements like you did there DelitaHex http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

DelitaHex
10-07-2003, 03:17 PM
the shadows. The Reflections. The animations. The LIPS moving.

Yeah, that game looked TERRIBLE...

FullMetalJacket
10-07-2003, 04:46 PM
Considering that it was the game that CALLED it rag doll physics... and everyone else adopted it... your book is wrong.



Actually, you're wrong, when you consider the fact that I played and followed and read up on basically every shooter since Doom, and I did not hear the term "ragdoll physics" until the release of UT2003...so technically, you are wrong. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

KillJoy
10-07-2003, 07:17 PM
http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gifdon't want to spoil your fun FMJ, but IO Interative did coin the term 'Ragdoll Physics'.

Like remedy coined bulettime.

EDIT: IO Interactive did Hitman...just clarifying.

Soilwork
10-07-2003, 10:55 PM
www.cocainecowboy.com/mp2.wmv (http://www.cocainecowboy.com/mp2.wmv) < - http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

DelitaHex
10-07-2003, 11:07 PM
http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gifdon't want to spoil your fun FMJ, but IO Interative did coin the term 'Ragdoll Physics'.

Like remedy coined bulettime.



FINALLY! some one who ISN'T bias... thank you... I really can't thank you enough.

Mr.Blud
10-07-2003, 11:58 PM
and I did not hear the term "ragdoll physics" until the release of UT2003...so technically, you are wrong.



Then you weren't listening hard enough. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

KillJoy
10-08-2003, 01:06 AM
thank you... I really can't thank you enough.



no problem.

biXen
10-08-2003, 01:30 AM
Hitman did have ragdoll. Problem was it was ragDOLL, it behaved more like a doll than a human. So it was crap, but at least it was something new. The games graphics was way to clean though, shoddy textures, bad lighting. It's coolest feature was strangling, hehe. And it wasn't really much of an action game, was fun with slowmo on though. At least Eidos didn't completely ruin it for IO like they did with Innerloop (Project IGI).

KillJoy
10-08-2003, 01:57 AM
Congrats biXen for getting to see MP2 early, how was the trip? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

biXen
10-08-2003, 06:16 AM
Congrats biXen for getting to see MP2 early, how was the trip? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Was nice, Mika and the Rockstar guys were cool, and the town is definitely awesome http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif Bit tiring with the planehours though, luckily the wind helped us home in only just over 6 hours http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif More on that later this week I guess.

FullMetalJacket
10-08-2003, 09:50 AM
Then how come you never heard "ragdoll physics" at all in 2000 or 2001? Certainly not in game magazines.

And how come games were not criticized for not having it up until the release of UT2003?

KillJoy
10-08-2003, 07:15 PM
Again, FMJ, I have to prove you wrong there.

I actually went through my old PCGamers, and found an article.

[from Feb 2000 Vol.7. No.2 Half-life symbol on the cover]

and I quote (EDIT: From a Hitman preview):



Ragdoll Physics [the header for this paragraph btw]

The engine is capable of incredibly realistic physics--kick a chair, and it'll tip over; kick the same chair at a different spot, and it'll just slide along the floor instead. If you tip a table that has a pot on it, the pot will fall off and shatter
. . .

"The Glacier engine is capable of some incredible physics, not only with obects and cloth but with human motion," says Adams. "Coupled with the inverse kinematics animations, you will have the most realistic 3d enginetop date. This means total immersion for the user."





Who really cares about when FMJ heard the term ragdoll physics anyway? It really doesn't matter in the grand scheme of things. Let's try and get this thread back on topic, shall we? Remember? MP2 media? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

FullMetalJacket
10-08-2003, 08:31 PM
That's weird KillJoy, because over three years later and we have not had a single game with ragdoll physics that are that advanced.

DelitaHex
10-08-2003, 09:16 PM
Then how come you never heard "ragdoll physics" at all in 2000 or 2001? Certainly not in game magazines.

And how come games were not criticized for not having it up until the release of UT2003?



FMJ... even though that was what it was called... it doesn't matter. What do ragdoll physics do? they do the same thing that was in Hitman and hitman 2. It's just they are just improved. The fact of the matter is, ragdoll physics were used in Hitman. Maybe thats not what they called it, even though I'm sure that is what they called it. But it does the same thing. Please stop debating this, because it is right. I don't care WHAT your book says, it is ragdoll physics, and it was darn cool in Hitman and all the other games that copied it from them.

Lets be hypothetical here. Lets say that Half-Life was the first game to be called a FPS. Even though it may have been the first to be CALLED that, that doesn't make Doom, Wolfenstien, Quake and the like NOT a FPS. See what I'm saying.

KillJoy
10-08-2003, 10:49 PM
sorry about the confusion, FMJ.

I forgot to mention that the snippet was from a preview/scoop for Hitman 1. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif