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View Full Version : Snippets: Max Payne 2 Preview (PCZONE UK)


Crashnet
06-27-2003, 08:16 PM
Enjoy! images/icons/smile.gif

Righto, you want the main points, the juicy bits in the PC Zone Max Payne 2 preview?

"The new engine is staggering, bursting with detail and a sense of realism that borders on the photo-realistic. The new Max can blink, is lip-synched and can express emotions by altering his expression."

"...In a slight nod to this [Max Payne Kung Fu mod], Remedy has enabled Max Payne to do more than just shoot his weapons, so if you run out of ammo you'll be able to use your gun as a melee weapon."

"In The Fall Of Max Payne Bullet-Time is back, I'd been expecting it but the subtle, almost imperceptible changes, caught me completely off guard. Even more cinematic than before, Bullet-Time in The Fall Of Max Payne is a thing of beauty. Trying to get the changes across in words is almost impossible, but seeing as looking at screenshots is even more futile I'll give it a bash. Think smooth. Think as smooth as The Matrix. Think bullet traces brushing past your face, empty shells flying over your shoulder, sound effects that have been stretched to perfection, amazing ragdoll effects courtesy of the latest Havok 2 physics engine and a 'time-twist' at the end when you pull out of Bullet-Time and back into the land of the normal. Think the Bullet-Time in Max Payne but honed and chiselled to perfection and you're some way towards the truth. (See, I told you it was going to be impossible.)"

"Petri Jarvilehto, lead game designer from Remedy, explains: 'We've improved the concept of Bullet-Time immeasurably. The gunfights are more intense this time around and much more epic in scale. We've made a lot of changes to the gunplay animation - polishing, tweaking and adding new features. It's too early to go into much detail but, for example, if you do a shoot-dodge dive you can stay on the ground and keep shooting...We've made a lot of changes to Bullet-Time but a lot of the new features are still work in progress so I can't tell you much about them, but what I can say is that we're incorporating a lot of new, different moves and we're also doing a lot of the new stuff with time scaling, moving Max into a different time scale to his opponents, giving you a much greater feeling of power than before.'"

"The original Bullet-Time was cool, but the cool was ever-so-slightly lost when, attempting to dive, you ended up shoulder-deep in a wall, legs wiggling and bullets lost in the plaster. Throughout the whole demonstration I didn't see one example of that and Remedy was convincing in its assertation that 'clipping won't be a problem in Max Payne 2'."

"One of the big debates in the ZONE office is about adult games. Why, when the industry is more than 20 years old and gamers have grown up from pubescents to 30-somethings aren't there many games for adults. Max Payne was one of the first, Mafia was an admirable second, and The Fall Of Max Payne is continuing the tradition. Like a lot of Rockstar's recent output, The Fall Of Max Payne is going to ship with an 18 certificate, but that doesn't mean a load of fart gags and gratuitous tit shots. Instead you're going to get an adult experience that you get to star in. In one of the scenes I played through, Max is approaching a room with one of his lady friends in a chair being held hostage with a gun to her head. As you burst in, expecting to nail the baddie with a single bullet to the head and saving the damsel in distress, your lady mate is shot dead, leaving Max bellowing a big New York 'Noooooo!!!' It sent a shiver down my spine."

"According to Sam Lake, lead writer on both Max Payne and the sequel: 'The script for the original is three times as big as the original. It's going to be a much deeper game and we're taking a big risk by putting him in a love story this time around. In the original we kept the story seperate so you could blast through the game even if you didn't want to spend time with the graphic novel but this time around we're working hard to incorporate the story into the game.' But a script that's three times the size doesn't mean the game is going to take three times as long to complete. Some of you felt that, at around 10 hours, the original Max Payne, was too short. It's a debate that we're willing to entertain but most of us at ZONE thought the game was the perfect length - it told the story, let you shoot as many guns as you wanted to and left you with a fitting finale on top of the skyscraper. The relatively short lenth also meant pretty much everyone who played it completed it, a concept that's dear to Remedy's heart and especially the lead writer Sam Lake. 'It's really bad for me if people don't finish the game as they don't get to finish my story.' Petri Jarvilehto agrees: 'We feel strongly that it's better to have a compressed amount of excellence, rather than diluting it across 26 hours. We want to keep people playing until the end."

"Mona Sax is Max's love interest, which in itself marks a huge departure from the first game. If you haven't played it, Max's wife and daughter are killed at the start, leaving him with his immortal 'nothing to lose' tagline. This time around it looks like he's got everything to lose."

"There's going to be no multiplayer element to the proceedings - like watching a film it will be a single-player experience. There's only one Max Payne and there's only one of you."

Credit: DeepSix (http://www.3dactionplanet.com/maxpayne/)

[ 06-27-2003, 08:21 PM: Message edited by: Crashnet ]

RollingBrass
06-27-2003, 08:36 PM
if you do a shoot-dodge dive you can stay on the ground and keep shooting<font size="2" face="Verdana, Arial">Holy shit, yes!

/me envisions himself shootdodging backwards, then cleaning out the whole ****ing room whilst laying on his back

Thanks for the article snippage, man. http://forums.3drealms.com/ubb/icons/icon107.gif

The Baskinator
06-27-2003, 09:09 PM
<--- Even Lisa is excited!

FullMetalJacket
06-27-2003, 09:17 PM
EDIT: never mind. images/icons/smile.gif

Ninja
06-27-2003, 09:43 PM
I hope that you can alter the outcome of scripted events more, that would really improve replayability. Less linear levels would be great too...but we'll have to wait and see images/icons/wink.gif

Kev_Hectic
06-27-2003, 10:00 PM
Originally posted by Crashnet:
Enjoy! images/icons/smile.gif

Righto, you want the main points, the juicy bits in the PC Zone Max Payne 2 preview?

"The new engine is staggering, bursting with detail and a sense of realism that borders on the photo-realistic. The new Max can blink, is lip-synched and can express emotions by altering his expression."
<font size="2" face="Verdana, Arial">Very cool images/icons/grin.gif


"...In a slight nod to this [Max Payne Kung Fu mod], Remedy has enabled Max Payne to do more than just shoot his weapons, so if you run out of ammo you'll be able to use your gun as a melee weapon."
<font size="2" face="Verdana, Arial">

That's something I definitely wanted in MP 2.



"In The Fall Of Max Payne Bullet-Time is back, I'd been expecting it but the subtle, almost imperceptible changes, caught me completely off guard. Even more cinematic than before, Bullet-Time in The Fall Of Max Payne is a thing of beauty. Trying to get the changes across in words is almost impossible, but seeing as looking at screenshots is even more futile I'll give it a bash. Think smooth. Think as smooth as The Matrix. Think bullet traces brushing past your face, empty shells flying over your shoulder, sound effects that have been stretched to perfection, amazing ragdoll effects courtesy of the latest Havok 2 physics engine and a 'time-twist' at the end when you pull out of Bullet-Time and back into the land of the normal. Think the Bullet-Time in Max Payne but honed and chiselled to perfection and you're some way towards the truth. (See, I told you it was going to be impossible.)"

"Petri Jarvilehto, lead game designer from Remedy, explains: 'We've improved the concept of Bullet-Time immeasurably. The gunfights are more intense this time around and much more epic in scale. We've made a lot of changes to the gunplay animation - polishing, tweaking and adding new features. It's too early to go into much detail but, for example, if you do a shoot-dodge dive you can stay on the ground and keep shooting...We've made a lot of changes to Bullet-Time but a lot of the new features are still work in progress so I can't tell you much about them, but what I can say is that we're incorporating a lot of new, different moves and we're also doing a lot of the new stuff with time scaling, moving Max into a different time scale to his opponents, giving you a much greater feeling of power than before.'"
<font size="2" face="Verdana, Arial">

Sounds great, when can we see a video? images/icons/smile.gif

SpaceCow
06-27-2003, 10:38 PM
/me does a hoot hoot noise ala cartoon wolf dude.

Wild Falkon
06-27-2003, 11:52 PM
Sweet!

poo_al
06-28-2003, 12:55 AM
Originally posted by Crashnet:
"...so if you run out of ammo you'll be able to use your gun as a melee weapon."<font size="2" face="Verdana, Arial">I remember RollingBrass suggesting this feature for Max Payne, so it seems that it'll finally make it into gameplay.

Bow
06-28-2003, 05:41 AM
i'm impressed.... can't wait to fall....

dark_angel
06-28-2003, 05:53 AM
Cant anyone scan the pic in PcZone preview !

biXen
06-28-2003, 05:54 AM
Originally posted by Crashnet:
In one of the scenes I played through, Max is approaching a room with one of his lady friends in a chair being held hostage with a gun to her head. As you burst in, expecting to nail the baddie with a single bullet to the head and saving the damsel in distress, your lady mate is shot dead, leaving Max bellowing a big New York 'Noooooo!!!' It sent a shiver down my spine."
<font size="2" face="Verdana, Arial">Erm, I hope that isn't a huge spoiler, because it kinda looks like it images/icons/smile.gif

Hankman
06-28-2003, 07:12 AM
I thought about that too, but I don't think they would say something like that in that case. After that scene they just propably loaded and shot the bad guy instead of Mona this time.

scorpion
06-28-2003, 10:20 AM
hope they will release a video preview soon, i can't wait till fall

Mongorian
06-28-2003, 10:35 AM
OMFG!!!!


Every single time i used bullet time in max payne i WISHED i could stay on the ground. Thats like a dream come true for me! graemlins/love.gif graemlins/love.gif

Nessus
06-28-2003, 11:22 AM
I cant wait for this game but it sounds like its 6 months to a year away.