PDA

View Full Version : StartRoom081_done.lv2


Ghast
01-12-2004, 09:44 PM
This was another learning exercise for me, but not something I'll be using without major changes in my own mod so I offer it to whoever can use it or any portion of it - see legal information below.

Why deconstruct the Max Payne 1 Subway A level? I want to create new levels that still reference the original levels - play with the player's expectations a bit. Part and parcel to what makes Max Payne so much much more interesting than any other single-player third person shooter!


* * * * * * * * *

I went ahead and zipped the lv2 rather than duplicate textures between prefabs. Be sure to credit Remedy, I just made a few changes *G* The particle effect/sounds not present in default MP2 are commented out so lv2 should export fine?


Legal information

The copyrighted materials of Max Payne, an audio-visual interactive game, including but not limited to graphics, art & textures; levels, maps & environments (or portions thereof); music, sounds & voices; game objects & weapons; interface; game story & graphic novel screens; and trademarks such as BULLET TIME and SHOOTDODGE, under copyright and trademark laws (herein known as the Copyrighted Game Elements), MAY NOT BE USED COMMERCIALLY, to commercially benefit the end-user or other party, directly or indirectly, including the benefit of other related or unrelated commercial products.

These Copyrighted Game Elements may only be used by legal owners of the Max Payne game, for personal or shared enjoyment with other legal owners of the Max Payne game, for the purpose of prolonging their game play enjoyment of the Max Payne game. This license grants the right to legal owners of the Max Payne game to share and upload modified versions of the Copyrighted Game Elements to online web sites, FTP sites and online libraries, for the express and limited purpose of sharing with other legal owners of the Max Payne game. No other distribution, public or otherwise, is allowed.

StartRoom081_done.lv2 Download (http://ghastmanor.fragland.net/StartRoom081_done.zip)

Again, please refrain from downloading this non-mod non-playable level unless you are a modder yourself!

Smackdown924
01-13-2004, 12:09 AM
Once again... brilliant work

hats off to you, my friend http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
keep up the stellar work

Ratm
01-13-2004, 12:35 AM
hot digiddy dis damn YOU RULE GHAST!. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Aknott
01-13-2004, 05:10 AM
Oh, what a mess!
I love it! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

moi_eric11
01-13-2004, 06:03 AM
Great and useful, Thanks

Bruce Hamilton
01-13-2004, 08:47 AM
... please refrain from downloading this non-mod non-playable level...



Please refrain from making things you don't want us downloading downloadable! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
All joking aside, level looks good...

Jokke_r
01-13-2004, 08:55 AM
yup the remedy prefabs do look good. they are damn fine mappers them RDM guys..,

Ghast
01-13-2004, 11:36 AM
damn fine mappers them RDM guys



Best in the world! And you're right - my contribution to the collaboration is minimal, at the most, a collision mesh or two!

But you could always just use them as placeholders until more level-specific prefabs are made.

And noobs can learn a lot about GIS lighting from those 'damn fine mappers' too!

So until Remedy makes a MP2 .lv2 available for download, I am digging it as deep as I can *G*