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View Full Version : Graphical Glitches still


Guest
10-31-2003, 01:23 PM
I have a Asus Geforce 4200(Not overclocked) as well running the 44.03 detonator drivers, DirectX 9b, Service Pack 1 for XP, and VIA 4in1 drivers for my chipset.

My machine is:
AMD 2200
756ddr ram
Asus Geforce 4200

I don't have anything overclocked, from reading other posts it seems others are having the same problem. This post has the screenshot of what happens randomly on all levels. Graphical Glitch Post (http://forums.3drealms.com/ubbthreads/showflat.php?Cat=&Number=379110&page=3&view=collapsed&sb=5&o=93&fpart=1) I've tried for the Nvidia side of things to turn on and off Vsync, Change the mipmap from best to worst, and also played with the slider from quality to performance.

For the game setting, I've tried turning everything to the lowest detail(This turned everything to low or off for the max payne options) and to 1024x768 and that seemed to make the problem even worse. I run the game at 1290x960, All settings maxed accept for Material Variation and Post-Process effects which are set to medium. Fraps tells me I'm getting normally around 60+fps I've run the game with fraps and without and still get the glitches.

The weird thing about the glitches are that they're not always in the same places when you load the level. They're in new places, and the places where there were glitches before are gone. But while playing on a level, when you get the graphical glitches and don't reload a game, those graphical glitches will always stay on those objects.

Does anyone have any more suggestions? I don't want to download the new forceware drivers again, because they're optimised really for the FX cards and they make the other games I play slower. I've also reinstalled the game which didn't fix the problem either.

Guest
11-01-2003, 05:58 PM
I've had this error myself. I think it's a problem w/ how the game handles mipmaps and frame buffer memory. Dynamic objects like the guns are especially prone to getting texturing glitches. I solved it by turning off triple buffering and reducing AA quality down to 3 samples (I think this is Quincnx.)

One surefire way to solve this glitch no matter what settings you use is to disable "user mipmaps" in directx settings. You might need to download a utility such as RivaTuner to access this panel. There's a fairly heavy price in performance and visual quality in some cases. Try www.guru3d.com (http://www.guru3d.com) for said utility.

Guest
11-02-2003, 02:16 PM
Thanks for the reply, I will have to go and see if that helps.

I just wanted to add an update. If you reload the level from a quicksave after you die, I ment to say the graphical glitches will still be there in the same spot before you reloaded. But I found out that if you alt tab out of the game and come back in, it will clear all visable graphical glitches around you.