View Full Version : Editart wont launch!
Guest
05-27-2000, 08:11 PM
go to a DOS prompt and type the following command...
cd c:\duke3d //or whatever directory duke3d is in
kextract duke3d.grp *.art
that will extract the art files so that you can see the graphics.
hope I helped
------------------
"I'm a doctor, not a computer." - DeForest Kelley
Guest
05-28-2000, 12:10 AM
I started editart up. It said about legal stuff whatever. I pressed a button to conitune. Then it say loading whatever, then disappears, leaving me with a blank screen! I dont know if I should wait or whatever.
Anyone please help me!
Thanks in advance
------------------
Bartrack
"He who kills, lives longest."
cyborg
05-28-2000, 12:27 AM
Usurper's Editart Guides (http://dukertcm.totalconversions.com/Usurper)
------------------
RTCM (http://dukertcm.totalconversions.com) - Cyborg (http://dukertcm.totalconversions.com/Cyborg)
-->I hate legal mumbo-jumbo. Don't make me use it.<--
Guest
05-30-2000, 10:15 AM
Or if your like me, you have to do things in steps, do this:
Step1
Go to Ms-Dos prompt
Step2
Type this:
c:\Duke3d Then press <Enter>
Or like Dargon said 'Wherever the folder is'
Step3
Then type this:
Kextract Duke3d.grp *tiles.art Then Press <Enter>
Step4
Now run editart.
------------------
-Steve
Ding Bat
05-31-2000, 02:03 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Step3
Then type this:
Kextract Duke3d.grp *tiles.art Then Press <Enter> <HR></BLOCKQUOTE>
Wrong. Kextract Duke3d.grp *.art http://www.3drealms.com/ubb/images/icons/rolleyes.gif
vBulletin® v3.8.0 Beta 3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.