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View Full Version : Error on loading game with MINIGUN ...!!


eraser.
02-03-2004, 12:43 PM
So I just tried to import MINIGUN weapon to my mod. Everything was O.K., so I managed to try it. I started the game, fine. Load Chapter, Epizode 2, In The Middle of Something (2. level in 2. Ep.). Loading bar came to the half and *crash*! OMG! It said this:

"animation/revert for index 523 is not defined in character "C01_Cleaner_A"

What am I supposed to do with this crap?
I said to myself 'Ok Ok I can fix this up.' I tried to change some suspicious codes, but the error remained. I also tried to load different level, the Prologue in Epizode 1, it said the same with one difference. Instead of 'character "C01_Cleaner_A"', it said 'character "S_Hospital_Commando"'.
I'm really pissed off with this error, the worst is, that I never so it before, and also I was working on the importation of the weapon almost whole day http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

I'm using same weapon model, animations, rotation barrel as <font color="red">Cinema Mod 1.5</font> does.

If someone knows this error and knows how to fix it, I would be really pleased.... http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Ghast
02-03-2004, 01:12 PM
Cinema is so well done, I never have any problems with it, so, why change it?

Aerolite
02-03-2004, 01:16 PM
Hehe, yeah again someone is trying to mess with Cinema http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Oh yeah, I prolly shouldnt post if I dont know how to help... Shh lets not tell anyone http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

eraser.
02-03-2004, 01:31 PM
Hehe, yeah again someone is trying to mess with Cinema http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Oh yeah, I prolly shouldnt post if I dont know how to help... Shh lets not tell anyone http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



I'm not trying to mess with Cinema mod. It is fine mod, very well done, but I'm trying to learn how to import the weapons, so why are you replying to me like this? I didn't do anything bad, if I were uploading the mod here, I was gonna make credits for TerminX for it. Geez...trying to mess with Cinema.... http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Aerolite
02-03-2004, 01:37 PM
It's just that very many posts have Cinema in them :P
I knew I should have just shut up :/
Sorry.

Uisor
02-03-2004, 01:40 PM
You'll have to add that animation to male.txt (skeleton file) and propably to female.txt also.

eraser.
02-03-2004, 01:45 PM
You'll have to add that animation to male.txt (skeleton file) and propably to female.txt also.



But what animation? Under CharAnimId.txt there is no aimation under number 523. Only 522 and then 530. Where can I find such animation? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

TerminX
02-03-2004, 04:11 PM
Hehe, yeah again someone is trying to mess with Cinema http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Oh yeah, I prolly shouldnt post if I dont know how to help... Shh lets not tell anyone http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



I'm not trying to mess with Cinema mod. It is fine mod, very well done, but I'm trying to learn how to import the weapons, so why are you replying to me like this? I didn't do anything bad, if I were uploading the mod here, I was gonna make credits for TerminX for it. Geez...trying to mess with Cinema.... http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif


You were? You didn't seem to be giving any credit when you ripped it and those other mods the last time you posted a mod..

Oh well, you might as well look at the weapon adding tutorials if you ever plan on figuring it out.

eraser.
02-04-2004, 01:35 AM
Well thats right, when I released here my first mod, I wasn't prepared for such grudge from those people from which I took (ehm...ripped?) things. Well now I learned it is fairly important for you to have sign there. When I release 1.8, don't worry, there will be credits.