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FullMetalJacket
06-22-2003, 07:46 PM
Max Payne 1 was revolutionary in a wide variety of ways: it set a new standard for photorealistic graphics, engaging stories, and overall brilliant gameplay.

I can't help but wonder, after seeing how the new Max model looks to have nearly double the polygon count (or maybe only half, but Remedy bump- or normal-mapped the textures onto him to make him look super high-res) on the same engine, what other tech upgrades have been made?

Lip synch or facial animations? I hope so. Their absence was excusable in the first game, considering how long ago they started working on it.

Ragdoll physics? Almost a necessity. Very few things can ruin gaming immersion more than shooting an enemy, having him fall and the upper half of his body goes through a wall. Then you'll realize, "Hey, this is only a game!"

Better AI? Not entirely necessary. I was pretty pleased with the AI of the first game, and there's always scripting when you want them to do something. Remember, Max's main enemies are usually just stupid punks and street thugs, half of whom realistically wouldn't even know how to use their guns. Really, what should be done is to have the enemies have virtually no firing accuracy, but have so many enemies shooting at Max at once that things are still challenging. The enemies should only function as a unit or set up ambushes on rare occasions.

Also, the damage model should be improved a bit. The amount of damage Max could receive was perfect, yet half his enemies had bulletproof skin. 3 headshots on an enemy with a sawn-off shotgun at point-blank range is absolute lunacy, and I've not seen any action movie where enemies took that kind of damage. Enemies should go down quickly, too -- one shotgun blast, and just a few pistol shots should do the trick. No, I don't expect Rainbow Six-style damage values, but I don't want to have to perforate and ventilate the hell out of every single enemy either, like I had to in the first game.

Just my $.02, of course. I'd still buy this game and love the hell out of it, I'm just providing strategies for Remedy to, dare I say, improve upon a perfection. If that's possible. images/icons/smile.gif

Nessus
06-22-2003, 08:16 PM
WHere didyou see the new Max model?

FullMetalJacket
06-22-2003, 08:28 PM
You can see him here, on the left side. http://www.gen4pc.com/gen4pcnew/temp/img_elements/media_bloc_10483_pop.gif

Kev_Hectic
06-22-2003, 08:41 PM
Originally posted by FullMetalJacket:
Ragdoll physics? Almost a necessity. Very few things can ruin gaming immersion more than shooting an enemy, having him fall and the upper half of his body goes through a wall. Then you'll realize, "Hey, this is only a game!"

<font size="2" face="Verdana, Arial">Yup, MP2 will be using the Havok (http://www.havok.com/newsletter/0503.html) physic's engine. The same one that Valve is using for Half-Life 2.

Nessus
06-22-2003, 09:12 PM
If thats in game its pretty spiffy, although I think they should have left the old face just changed the constant painful grimace, its like a new guy is playing the max character instead of max.

FullMetalJacket
06-22-2003, 09:49 PM
Nessus,

Read the Changes to Max's Face thread.

Mongorian
06-22-2003, 11:36 PM
meh, he looks more like a detective.

I have a hard time imagining him doing bullet time though...he just looks too old, too real. images/icons/frown.gif


then again, maybe he doesnt have bullet time anymore?

maxpayne.co.uk
06-23-2003, 06:36 AM
Is this Havok engine DirectX or OpenGL based? Or both?

Edit: Ask a silly question, its probably DirectX

Tjals
06-23-2003, 06:53 AM
Originally posted by Mongorian:
then again, maybe he doesnt have bullet time anymore? <font size="2" face="Verdana, Arial">No Bullet Time? Mac Payne? Mac Payne no bullet-time???

That would be one major mistake, imo.

Wrathstalker
06-23-2003, 07:11 AM
Originally posted by absolutemaxpayne.co.uk:
Is this Havok engine DirectX or OpenGL based? Or both?

Edit: Ask a silly question, its probably DirectX <font size="2" face="Verdana, Arial">Havok is the physics engine they use, it's not a 3d engine.. If I remember correctly Max Payne 2 is still using and updated version of the max-fx engine.

FullMetalJacket
06-23-2003, 11:43 AM
It is using an updated version of the MaxFX engine, the Havok2 engine is just for the in-game physics.

KillJoy
06-23-2003, 04:14 PM
Ya, Havok is a proprietarey(spelling?) physics engine being used by Deus Ex 2, Half-Life 2, and Max Payne 2 as far as I know, maybe Far Cry.

It would be awesome if they did all of the clothes with the havok engine...

.....Max enters a room full of baddies, and guns down all except one. He does a flip to the side and his shirt waves in the wind until it covers his FACE!!!! He cannot see and he gets riddled with bullets from an m16.....

....Uhhh, maybe using Havok for the clothes wasn't such a good idea.....