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Akari
12-17-2003, 05:00 AM
How do I make a trigger that activates one of the players costom idles?

avisonjohn
12-17-2003, 05:05 AM
player->ai_pushcommand(idle,nothing,custom_idle1)

its something like that. thats just off of the top of my head

Akari
12-17-2003, 05:32 AM
ok...I LOVE YOU http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Akari
12-18-2003, 02:12 AM
Is it possilbe to give me the full command? thnas

Sayantan
12-18-2003, 06:35 AM
@AviJohnson :

Thats for MP2.

@ Akari :

1> Right click the trigger in the heirarchy window
2> Select the edit FSM.
3> Go to "Custom messages" and then in the "On Activate" tab put "::Room_X::Char_X->c_setidle(X, X);"
------where "Room_X" is the room where your character "Char_X" lies---------
Frankly speaking I might be wrong coz I forgot those commands. But it should be something like that. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Maddieman
12-18-2003, 10:58 AM
Almost. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

For the player it's just:

player->c_setidle(0-4, True/False);


0-4 - depending on which custom animation you want to use (0 is standing).

True or False if you want the animation to loop or not.

With a trigger, you want:

activator->c_setidle(0-4, True/False);

Activator is the character that activates the trigger.