PDA

View Full Version : MAXFX2 engine?


dark_angel
06-16-2003, 08:01 AM
Will the modifed engine of MAXPAYNE thats implemented in the sequel will be called MAXFX2 ?

PetriRMD
06-16-2003, 08:40 AM
No.

dark_angel
06-16-2003, 08:43 AM
Will the game support DirectX9 features ?

Jokke_r
06-16-2003, 10:10 AM
no.... i dunno just a wild guess

neeek
06-17-2003, 12:50 AM
so mp2 is still using maxfx but with added enhancements and newer features?

will mp2 have boss fights like in mp1 where you go after boris dime and bb and the 3 other bad asses in the mansion level?

will mp2 have a replay feature where you can view your efforts again and then edit it like in driver 1 and 2? that would be cool and handy to have as max payne is a very atmospheric with a very movie-like feel and to be able to make your own little clips from the levels played in the game and then add sum cameras in different angles and most of all in the scenes you activate bulletime to slow down everything for dramatic effect for your little clips. great for boss fights, shootouts from badguys, bulletime action stuff and so on.

another thing you can have is the ability to save your clips then view it onto one of the modes in the menu. even better would be to view other ppl's scenes from their levels in the game and watch their different scenes from the
game itself.
it could be like how we get our mods and play them, you download a clip a player has made and edited using a maxmoviemaker built into maxfx, add it onto the clip-list in the mp2 start-up where the mods-list and start game are, and save it on there.

the ai in max payne was ok but were there any improvements made with the ai for mp2? like hopefully the baddies in mp2 will be realistic and really put up a big fight and hard as well.
put it this way, i dont want a baddie just stand there with his little beretta while i have a huge deadlier weapon than what he's got be it shotgun, uzi, rocketlauncher,
flamethrower, grenadelauncher or whateva. id like to see sum intelligence in enemies in terms of how they operate in groups or on their own. i like to see them use cover and hide as well as having them run if my guns bigger than their's or if their guns became empty of bullets and called out for help.

will the sound in mp2 have dolby logic or whateva standard sound you use in the game?

MikaRMD
06-17-2003, 04:19 AM
neeek: "Chill with the guns, you don't want to piss Muerte off..."