View Full Version : How to configure Build
Street Doc
03-11-2004, 05:36 PM
I need help setting up JonoF's latest port of Build. I downloaded the 5 files from his web site. I installed them all in the same folder on my hard drive (the same one that I have JonoF's Duke3d port), using the default folder heirarchy. I went into build 2D view and drew a simple rectangular room and went into 3d view. I pointed my cursor at a wall to change palettes and only a few palettes were available. HELP. How do I get all of the palettes that were available before into this new version? Maybe someone can tell me if I have Build set up correctly. Thanks.
Street Doc
Boinky
03-11-2004, 05:39 PM
Just download the D3d Binaries they will have a functional build w/ them, the Build you downloaded is Ken's poly build, and it WILL not work w/ your old Duke3d maps http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
Semicharm
03-13-2004, 08:22 AM
Just download the D3d Binaries they will have a functional build w/ them, the Build you downloaded is Ken's poly build, and it WILL not work w/ your old Duke3d maps http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
Why not? I haven't had any problems with my old maps yet.
Boinky
03-13-2004, 04:17 PM
It was Kensbuild so It didnt have all of dukes graphics or something *shrug, anyways when I extracted to my Duke3d folder I could do 2D mode np, but soon as I went 3d all the textures went to hell :-\ put the version of Build from Jonofs Duke3d port in the zip,a nd its worked fine since http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.