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View Full Version : The body of Tommy Vercetti not in MP2


X-Vector
06-09-2003, 10:09 AM
http://www.escmag.com/v5/features/feature.cfm?fv=5

So who will be the body of Max Payne?

Be nice, give the job to Joe.
He can do voice acting, surely he can do a bit of mo-cap too?

Oh, and post some on-set pictures afterwards. images/icons/wink.gif

motionblur
06-09-2003, 10:33 AM
^^ actually it would have been more of the movement of Tommy Vercetti than the body images/icons/wink.gif

Bruce Hamilton
06-09-2003, 10:37 AM
Originally posted by X-Vector:
So who will be the body of Max Payne?
<font size="2" face="Verdana, Arial">Personally, they should continue using Sami Jarvi, aka Sam Lake.

Co11
06-09-2003, 10:38 AM
doesn't that mean sam lake isn't going to be max payne?

Jade
06-09-2003, 10:54 AM
Sam won't be Max?... http://www.handykult.de/plaudersmilies.de/bawling.gif

London_Midge
06-09-2003, 11:47 AM
Originally posted by Bruce Hamilton:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by X-Vector:
So who will be the body of Max Payne?
<font size="2" face="Verdana, Arial">Personally, they should continue using Sami Jarvi, aka Sam Lake. </font><hr /></blockquote><font size="2" face="Verdana, Arial">Well, I think the face is all that matters. Just because the someone else donning the ping-pong-suit-of-disgrace doesn't mean that Max's old face would be replaced too.

Anyway, if they do replace him, I recommend Dick York.

SkavenRMD
06-09-2003, 02:23 PM
Actually we planned to hire this guy (http://www.ryantown.com/manbehindthemotion) to walk the walk.

Chimera
06-09-2003, 02:41 PM
^^ images/icons/shocked.gif

Wrathstalker
06-09-2003, 02:58 PM
Originally posted by SkavenRMD:
Actually we planned to hire this guy (http://www.ryantown.com/manbehindthemotion) to walk the walk. <font size="2" face="Verdana, Arial">LOL images/icons/grin.gif watched the movie.. Are you sure you wanna hire him Skaven?.. wouldn't it be a PAYNE images/icons/wink.gif in the ass working with him?? images/icons/grin.gif images/icons/wink.gif

biXen
06-09-2003, 03:14 PM
Am pretty sure Max Payne is not Sami Järvi this time, they are using real actors for the game this time. As they are with Vice. If they used Järvi still they could just answer it instead of avoiding the question all the time images/icons/smile.gif

I don't like it, but I guess it's smarter to do the change now than for a next game which Remedy won't even be doing.

Bludd
06-09-2003, 03:16 PM
That's awesome. I cried out in laughter when he was "attuning" himself to a car out in the street. images/icons/smile.gif

motionblur
06-09-2003, 03:19 PM
Haha. Great. ... The Mo-Cap for Pong images/icons/grin.gif images/icons/grin.gif

Bruce Hamilton
06-10-2003, 12:06 AM
Ping-pong-suit-of-disgrace, lol. If you mean Dick York as in "Bewitched", isn't he deceased?

Qtipie
06-10-2003, 12:56 AM
Originally posted by biXen:
Am pretty sure Max Payne is not Sami Järvi this time, they are using real actors for the game this time. <font size="2" face="Verdana, Arial">all this talking about trained actors is getting to me. who's to say who can act and who can't? to be honest, i didn't have a clue the performers in MP weren't 'real' actors (argh) but the writer himself and some of his friends, until i found out at imdb.com. so imo they did a great job.

If they used Järvi still they could just answer it instead of avoiding the question all the time images/icons/smile.gif <font size="2" face="Verdana, Arial">exactly. i'm really worried images/icons/frown.gif any other than sam lake would ruin the whole thing for me. it's not that i share the same obsession with some of the other female users around images/icons/wink.gif but i've gotten used to his face (and the dimples images/icons/grin.gif ). that's also the reason why i fail miserably when it comes to picturing an actor who could/should play max in a movie. there is none. no one's quite like sam.

so anyone pls? some sort of confirmation? a gastric ulcer is not an option images/icons/grin.gif

j
06-10-2003, 02:34 AM
Originally posted by Qtipie:
all this talking about trained actors is getting to me. who's to say who can act and who can't? to be honest, i didn't have a clue the performers in MP weren't 'real' actors (argh) but the writer himself and some of his friends, until i found out at imdb.com. so imo they did a great job.<font size="2" face="Verdana, Arial">Yeah well, the people at Remedy and their friends only posed for the graphics novels, they didn't really do any real acting. All voice-acting was done by real actors and since they didn't use motion capture, they didn't need any motion capture actors.

Qtipie
06-10-2003, 03:05 AM
Originally posted by j:
Yeah well, the people at Remedy and their friends only posed for the graphics novels, they didn't really do any real acting. All voice-acting was done by real actors and since they didn't use motion capture, they didn't need any motion capture actors. <font size="2" face="Verdana, Arial">i know. and the way it worked out was wonderful so why change a winning team? for what would they need 'real' actors? you know, if the bike's not broke, don't fix it. we're wondering whether sam lake will be returning as max payne (for the graphic novels) or not. the possibility of changing the voice of max has not yet entered my mind...oh my god, i hope they won't. images/icons/shocked.gif

SkavenRMD
06-10-2003, 05:31 AM
Er, I hope you're not saying that you think the cutscenes in Max Payne actually ruled?

Qtipie
06-10-2003, 06:48 AM
Originally posted by SkavenRMD:
Er, I hope you're not saying that you think the cutscenes in Max Payne actually ruled? <font size="2" face="Verdana, Arial">trash as trash can. they were fun images/icons/grin.gif

Bruce Hamilton
06-10-2003, 07:52 AM
Originally posted by SkavenRMD:
Er, I hope you're not saying that you think the cutscenes in Max Payne actually ruled? <font size="2" face="Verdana, Arial">Damn straight, Skaven. images/icons/grin.gif
Those cutscenes made the game what it is, without them, it's just another TPS.

j
06-10-2003, 08:43 AM
This is going way off-topic, but Skaven: You're using mocap for MP2, right? Are you doing it in Finland or somewhere else? I heard they (them being Riihimäen Ammattioppilaitos) were building/had built a motion capture studio in Riihimäki and AFAIK it's the only motion capture studio in Finland. Are you using that, or do you have your own studio or what?

biXen
06-10-2003, 10:51 AM
Am sure Rockstar arranges that, no use letting some amateurs in Finland ruin it images/icons/tongue.gif

SkavenRMD
06-11-2003, 12:28 AM
Well, at this point I guess I could (and should) say that no, the motion capture is not being performed in Riihimäki. images/icons/smile.gif

aavenr
06-11-2003, 09:33 AM
Originally posted by SkavenRMD:
Er, I hope you're not saying that you think the cutscenes in Max Payne actually ruled? <font size="2" face="Verdana, Arial">Of course they did. Anssi and Saku did a fine job on these cutscenes and I am sure everybody here can attest to that. They gave those cinematics a very pro filmmaking look which makes them really stand out from what i've seen on other games. Otherwise, why would Machimina.org run this feature (http://www.machinima.com/articles/atf_max_payne/index.shtml) on Saku and Anssi so long ago? images/icons/wink.gif

SkavenRMD
06-11-2003, 10:26 AM
Okay, let's be more specific:

Er, I hope you're not saying that you think the character animation in cutscenes in Max Payne actually ruled? images/icons/wink.gif

theHunted
06-11-2003, 01:05 PM
technically, compared to other games of the action genre, the cutscenes aint been very good. even half-life's characters have had mouths that would move when talking.
but after having done a lot of cutscenes in maxed myself i just have to admit my admiration. as aavenr already said, those 2 guys have done a very good job. although cutscenes (and especially character animations and moves during the cutscenes) can be a pain in the ass with max-fx they managed to do them really convincing. all in all i couldn't say that i would've missed something. the (little) storytelling the cutscenes had to do was fairly good.

besides the graphic novels have played a way more important role anyway. (which is, i guess, why the engine coders have not been focusing on getting a hollywood-quality-like ingame cutscene and character-animation capability done)

[ 06-11-2003, 01:10 PM: Message edited by: theHunted ]

PimpinMrT
06-11-2003, 02:54 PM
Originally posted by biXen:
Am pretty sure Max Payne is not Sami Järvi this time, they are using real actors for the game this time. As they are with Vice. If they used Järvi still they could just answer it instead of avoiding the question all the time images/icons/smile.gif

I don't like it, but I guess it's smarter to do the change now than for a next game which Remedy won't even be doing. <font size="2" face="Verdana, Arial">you mean this is the last max Payne???!!?!

j
06-11-2003, 03:34 PM
Originally posted by aavenr:
Of course they did. Anssi and Saku did a fine job on these cutscenes and I am sure everybody here can attest to that. They gave those cinematics a very pro filmmaking look which makes them really stand out from what i've seen on other games. Otherwise, why would Machimina.org run this feature (http://www.machinima.com/articles/atf_max_payne/index.shtml) on Saku and Anssi so long ago? images/icons/wink.gif <font size="2" face="Verdana, Arial">Umm.. what? Were you dropped on your head as a child? Or maybe you're just blind? Or maybe you had some weird updated version of Max Payne with good cinematics that they wouldn't sell in stores for some strange reason.

The in-game cinemas were pretty much the only thing in the game that sucked. They were the only thing that repeatedly made me curse out loud. The storytelling, camera angles and "editing" in them looked so bad and unprofessional it was hard to believe they were part of the same game. Most of the really bad stuff was in the beginning of the game (Max finds wife, Alex gets killed), but the rest wasn't much above average either.

However, if you compare it to total shite like the cutscenes in.. *gasp* Soldier of Fortune 2, Max Payne is a clear winner. I hope someday people in the games industry will understand that they need to hire film professionals to do storyboards and direct cutscenes, not let some guy they know who once shot a home movie do them.

j
06-11-2003, 04:14 PM
Just had to add this:

I just read the article linked to above, and dear god!

"For the only time in the whole Max Payne, we make the camera subjective and see the moment through Alex's eyes as he starts to collapse accompanied with fade to white. It works beautifully and 'Leon' fans recognize the moment, I am sure."

No! Is this man mad? It's the single most horrible cutscene in the whole game!

aavenr
06-11-2003, 04:17 PM
Originally posted by j:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by aavenr:
Of course they did. Anssi and Saku did a fine job on these cutscenes and I am sure everybody here can attest to that. They gave those cinematics a very pro filmmaking look which makes them really stand out from what i've seen on other games. Otherwise, why would Machimina.org run this feature (http://www.machinima.com/articles/atf_max_payne/index.shtml) on Saku and Anssi so long ago? images/icons/wink.gif <font size="2" face="Verdana, Arial">Umm.. what? Were you dropped on your head as a child? Or maybe you're just blind? Or maybe you had some weird updated version of Max Payne with good cinematics that they wouldn't sell in stores for some strange reason.

The in-game cinemas were pretty much the only thing in the game that sucked. They were the only thing that repeatedly made me curse out loud. The storytelling, camera angles and "editing" in them looked so bad and unprofessional it was hard to believe they were part of the same game. Most of the really bad stuff was in the beginning of the game (Max finds wife, Alex gets killed), but the rest wasn't much above average either.

However, if you compare it to total shite like the cutscenes in.. *gasp* Soldier of Fortune 2, Max Payne is a clear winner. I hope someday people in the games industry will understand that they need to hire film professionals to do storyboards and direct cutscenes, not let some guy they know who once shot a home movie do them. </font><hr /></blockquote><font size="2" face="Verdana, Arial">Common J, read the article and you will realize they did approach that part of the game very seriously. Are you going to tell me know the starting cutscene when the camera follows the chopper and the police cars all the way to the top of the building was crap? No way! I really think they did some fine job on the cinematics. The way they did the different takes on the scenes and the action the cutscenes portrayed, given the engine's limitations it was all very well done. I would really like to know how you could have done better?

[ 06-11-2003, 04:21 PM: Message edited by: aavenr ]

aavenr
06-11-2003, 04:27 PM
Originally posted by j:
Just had to add this:

I just read the article linked to above, and dear god!

"For the only time in the whole Max Payne, we make the camera subjective and see the moment through Alex's eyes as he starts to collapse accompanied with fade to white. It works beautifully and 'Leon' fans recognize the moment, I am sure."

No! Is this man mad? It's the single most horrible cutscene in the whole game! <font size="2" face="Verdana, Arial">Hey, that technique really worked out on Leon, and quite frankly so did on Max Payne. Welcome to the madhouse i guess images/icons/wink.gif

SkavenRMD
06-12-2003, 12:44 AM
Uh, aavenr, I think that what j is trying to point out is that his standards are higher than yours. As in, "Feel the might of my educated superiority, fools! HAHAHA!". <thunderclap>

images/icons/smile.gif

j
06-12-2003, 09:23 AM
Originally posted by aavenr:
I would really like to know how you could have done better? <font size="2" face="Verdana, Arial">I would have left the cutscenes out completely, or I'd have made sure the engine was designed from the ground up to be easy to implement cutscenes to, which would have quite obviously increased the development time. And I'd have hired a professional to do the storyboards and directing.

Now, I'll give it to you, the cutscenes did get the job done most of the time, but they could have been tons better. And that's kind of my point, why aim for a cinematic feel, if you're not aiming for perfection?

Originally posted by SkavenRMD:
Uh, aavenr, I think that what j is trying to point out is that his standards are higher than yours. As in, "Feel the might of my educated superiority, fools! HAHAHA!". <thunderclap>

images/icons/smile.gif <font size="2" face="Verdana, Arial">Indeed images/icons/tongue.gif

aavenr
06-12-2003, 06:45 PM
Originally posted by j:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by aavenr:
I would really like to know how you could have done better? <font size="2" face="Verdana, Arial">I would have left the cutscenes out completely, or I'd have made sure the engine was designed from the ground up to be easy to implement cutscenes to, which would have quite obviously increased the development time. And I'd have hired a professional to do the storyboards and directing.

Now, I'll give it to you, the cutscenes did get the job done most of the time, but they could have been tons better. And that's kind of my point, why aim for a cinematic feel, if you're not aiming for perfection?

Originally posted by SkavenRMD:
Uh, aavenr, I think that what j is trying to point out is that his standards are higher than yours. As in, "Feel the might of my educated superiority, fools! HAHAHA!". <thunderclap>

images/icons/smile.gif <font size="2" face="Verdana, Arial">Indeed images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="Verdana, Arial">Give me a break!!! images/icons/grin.gif