View Full Version : Build source code released.
Guest
06-21-2000, 06:51 AM
A quick one. For those that haven't seen it yet the source code for the Build engine has been released!
This powers games such as DN3D, SW and Blood http://www.3drealms.com/ubb/images/icons/smile.gif
Congrats to Ken Silvermann and 3DR!
cyborg
06-21-2000, 07:24 AM
And 3DR?
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RTCM (http://dukertcm.totalconversions.com) - Cyborg (http://dukertcm.totalconversions.com/Cyborg)
-->Diplomacy is the art of knowing what not to say.<--
Little Dukie
06-21-2000, 07:38 AM
"When it's done"
ooops, i mean
"Not gonna happen" ;-)
Lon Matero
06-21-2000, 08:11 AM
If anyone is interested in the source, here is the link:
http://www.advsys.net/ken/buildsrc/default.htm
Well done, Ken! It appears this is exactly what licensees (such as Apogee, Monolith) get when they create a game based off of Build. Ken left everything in there.
- Lon Matero
Guest
06-21-2000, 10:25 AM
Thanks for posting the link.
I've been looking through the code and Ken has done a great job documenting it. This is a very useful resource.
I personally would love a bug free version of the Blood engine http://www.3drealms.com/ubb/images/icons/smile.gif
Matteus
06-21-2000, 07:32 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lon Matero:
Well done, Ken! It appears this is exactly what licensees (such as Apogee, Monolith) get when they create a game based off of Build. Ken left everything in there.
- Lon Matero[/B]<HR></BLOCKQUOTE>
Actually not.
The licensees didn't get the source to Build.
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Matt Saettler
-The Last Person on Earth who can compile Duke(TM)
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