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Thif
02-11-2004, 07:54 PM
Alright, in building a level how do we add an Echo to the sound of a gunshot? also, how do we make it echo in one part of the level but not in another if possible.

Thanks

Akari
02-11-2004, 11:10 PM
you cant

RealNitro
02-12-2004, 05:44 AM
Alright, in building a level how do we add an Echo to the sound of a gunshot? also, how do we make it echo in one part of the level but not in another if possible.

Thanks


Maybe you could do it with projectiles that create a sound when hitting a wall? When you give those projectiles the speed of sound, it might become a good simulation... or it might sound terrible.

Thif
02-12-2004, 08:46 AM
If you can't, then how did they do it in the game? more specifically in Max's f---'d up dream sequence.

Maddieman
02-12-2004, 11:20 AM
Listen to the dream sound effects in the sounds folder -- they manually applied the echo effect with audio software, not in-game. You'll notice that Max's gunshots don't echo either.

MaxEd 2, on the other hand, lets you specify a sound environment for each room. Then it calculates echoes manually.

Jokke_r
02-12-2004, 12:33 PM
only with EAX enabled and supported though

Thif
02-15-2004, 05:15 PM
Oh, ok