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The McG
04-19-2004, 02:56 PM
First off, I just want to say hello. I'm new to the forums (posting that is), but I've visited them regularly and it's really sparked my interest into modding. Of course, I have no skill whatsoever in the matter, not since Worldcraft in the ol' Half-life days. But that's long since retired in my mind. With MP2 I can start clean slate and maybe become a talented modder like the rest of you. The main reason for this thread (besides starting off on the right foot in the community) is to introduce an idea. Now before I get flamed for rehashing an idea, just hear me out. I'm sure everyone has talked about mass-collaboration before, but so far the only place I have seen it implemented successfully is with the upcoming Blade/Punisher mod. I mean that is community cooperation at its absolute finest. I may be new at this, but I think a community-wide project would really bring the modders together. I think with this thread we could introduce some innovative ideas together and compile them to make the perfect mod. Well, maybe not perfect, but still damn good. After all, the mods are made for the community's enjoyment, so who better to make a mod then the community as a whole. I mean, maybe I'm wrong and this just won't work. All I'm asking is that we really bring this talent together and create something wholesomely fun for the family. I've seen a lot of rivalry in the community, but I think this is a way of doing away with that. Like I said, maybe this is just impossible as a task, but I've seen a lot of real talent out there. And combining that talent could spawn something amazing. I'm just interested in seeing where we can take this. I don't mean to necessarily run this project. I just mean to set the spark that will ignite the powderkeg of raw, talented ideas. I know its a lot to say, but I felt it had to be said. So enough of the overly-dramatic chit-chat. I say we all sit down and submit ideas towards making the ultimate mod. Have at it. And have fun with it most importantly.

Ghast
04-19-2004, 03:22 PM
I think there are already too many chiefs and not enough indians. *G*\

What skill were you planning to offer or get up to speed with in a hurry?

The McG
04-19-2004, 03:47 PM
Yea, I understand what your saying. What I mean to do though is just start the proverbial clay block and have those really talented modders mold something. The real purpose of this is to create some definite inter-community cooperation. I think together we could really make something awesome. You know, kill the chief and have the indians unite in communist rebellion http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

And as for my skill, I'd really like to tap into various branches of modding. I'd really like to learn how to make models (sans 3ds Max), and I've got little experience in making levels. I'm sure MaxED isn't that hard to get used to. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

wiggleworm
04-19-2004, 04:16 PM
Your ideas are nice and in an ideal world people may pay attention. No offence meant to you whatsoever but this has been talked about in many other threads. Sorry to dampen your spirits.

The McG
04-19-2004, 04:23 PM
Oh no offense taken. Yea, I'll admit I didn't really give the forums a cursory glance before posting this, so I didn't mean to rehash an old idea. I figured something similar had been talked about before. Would've been nice to see it do-able though, right? OH well, I ain't giving up. I'm sure something will come along

So I guess I can abandon this idea, and worry about diving into modding. Any tips where I can look to get a solid foothold into modeling?

Canada_Dry
04-19-2004, 04:44 PM
I like your idea, I havent seen a post about this before i don't think.., well since ur scrapping idea i am kinda dissapointed butt, oh well. I've only been modding for about 4 months, i started w/ using milkshape, then played maxpayne demo and got hooked.

Ghast
04-19-2004, 04:57 PM
If you want to map and make levels you will always find groups who can use your work, and you of course can cannibalize (adapt) your own work over and over.

Prefabs are another great way to start using MaxEd2.

If you are using Milkshape or planning too, IMHO this community could sure use a collection of skin items that would help renew/expand the Remedy default models!

Rico
04-19-2004, 05:01 PM
The problem with big mods like you suggest is that there is no set leadership and no will to get things done. People just contribute whenever they feel like it instead of having a duty to their development team to do their part.

It's a nice concept but I found that creating your own project after you have a certain degree of knowlegde on the subject as well as being known as a capable modder in the community allows you to assemble any team you want so long as it's a worthwhile task.

MrUniq
04-19-2004, 05:06 PM
There is rivalry but only when people feel like their ideas have been somewhat stolen....even though we all agree that scripting is not unique.....when something popular is released, alot of ripping occurs and I think that's why some us working on larger projects are so quiet or secretive about our mods. There are some BIG mods being made for MP2 but u only here about them like 1nce a month at deep six. But it IS a cooperative community to those who or courteous and patient. And you can get LOTS of help when u show u have the desire to learn. Right now, I can't think of many people that would turn down help on their mod, if u have shown those qualities.

Jehoven
04-19-2004, 05:06 PM
Yes.

This is how it should be. Larger, co-ordinated projects in between our personal work. It shouldn't be THAT hard finding a project of mutual interest, should it?

The McG
04-19-2004, 05:15 PM
I realize cooperation between every modder is nigh impossible. I started this thread as more of a means to bring ideas together and apply them. If a mod were to come out of these compiled ideas, I think it would be something all of us could enjoy. I understand that a mod without leadership is like a chicken without a head, it still tastes good but lacks motor function (bad analogy I know).

I have a little experience in mapping, unfortunately canned it all before I could really harness my abilities. I would like to dabble in mapping, but modeling is what really interests me. I have a trial of Milkshape to get a feel for it. If you could point me in the way of some really good tutorials, I'd be much obliged. I know I'm sort of up the creek without 3ds Max. I'll make do with what I got hopefully. I'd just like to get on my feet so I can bring some stuff to the table.

Thanks for the support, it is greatly appreciatied!

Ghast
04-19-2004, 07:57 PM
milkshape modeling weapons? *sigh* or skin items? *woo hoo!*

kylemf88
04-19-2004, 08:03 PM
I mean I can't think of any kewl skin items. You must have some kewl ideas if you want him to so much. I mean all I like is sun glasses. What where you thinking?

The McG
04-19-2004, 08:04 PM
Assuming I can get a foothold with Milkshape, how about both? That way I can appease both my weapons-making needs and the community's need for skin items. Savvy?

kylemf88
04-19-2004, 08:41 PM
Ide say don't worry about what we want find what you are good at. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif O an what you like to do duh. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

The McG
04-19-2004, 09:10 PM
Yea. Either way I've determined that modeling is what I'd like to do. We'll let time decide whether or not I'm good at it http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Anyway, weapons is want I want to be my strong point. We'll see how good I am at it.

MrUniq
04-20-2004, 01:13 AM
yea, i guess so....but right now u can only put about 4 weapons into the game....and I've modeled a few weapons but just resorted to using counterstrike models after awhile...its just easier http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif ..and i'm lazy.

u should reeeaaaly give maxed a try if u like modeling...I know I like it...and i started about 2 months ago.

Jehoven
04-20-2004, 03:02 AM
Savvy?



Har har, you said savvy!

ADM
04-20-2004, 03:12 AM
There is a community made mod in progress, it's called the Chain Mapping Project 3 and you can see the thread here:

http://www.maxpayneheadquarters.com/forums/viewtopic.php?t=53

It's in it's final stages but it's a regular thing.

The McG
04-20-2004, 02:54 PM
Thanks ADM. Once I get a a good idea of MaxEd I'll see what I can submit. I really appreciate the warm reception from the forums. Hopefully I can try and be as productive as possible and bring something good to the masses. Thanks again!

Canada_Dry
04-20-2004, 07:44 PM
thanks for taking an interest in modding!

The McG
04-21-2004, 03:11 PM
Hehe, honestly I should thank you guys for making it interesting in the first place!

Digital_Utopia
04-21-2004, 06:41 PM
I think there are already too many chiefs and not enough indians.



*sigh* fraid that's true..but can ya blame anybody for that?

everybody wants to put their ideas into reality, and very rarely does anybody agree on that idea...and when they do, its a mixture of talent and intrest. if the former doesn't develop, the latter won't last..and you're stuck with wasting time on a mod that just ends up...at best...canabilized for other mods.

the ideal modding team would consist of multiple talented people who know and trust each other, and all can agree on what the mod should be. and on top of that, have tons of free time.

unfortunately, that type of set up is incredibly rare..so you mainly have a bunch of people doing their own thing, and end up either getting enough help to push out a small portion of what they wanted to do, or just end up giving up on it with a few models/maps/weapons done...and moving on to trying their hand at a different game...

The McG
04-21-2004, 08:06 PM
Yes, that is the truth. I think it was a tad foolish of me to think that such a big thing could be tackled. I mean, as was said earlier, there are quite a few big mods in the works. And no doubt everyone is keeping busy with their own projects and what not. The purpose of the the thread was to introduce some new ideas and compile them into a large mod. I can see now that any ideas said might just result in cannabilzation for another. Which is no problem, unless you want to stamp a copyright on an idea, but I think as long as its getting to the gaming public, then no one should feel bitter about being "ripped off." Of course that's not to say that giving credit where credit is due is a bad thing. I hope some of this is making sense http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif