Guest
06-27-2000, 08:05 PM
Makes me feel better if anyone does reply http://www.3drealms.com/ubb/images/icons/smile.gif
It's been a slow month
Well anyway, Ken Silverman has released the source code for one of his Voxel editors (the first one - slabspri.exe) over here
http://www.advsys.net/ken/buildsrc/default.htm
Have a look, the kvx format that it uses are the same as in Blood, Shadow Warrior, Ken's Build Source, and in the Build Libraries for eDuke (not implemented in the first version yet).
While you are there, if you just want to view the models, or do some serious editing with them, try Slab6D (http://www.advsys.net/ken/download.htm?#slab6d) which is his more recent voxel editor. It also supports higher graphics resolutions and, atleast I find it, is easier to manouver around in (seems to be some glitch with the raw Voxel files though).
It's been a slow month
Well anyway, Ken Silverman has released the source code for one of his Voxel editors (the first one - slabspri.exe) over here
http://www.advsys.net/ken/buildsrc/default.htm
Have a look, the kvx format that it uses are the same as in Blood, Shadow Warrior, Ken's Build Source, and in the Build Libraries for eDuke (not implemented in the first version yet).
While you are there, if you just want to view the models, or do some serious editing with them, try Slab6D (http://www.advsys.net/ken/download.htm?#slab6d) which is his more recent voxel editor. It also supports higher graphics resolutions and, atleast I find it, is easier to manouver around in (seems to be some glitch with the raw Voxel files though).