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Rider
02-22-2004, 03:45 PM
Hello there!

I have recently aquired the Full version of Shadow Warrior, and the magnificent Build editor along with it. Now I'm pretty familiair on how build works. I have made several (gigantic) duke maps with it, but I have no idea as to how far it is similair to the Shadow Warrior version. Mainly this is because I have not found any Sectoreffector or Activator sprites thusfar.

Now my question is: Do you know any good tutorials or people that know about the following?

<font color="green">Doors:</font>
How doors are created and operated.
-- I know that in Duke3D it was giving a Lotag of 20-22 to the sector, is this still in?

<font color="green">Switches:</font>
How switches are made and are attached to doors.
-- Whatever happened to the Activator sprite?

<font color="green">Vehicles:</font>
How vehicles are made and are made operatable
-- Never understood the Trains in D3D so don't build on that http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

<font color="green">Triggered explosions:</font>
How to trigger explosions and how to create explosions that trigger explosions and such
-- Slimmed down C9?

<font color="green">Cracks and altarable sectors:</font>
How to make a crack wich blows up a wall
-- I know the routine for D3D... etc.

Any help on the subject would be really appreciated!

Chris7
02-23-2004, 02:46 AM
Hi!

Everything in shadow warrior is exactly as in Duke 3d(I think)

Some links:
This is the buildbook by Matt Tagliaferri in a short version (tip, buy this book, very, very, good)

http://users.erinet.com/29821/build.htm

En annan bra sida:

http://members.aol.com/osgoodfan1/buildhelp/

Rider
02-23-2004, 09:31 AM
I meant for Shadow Warrior! Those tutorials are about Duke3D! And no, they are not the same! The Doors don't even work the same!

Semicharm
02-23-2004, 07:58 PM
I've played with a few maps for Shadow Warrior. Everything I needed was on the CD in the \goodies\doc folder. The file EXAMPLE.MAP included with the editor has an example of every effect.

Rider
02-24-2004, 02:33 AM
thanks a lot! I owe you one http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Rider
02-24-2004, 11:04 AM
I hate doubleposting, but it's an entirely different topic so I guess it's OK.

The documentation on the CD sucks severe ass. It only explains the basic elements of editting. It say: This is how you make a door autoclose (wich would be interresting) this is how you can make a drivable vehicle etc.

I looked in the example map, but you can't get everything out of there. I can't find anywhere how to make a door that is closed at the beginning of the level, no'r how to autoclose it, no'r how a tank could be made...

so any good tutorials and/or documentation would be appreciated.

Carger2000
03-10-2004, 05:36 PM
I was also one of the persons to switch from Duke3d to SW editing. It's completely different. Every ST1 sprite
(which server as ALL the effect sprites of Duke3d together) can hold 15 (!) tags and 11 boolean tags.

All those tags together deside how the sector/sprite behaves. To have a 'DOOM' door in SW you have insert a ST1 sprite in the sector, hi-tag it 92, lotag it with a match tag (matching with a switch if you want) set
the type of door with tag 3. (Door can be only opened by switch/open button etc) , set the speed of which it opens/closes with tag 4 and setting the auto closing time with tag 9. Each special effect in SW has it own listing of possible tags and a REALLY handy overview can be found in SWREF.DOC
(should come on your cd under /docs/msword.


Start with easy effects such as teleporters, fireball/arrow/rocket shooters and stuff like that.

There's some awesome effects possible with this engine and if you put time into it, you can make excellent use of those.
Don't start on vehicles, room over room and stuff like that untill you have mastered and understand the way this engine works, because they can be highly confusing.

Success.