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Guest
07-09-2000, 11:41 PM
This is the only effect I haven't tried yet. Can someone maybe give me a step by step map on how to do this effect? Cyborg, Bob you guys seem to know alot about it, can ya help me out? http://www.3drealms.com/ubb/images/icons/smile.gif

Thanks.

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Guest
07-09-2000, 11:45 PM
i don't think its possible if you able to go under water because its a transport effect. I could be wrong.

Guest
07-09-2000, 11:47 PM
I've seen it on one of Bobs maps.

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Guest
07-09-2000, 11:48 PM
i think i might have read it wrong. YEAH! sorry.

Guest
07-09-2000, 11:49 PM
i dont get what your talking about?

Guest
07-10-2000, 12:03 AM
elaborate

Guest
07-10-2000, 12:51 AM
WTF? Can someone help me out here?

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Ding Bat
07-10-2000, 03:15 AM
Well, there seems to be three different ways to make translucent water. Two hard and one easy. The easy one, the water is only translucent from under water. This one I got from Pascal Rouaud, the ROCH.map he made.

One of the other two, the maps made by Bob, I tried out and works pretty well, but it's too difficult to post. Try emailing Bob, maybe he can help.

The last one I have not tried. That one involves con editing. It's ether Veldrik, Cyborg or CONAN or maybe all three, i don't remember.

If you want I can email you the instructions for easy way.

Grande 3:16
07-10-2000, 08:09 AM
I have seen it in a level. The water is non-translucent (can't think of any other word to describe it) when looking from the top, but it's translucent when your underwater looking up.

I think it was Veldrik's level (it was a great effect anyway).

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Usurper
07-10-2000, 09:49 AM
Here's a rundown of all the divable translucent water effects I know of:


Veldrik's: map effect, no cons needed. Made by joining sector walls.
pros: can actually shoot enemies on the opposite side of the water surface.
cons: translucent from only underwater. Sprites in the same sector as the water surface are invisible when viewed from underwater.

Bob's: map effect, no cons needed. Uses parallaxing and dummy sectors. Tutorial at www.dukeworld.com/jsbuild (http://www.dukeworld.com/jsbuild) I believe.
pros: translucent from both sides
cons: since it uses dummy sectors, you won't be able to visibly interact with anything on the other side of the water's surface and won't see enemies through the surface of the water.

James Tan's: Con/map based. Con/sprite combo controls player's swimming. Translucent water sprites used for the surface. Developed before eduke, but I've only seen it in the eduke demo level.
pros: able to interact with actors above and below water with no problems that I know of.
cons: example I saw had problems with climbing out of the water without aid of steps, but that should be easily fixable with some more coding.

With any luck this will eliminate 20 posts worth of questions. Veldrik's effect is in NW3, and Bob's is in bobsp2.map, and Tan's is in the eduke demo (whenever eduke gets released).

Guest
07-10-2000, 10:51 AM
Yup, that is about it. If you want it to work in v1.3d and atomic, it is best to use that three year old effect of mine that usurper mentioned above.
On the otherhand, if you have atomic and don't mind waiting for a few more weeks, get eduke and it will have James Tan's method in there which since it access the map and actor formats works well and best of all, is the easiest to set up. All you have to do is make a sector, and then tell it where the water level is.

So either for my sake, use mine, or for ease, wait for a week or so for eduke and James Tan's version.

NutWrench
07-10-2000, 02:32 PM
There's a Duke Nukem map called WetnWild that has an amazing example of see-through water.

Guest
07-10-2000, 04:32 PM
Thanks all

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Guest
07-10-2000, 05:36 PM
cept for me

Guest
07-10-2000, 07:54 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>cept for me<HR></BLOCKQUOTE>
What's your prob?

[This message has been edited by Steven (edited 07-10-2000).]

Guest
07-11-2000, 04:56 PM
"There's a Duke Nukem map called WetnWild that has an amazing example of see-through water."

You'll notice the author credits me in the text file. http://www.3drealms.com/ubb/images/icons/smile.gif