View Full Version : Explosion power recognition
Guest
07-16-2000, 04:27 PM
I'm sure I saw this somewhere, but I can't find it now. Is there a way to detect the power of explosion, like between an RPG or an explosive "drone"?
Search for the word 'strength' in User.con. I think you should find your requested infos in the result lines.
Guest
07-17-2000, 11:11 AM
I think you misinterpreted me - I need a code for an actor to recognise the explosion power.
Guest
07-17-2000, 01:24 PM
Dammit. There must be a way!
Guest
07-18-2000, 12:36 AM
I know what you're talking about, but I don't know how to accomplish that.
I did, however, make it seem like one weapon does certain damage to a bad guy while the other doesn't.
I went into user.con, made the RPGSTRENGTHVALUE at 50000
I made the PIGCOPTANK strength at 70000
That way, when I played, the Pig Cop Tank was immune to all the weapons except for explosives. It should be added, however, that explosives totally annihilated everything else, so I made it impossible to carry more than ten.
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