View Full Version : Boondock Saints Mod
Smackdown924
11-27-2003, 01:29 AM
[b]Hey all, its Mike, I introduced myself on the board the other day (here (http://forums.3drealms.com/ubbthreads/showflat.php?Cat=&Number=411214&page=1&view=collapsed&sb=5&o=93&fpart=1)) . Im trying to go by the name ArchAngel now, but that is in use, so I'll go with my old CS name (if possible) =BDS=ArchAngel or H1R3DGuN (waiting for admin approval right now?)
Anyhow, the other day I told you that I had been learning the ropes for about 2 weeks now, and so I decided to give a go at a Max Payne 2 Mod. As you can tell I'm a huge Boondock Saints freak, so that's what I'll base my mod on.
The neat thing is, BDS is similar to max payne, the gunfights are in slo mo, they have black ski masks, they use akimbo silenced pistols (which I got with from the Silenced Beretta Mod v2.0, you can get it yourself, Im not releasing it with the mod if fyrwurks doesnt want me to). I asked Fyr for permission to release it with the dual silenced berettas that they used in the movies, just adds to the atmosphere.
Anyways at this stage I'll show you guys a few screeners of my very first map! I haven't added a lot of enemies yet, right now its just rooms, textures, prefabs, and thats about it. The doors were annoying as hell, I spent a WHILE making double sliding doors that opened with a proximatry trigger, and my bro was like "make an elevator!" So I'll make an elevator for my NEXT level.
the main rooms that I concentrated on were:
The Bar
The Lobby
The Office
(IN PROGRESS:)
The Ballroom
The Apartments
Anyhow, here's a few screens, tell me what you think.
(PS the lobby is in no way intended to immitate the Lobby Shootout Scene in The Matrix, dont ask me if you can use it for that purpose unless your name is Sneaker, coz he's making a sweet lobby mod and if u dont think so you can kiss my diet vanilla coke can thats on the floor for some reason!)
~Mike
Smackdown924
11-27-2003, 01:38 AM
Let me know if you have any trouble seeing the screeners now, I lowered the quality a little so you can see it on the board http://forums.3drealms.com/ubbthreads/images/graemlins/brickwall.gif
StealthySneaker
11-27-2003, 01:39 AM
if they each are no larger than exactly 748 KB then I can host them.
Awesome. I was going to buy BDS on DVD but I ditn't have enough money. I think I'll get it for Christmas, now...
Smackdown924
11-27-2003, 01:40 AM
sup stealthy, happy thanksgiving amigo http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
i am just gonna have to attach them 1 at a time i guess....
StealthySneaker
11-27-2003, 01:41 AM
right back atcha.
Smackdown924
11-27-2003, 01:44 AM
This room I spent some time on to get some detail
I call it "The Bar"
im havin problems putting it up
it was a bitch to make and now its bein a bitch to show off....
StealthySneaker
11-27-2003, 01:45 AM
pic won't load even if i right click and show picture it. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Smackdown924
11-27-2003, 01:49 AM
if cant load pics try right click and open in new window OR save as, worked for me
Smackdown924
11-27-2003, 01:51 AM
this is gay why cant i post them all at once http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif
That TV doesnt really turn on yet, but if u shoot it it has electricity and stuff....kinda nub but o well
StealthySneaker
11-27-2003, 01:51 AM
in the last one, is that pillar destructible? is it a pillar at all?
Smackdown924
11-27-2003, 01:53 AM
it is a pillar, but its not destructible, only marble particles come out when you shoot it, nice effect in slow motion, but not quite as cool as yours will be http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Smackdown924
11-27-2003, 01:54 AM
last one for now kids
StealthySneaker
11-27-2003, 02:02 AM
I can't wait!
Handicrap
11-27-2003, 02:55 AM
I seen the movie at least twenty times and I don't recognize any of theses areas with or without textures.
biXen
11-27-2003, 04:12 AM
Are you planning to add lighting btw? It will never look very good when it's as bright as this. You should also search for better textures for many of the areas, they look very bland, nothing dividing one part from the other.
Smackdown924
11-27-2003, 09:03 AM
[b]This is just my first map, it has nothing to do with any of the locations of the movie, though my next map will probably resemble the hotel where the Russians met.
I discovered about half-way through how to rip textures from the game, which is Why the first few rooms look similar. Perhaps I'll retexture them, but for now its not a big deal.
MOST IMPORTANT: as you can see I cant get the lighting to work. I follow kipsta's tutorial and Im fine up to the part where I launch the GIS server and client. When I try to open it, I get a window that pops up, then disappears before I can even read it.
If i go to MaxPayne2Dev\MaxED2\GISClient and launch the WinCalculationClient it stays open says local host port 1000, but when I open MaxPayne2Dev\MaxED2\GISServer and open Calculation Server, I once again get a small prompt that Opens then closes before I can read it.
Because of this I cant get to "send level" in MaxEd2.
any suggestions?
Smackdown924
11-27-2003, 11:26 AM
*bump*
can anyone help me?
suggestions, comments, or help w/ the lighting?
I dont really want to start another thread about my lighting problem, I'll just keep it in this thread and field any constructive criticism and advice.
Hopefully I'll have a sweet Boondock Saints mod for all to enjoy soon!
Zacmaniac
11-27-2003, 11:40 AM
So..you go to start, all programs, max payne 2 tools, and you click the launch gis lighting server and client, and then in maxed2 you click gis and send level. Thats what you have to do.
Smackdown924
11-27-2003, 11:45 AM
I try that, but when I click launch gis lighting and server client, the window pops up then disappears. when I go to max ed , gis, send level it waits then says could not connect....
....something is going wrong here.
does it have something to do with my Geforce FX 5600 Ultra?
StealthySneaker
11-27-2003, 11:46 AM
nope, I have a GeForce FX 5200 non-Ultra and it works just fine...
fyrwurxx
11-27-2003, 01:22 PM
people like snowman would do well to observe mike here. look, he's not but a few days on the board and already he knows more than a lot of people who've been here a long time.
just goes to demonstrate what a little elbow grease and determination can do. good show.
Smackdown924
11-27-2003, 05:08 PM
once again fyr, you are too kind http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I appreciate you pointing out my hard work.
So does anyone know how to make a map with the lighting effects on? Despite the problems that I have described (the box opens then closes) ??
any help would be appreciated.
TheSessler
11-27-2003, 07:49 PM
So are you going to add the toilet tank lid as a new melee weapon?
TerminX
11-27-2003, 08:06 PM
once again fyr, you are too kind http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I appreciate you pointing out my hard work.
So does anyone know how to make a map with the lighting effects on? Despite the problems that I have described (the box opens then closes) ??
any help would be appreciated.
You could use a crapload of portlights, like the maps in the first game.. of course, you'd effectively eliminate all of the realistic lighting and shadows.
You need DX9 compatible ATI hardware to run volcalc, unfortunately.
Smackdown924
11-27-2003, 08:30 PM
what are portlights/how do I add them?
unfortunatly, I guess this flushes the lighting effects part of my mod down the crapper..
boondocksaint
11-27-2003, 08:44 PM
no way!!!!!!!!!!!!!!!!!! but u should wait for "Boondock Saints 2: all saint" day to come out and then start work on the best possible mod to ever resemble movie
boondocksaint
11-27-2003, 08:51 PM
rip some scenes from the movie, make them really low in weight and then use them as well as the voices. make skins good. and how come the shots look as if they are made in max payne 1? this is max payne 2 modding section... but good luck! maby people could do some graphic novel artwork instead of scenes from movie.
Smackdown924
11-27-2003, 09:09 PM
I like the way you think http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
[b]Unfortunatly I dont have 3dsmax, I cant make textures (though I can rip them) and I cant make skins, I also cant make my own weapons models or my own animations. I dont know how to do many of those things, I am rather new to this modding community, but I'm doing the best with the limited knowedge that I have. If anyone wants to help, they can, any good moddlers I have some suggestions for Russian skins (the scene where the BDS bust through the roof and kill those 9 russians) as well as Italian skins (in the Italian home of Papa Joe Yakkavetta)
For the BDS skins I can just use BlackOps A (perhaps modified) and Rocco will have to be left out of this one.
This first level that I am making is not finished yet (though you can see parts of it in the screenshots above) and it will conclude with a room that resembles the room that the Russian bosses met in and were killed in the movie. Though you wont bust in through the cieling vents, you will bust in through the door http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I'll try to make a huge circle couch, and have those Russians sitting down looking at "BigMan" the Russian boss.
Thats all up to me, what I need help with if anyone would be so kind as to lend me a hand are
1. Lighting, I cant get it to work and Im pretty sure I'm out of luck, perhaps some tips as to what I can do to get AROUND the problem?
2. If anyone wants to help develop the mod, and/or wants their name in the credits to get their "foot in the door" so to speak, you can pm me or respond to this post and I'll contact you as to how you can help either through character models or character skins, or lighting effects.
3. Aknott, oh Lord of the Prefabs, if you could give us some pointers on prefabs it'd help! For example: how can you make curved surfaces?
4. How can I make it so that you read subtitles at the bottom of the screen? I dont want enemies to say "PAYNE! GET HIM!" though I dont think that will happen because you will be in Blackops_A, but if in the Subtitles they said something like "What the-who the hell are you!?" or "Its those ****in saints! get them!" that'd be neat.
-----------------------------
Soon I will release the 1st map so everyone can Dl it and tell me what you think.
Smackdown924
11-28-2003, 02:05 AM
ok i just downloaded some prefabs from max payne 1...
....they helped A LOT, I finally added old TV sets to my level (not EVERYONE has plasma screens) and some other things, if you look at the screenshot of my "bar" you'll notice that there are only containers of generic red, yellow, and white liquid.
I downloaded some prefabs of very well done bottles and glasses, and made my bar look spectacular. When I tried to export tho, i get this error:
----------------------------------------------------------------------
Level has NOT been exported due to following errors:
HAVOK GEOMETRY ERRORS
::Startroom02::TV_OLD1::prefab::tv1::tv03 (dynamic object)
- some vertices used less than three times
- some edges are invalid
::Startroom02::TV_OLD1::prefab::tv1::tv02 (dynamic object)
- some vertices used less than three times
- some edges are invalid
::Startroom02::TV_OLD1::prefab::tv1::tv04 (dynamic object)
- some vertices used less than three times
- some edges are invalid
::Startroom02::TV_OLD1::prefab::tv1::tv_broken (dynamic object)
- some vertices used less than three times
- some edges are invalid
::Startroom02::TV_OLD1::prefab::tv1::tv_off (dynamic object)
- some vertices used less than three times
- some edges are invalid
::Startroom02::TV_OLD1::prefab::tv1::tv01 (dynamic object)
- some vertices used less than three times
- some edges are invalid
::Startroom01::bottle_whiskey_6sided08 (dynamic object)
- object is concave or flipped
::Startroom01::bottle_whiskey_6sided16 (dynamic object)
- object is concave or flipped
::Startroom01::bottle_whiskey_6sided17 (dynamic object)
- object is concave or flipped
::Startroom01::bottle_whiskey_6sided18 (dynamic object)
- object is concave or flipped
::Startroom01::bottle_whiskey_6sided19 (dynamic object)
- object is concave or flipped
::Startroom01::bottle_whiskey_6sided20 (dynamic object)
- object is concave or flipped
::Startroom01::bottle_whiskey_6sided21 (dynamic object)
- object is concave or flipped
---------------------------------------------
it goes on and on like that I have like 30 more bottles.
I tried highlighting and "F" Fixing them, but that didn't work like the "zero area triangles" problem.
How do i fix this problem? any help would place me in your debt, and certainly lead to more eye candy for everyone who plays my mod in the future http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Smackdown924
11-28-2003, 10:02 AM
*bump* hasn't anyone else had these problems importing max payne 1 prefabs?
I'm pretty much just wondering
1) can it be done
2) if so how, if not, why not.
in addition to the other few questions i had earlier.
thnx
StealthySneaker
11-28-2003, 11:19 AM
I just bought Boondock Saints at the After-Thanksgiving Best Buy Hell-a-thon. I just finished watching it now. Oh my god was that a good movie... oh my god. I can't wait for this mod...
Smackdown924
11-28-2003, 10:41 PM
*On an update that I think everyone will be happy to hear, I have asked TerminX if I can collaborate with him, and he has accepted.
I will assist him in his (excellent) Cinema mod, and incorporate my Boondock Saints theme into it (He already has a lot of BDS theme: the menu song, the bt music) So we will be working together now http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
But on a rather serious note, I REALLY need help with that prefab error:
Once again, I used max payne 1 prefabs, when I put them in it says cant export because they are all "concave" ?? is there a way to fix it or should I just replace all those bottles?
Until I find out a way, I'm pretty much stuck.
bloodymax
11-29-2003, 02:12 AM
*On an update that I think everyone will be happy to hear, I have asked TerminX if I can collaborate with him, and he has accepted.
I will assist him in his (excellent) Cinema mod, and incorporate my Boondock Saints theme into it (He already has a lot of BDS theme: the menu song, the bt music) So we will be working together now http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
But on a rather serious note, I REALLY need help with that prefab error:
Once again, I used max payne 1 prefabs, when I put them in it says cant export because they are all "concave" ?? is there a way to fix it or should I just replace all those bottles?
Until I find out a way, I'm pretty much stuck.
good question
try the following:
select the prefab with f5 than SHIFT+R than you go to f4 and scroll over the bottle and press CTRL+F two times!!!
if this doesnt work create a new level and try to edit one bottle so long until you got it to work.
and another tip : i would nevetr use max1 pres
Smackdown924
11-29-2003, 11:02 AM
thanks a bunch for the help,
I tried it but it didnt work :\
I appreciate it tho
I guess I'll just replace all those bottles with the regular bottles of generic "red white or yellow" liquid found in the PhysicalObjects.lv2
does anyone else know how to fix the problem of an object being "concave" ???
I downloaded the prefabs from the help thread in Akari's sig, it's called Small_Breakable_Objects.lvl
TerminX
11-29-2003, 12:04 PM
thanks a bunch for the help,
I tried it but it didnt work :\
I appreciate it tho
I guess I'll just replace all those bottles with the regular bottles of generic "red white or yellow" liquid found in the PhysicalObjects.lv2
does anyone else know how to fix the problem of an object being "concave" ???
I downloaded the prefabs from the help thread in Akari's sig, it's called Small_Breakable_Objects.lvl
It shouldn't be too hard to reskin them, though.
bloodymax
11-29-2003, 12:05 PM
thanks a bunch for the help,
I tried it but it didnt work :\
I appreciate it tho
I guess I'll just replace all those bottles with the regular bottles of generic "red white or yellow" liquid found in the PhysicalObjects.lv2
does anyone else know how to fix the problem of an object being "concave" ???
I downloaded the prefabs from the help thread in Akari's sig, it's called Small_Breakable_Objects.lvl
try another thing:
i found something in another forum but i have to say it was about dynamic obkects created with maxed 2 but try this: Properties->Generate Convex Hull has to be active then it should work this means open the properties of your bottle (at first edit the prefab) then generate convex hull. if this doenst work i dont know
Aknott
11-29-2003, 12:24 PM
Here is my reply from the Making a prefab from scratch? (http://forums.3drealms.com/ubbthreads/showflat.php?Cat=&Number=414298) thread.
------------------
#393625 - 11/01/03 06:06 AM
1- STATIC OBJECT
If you want to build a static prefab, build the meshes. When it's done, add a prefab parent on bottom and middle of the meshes (see mixuk MaxED firsts steps 1st post) : in F3 mode, hit N, and choose Prefab_Parent, hit OK. Back to F5 mode, child the meshes to this parent, then MMB > Prefab > Save as.
2- PHYSICAL DYNAMIC OBJECT
Edit the chair_physical.pre file to get a good example.
Basically there are only one dynamic mesh with physics enabled (its childs must be static), AND static simplified childs meshes for the HAVOK engine (for concave objects, it maybe needs several collisions meshes ; one parent should be called "collision" for more clarity).
- The Dynamic Object
Firstly, enable physics (on startup, for example) :
this->DO_EnablePhysics(true);
Its properties are often :
Cast No Shadows *ON*
Collisions *OFF*
Character Collisions *ON*
Bullet Collisions *ON*
Use Lightmaps *OFF*
No Decals *ON*
- The collision meshes
Collisions meshes are ~5cm smaller than the DO.
Their properties are often :
Collisions *ON*
Character Collisions *OFF*
Bullet Collisions *OFF*
Do Not Render *ON*
When scripting and setting the properties of the DO are done, then you can child the collision meshes to the DO.
Ghast
11-29-2003, 03:54 PM
yeppers, I've been importing MP1 prefabs and converting MP1 textures to .dds. Spent eight hours just making the alpha-ed tgas BUT its not often worth it because those small textures from two years ago just don't look good in MP2!
The biggest textures can be resized bigger (once) without too much crapification, so wallpapers and bigger vehicles are all I am saving from my experiment.
Import the MP1 prefab level and save only the mesh, everything else goes.
Retexture and reDO or FSM or ??? Its a big project but if you get any of them working please share? *G*
Suggestion about lighting - Try kipsta tutorial or the Remedy Architectural prefab tut and see if you can get a smale room to render first?
Big maps may be all nighters?
Smackdown924
11-29-2003, 05:32 PM
aknott king of prefabs, thanks for the advice
I can now export my level and play it with the max payne 1 prefabs in it (which makes level modding a lot easier, I dont have to make my own .... everything)
But because collisions are off, I can shoot it and it wont move. So i turned collisions on, and they fell through the floor.....
....I Think they dont have collision meshes, perhaps I'll just have to add them in myself? im not very good at adding collision meshes. For some reason I dont know how to attach it to the object so that when the door (for example) moves, the collision mesh moves with it.
THNX! aknott ur god
Daveman
11-29-2003, 11:27 PM
Defenitely looking forward to this mod, as well as the sequel to the movie. BDS is one of the better movies I've ever seen (I just don't watch it when my parents are within earshot). Until this mod comes out, and before you even announced the idea, I've been getting my BDS on by playing Cinema and going around with the Baretta and sneaking up to enemies and picking them off one by one. Very satisfying, look forward to playing the mod! http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif
boondocksaint
01-08-2004, 06:09 PM
hows the progress? many await....
Smackdown924
01-08-2004, 08:00 PM
well, yes. In fact, the map is finished. I already posted a thread where you can download it... however (if you haven't heard) I am incorporating it into Terminx's Cinema mod. When he is happy with it (not that it's a bad thing, he's a bit of a perfectionist) it will be released into his Cinema mod.
Believe me, this map is extremely fun, anyone will enjoy it (not just BDS fans)
so dont ask me, ask terminx when you can play it http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Aztec
01-08-2004, 08:01 PM
Looking good http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif Did you managed to render the level at all?
Smackdown924
01-08-2004, 08:03 PM
no, but i'll send the .lv2 to TerminX who will have Xealous (who is working on the mod with us) Volcalc it.... I'm working on FPS issues and adding Cinematic sequences
Handicrap
01-09-2004, 02:12 AM
Are you going to be able to play as Rocko (lol Jafar) in the Boondock Saints mod or are there not going to be custom models?
boondocksaint
01-09-2004, 08:52 AM
Are you going to be able to play as Rocko (lol Jafar) in the Boondock Saints mod or are there not going to be custom models?
that would be cool if u could chhose characters like in kung fu deluxe
Smackdown924
01-09-2004, 04:11 PM
as of this moment, you spawn as BlackOpsA, but TerminX has told me that he might be able to perhaps modify blackops A or make a new model with a ski mask, black coat, and jeans, which would pretty much kick teh ass http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Daveman
01-09-2004, 04:32 PM
IS VLAD CROUCHING????
I did that with a pic with Kaufman but it took me much effort. I had to disarm him while he was crouching then shoot him quickly enough.
Please release soon! All this talk is making me horny for Cinema2.....
Ghast
01-09-2004, 05:01 PM
Love the briefcase, be sure to add the particle effect and MP1 sounds to your mp2m and uncomment the prefab?
I was working with those breaking bottles also *G*
Does the green glass particle effect really produce "green" shards for you? MaxED2 offers them as an option but I wonder if its broken and will need the original effect from MP1 too?
Handicrap
01-09-2004, 06:39 PM
This is sure turning out to be something great, can't to try some of these and make another movie.
Smackdown924
01-10-2004, 10:41 AM
****** ****** ****** ******
I just wrote a big long post, posted it, and my internet crapped out and exited. I'm not writing it all over again so I'll just say the main points:
-No he's not crouching, perhaps TerminX will work on that
-Thanks ghast for the briefcase and all the other stuff from that level, its brilliant
-I've imported breakable bottles from mp1 that have physics enabled and 18 hp, they look great
-I will release the .lv2 about a week and a half after I release the mod so everyone can use the buttload of homemade prefabs as well as working mp1 prefabs that I have done. (and the other prefabs that i got from remedy or from other people's released maps like ghast)
-the money does not produce green 'money' shards but when you shoot it it produces 'paper' shards which is just as good.
-The mod is done, the map is finished, I've beenplaying it for about a week. I've been tinkering with lighting and prefabs now that it's done, I've even been working on a few Cinematic sequences.... I cant wait until TerminX releases it, I'm sure you will all have fun!
Ghast
01-10-2004, 10:54 AM
-I've imported breakable bottles from mp1 that have physics enabled and 18 hp, they look great
-I will release the .lv2 about a week and a half after I release the mod so everyone can use the buttload of homemade prefabs as well as working mp1 prefabs that I have done.
Sweet! Glad the money is getting its particles, the green glass was a "breakable" bottles question *G* Your efforts will really further this community, looking forward to its release, did you mean to say a stocking over their faces instead of ski mask?
Phoenix924
01-10-2004, 10:55 AM
Sup yall, I'm Matt (Mikes identical twin brother) and I would definatly have to say we are all in for a treat when Mike releases his BDS map into Cinema mod! You have all had a chance to download sort of the rough draft and play through it, but you really will be blown away when you get a chance to play what I have played! Playing through the map with NASTY bullet time music and sooo many countless amazing affects (Terminex is a perfectionist, and he REALLY knows his shit, he and my bro make a GREAT team!!)
I can't tell you how many times I've played through the cinema mod version of the BDS map (im sure you're all jealous) and just screamed "OOOHH MY GOD THATS JUST SOOO COOL!!!" Fortunatley I've gotten a LOT of hands on experience in modding by hanging over mikes shoulder whioe he's made this map, and you can bet you're ass when we he reveals his next production to the public (ha ha i already knooow!) I'll be right over his shoulder, telling him to put an enemy there or a stack of ammo boxes over there. Who knows, maybe I'll get my hands dirty and really seriosuly help out with the developement?
Anyways, the main point of this post is to tell u guys that the screenshots Mike posted all over this threat are SHIT and do not give justice to the beautiful map (particularly when it is released into such an amazing mod!) Man you guys are in store for a treat!
Daveman
01-10-2004, 11:33 AM
About Cinema2.....Didn't somebody release bones for animating? What're TerminX's plans for using those? I assume, if he's not already one, that you guys have an animator in the team? Term and all of you have some great ideas on how to make a mod cool. The bones (if there are any) could really, really, really propel this mod even further.
Also, is it at all possible to make a disarmed character crouch down with both knees and stay there, not always facing the player? With an NPC, you could program him to let the player shoot the disarmed enemies. Disarm 'im, walk up behind and say the prayer, and boom boom.
Also (since the lates Cinema thread has been locked), I think the Sounds for the silenced Barettas could use a bit of beefing up. Check out the sounds from TS (the specialists) for their akimbo barettas suppressed. It's a bit more bass than most people would expect, but is closer to the ones in BDS, and probably to real life.
NOTE: The sound file I attached doesn't sound good if you have too much bass on your media player, makes it sound a bit choppy, also sounds better if played faster. For some reason, they recorded the sounds as they would be in slow-motion, rather than normal time. Again, you don't have to use these, but something like it would be nice. So play the sound quickly to enjoy it best!
Note also that this is not the only great sound in the game, it has some awesome sounds rivaling those in MP2 (but not winning, of course). Check 'em out! www.specialistsmod.net (http://www.specialistsmod.net)
Jokke_r
01-10-2004, 11:50 AM
that particular screenshot doesn't look so amazing mapping or lighting wise... i guess playability is what you guys are going for...
Daveman
01-10-2004, 11:53 AM
that particular screenshot doesn't look so amazing mapping or lighting wise... i guess playability is what you guys are going for...
Um....did you even read Phoenix's post? He specifically said
Anyways, the main point of this post is to tell u guys that the screenshots Mike posted all over this threat are SHIT and do not give justice to the beautiful map (particularly when it is released into such an amazing mod!) Man you guys are in store for a treat!
Jokke_r
01-10-2004, 11:54 AM
i think he is just trying to hype things up... http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif
Daveman
01-10-2004, 12:04 PM
Not if he's smart, he isn't. Pretty sure people (especially fans of BDS) are already quite hyped about this. My brother works in marketing for our family business, and the one thing he concentrates on is knowing when to hype something up, and when to let the product speak for itself. Hyping som'm up too much only sets you up for disappointment, no matter what the product.
Jokke_r
01-10-2004, 12:08 PM
yup... but still sounded like he was hyping like no tommorow...
Phoenix924
01-10-2004, 01:38 PM
Okay, listen. I'm sure it's really easy for u to say the screeners look like shit cuz ur a mod god. Mike just started modding recently and he has done extremely well for himself! And dont tell me this is gunna be a disappointment, cuz I get to play it every damn day and it just blows me away every time. I suggest before u make comments about how the lighting looks like crap and u guess he's going for playability, you actually read some of his posts, because if you did you would realize that Mike is gonig to send it over Xealous who will Volcalc the damn thing! All it has in it right now are a shitload of portlights as a rough draft! I'm sure u didn't mean to offend anyone, but you shouldn't make half-assed critiques like that which don't help anybody.
Jokke_r
01-10-2004, 01:53 PM
hmm now you are trying to put words in my mouth. i never said "sheit" nor "crap"... or anything like that. it wasn't a half assed critique and i don't see myself as a mod god... i mean c'mon dude... As a fellow mapper i think i'm entitled to comment other peoples work...
as i said... it could need more complex room geometry and less prefabs... lighting could also bee improved. i'm not talking bout the volcalc issue but the overall lightmaps... i would suggest light color variation and less light sources... less is more...
now please don't get all psycho cos i commented a screen...
jeesh dude
EDIT: now that i noticed you haven't even rendered the map so i can't complain about the lighting part untill it is rendered.
Okay, listen. I'm sure it's really easy for u to say the screeners look like shit cuz ur a mod god. Mike just started modding recently and he has done extremely well for himself! And dont tell me this is gunna be a disappointment, cuz I get to play it every damn day and it just blows me away every time. I suggest before u make comments about how the lighting looks like crap and u guess he's going for playability, you actually read some of his posts, because if you did you would realize that Mike is gonig to send it over Xealous who will Volcalc the damn thing! All it has in it right now are a shitload of portlights as a rough draft! I'm sure u didn't mean to offend anyone, but you shouldn't make half-assed critiques like that which don't help anybody.
Uh what he said FIGHT THE POWA!! http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
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