View Full Version : 3D mode in Build
Guest
05-21-2000, 12:03 PM
i just started experimenting with the duke3d BUILD program the other day, but every time i go into 3d mode, all i get is a bunch of purple junk all over the screen and it leaves a trail wherever the mouse goes. there's probably some simple solution, but if anyone knows how to fix the problem, i'd appreciate it. thanks!
Theseus314
05-21-2000, 02:29 PM
make sure duke3d.grp isn't read only.
Make sure that you have installed build in the same directory as duke3d.
Guest
05-21-2000, 05:44 PM
took me 4 ever 2 figure that 1 out!
http://www.3drealms.com/ubb/images/icons/smile.gif
Volt9000
05-21-2000, 08:20 PM
Er, no, that's not it.
Make sure Build and all it's files are in the same directory as DUKE3D.GRP because it contains all the game textures.
CDC Mainframe
05-26-2000, 12:38 PM
The player start position may be in NULL SPACE. Try clicking on ENTER on number keypad once BUILD is started to return to 2D mode ?
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>:-)
Guest
05-27-2000, 09:17 PM
get these files and put them in your duke3d directory:
BSETUP.EXE -> Setup program for Build
BUILD.EXE -> Main Build Executable
BUILDHLP.EXE -> Help File for Build
EDITART.EXE -> Art Editing Program
KEXTRACT.EXE -> This program will let you decompile the .GRP data files
LOOKUP.DAT -> Build Data File
NAMES.H -> Build Data File
PALETTE.DAT -> Build Data File
SEHELP.HLP -> Help File for Build
SETUP.DAT -> Build Data File
STHELP.HLP -> Help File for Build
TABLES.DAT -> Build Data File
You must put all these files with the build program in your duke3d directory. If that doesn't work, try extracting your art files by typing the following commands at a DOS prompt:
cd c:\duke3d //or whatever directory duke3d is in
kextract duke3d.grp *.art
That should fix the problem.
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