View Full Version : Max Payne 2 Features in Max Payne
Agent J
06-24-2004, 04:25 PM
I was wondering if any mod existed which added dual Desert Eagles to Max Payne, as well as the same bullet speeds and magazine sizes as from the second game. If not does someone think they could make a mod like this or at least tell me how to go about it. I assume all this can be done by just editing a text file (except for the dual Desert Eagles), but I'm not sure how to compile in into a mod.
Joysticker
06-25-2004, 12:50 AM
there already is a dual deagle mod for mp1.
it came out shortly after it was released, so its about 3 years old now. Dunno where you can still find it http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
And the bullettime speed: it really is enough to change some lines in a text file, so come on, do it yourself http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Agent J
06-25-2004, 08:43 AM
Do you know which text file I would have to edit and where can I find it?
Joonas
06-25-2004, 09:38 PM
Download the modding tools, extract the game files and find out yourself, lazy. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
globalconfig.txt
Agent J
06-26-2004, 10:26 AM
I'm sorry for sounding so ignorant, but I've been searching around and I can't seem to find a download for the Max Payne editing tools. Could anyone provide me with a download link?
[EDIT: Duh, found them on the game CD. Sorry]
Agent J
06-26-2004, 10:45 AM
Once again, sorry for sounding like an idiot, but I'm looking in the globalconfig.txt file, and not finding anything about bullet speeds here. What should I be looking for?
Joonas
06-26-2004, 10:53 AM
Bullet Time speeds are in the globalconfig.txt, I thought you meant that. Bullet Speeds are in projectiles.h, if I remember right.
Agent J
06-26-2004, 11:30 AM
Thanks again. And just two last questions, does anyone know how many meters per second the bullets travel in Max Payne 2, and which text file edits magazine sizes?
MrUniq
06-26-2004, 03:12 PM
Use a text search tool so you can look at all the mod files....if u look at them one by one it's ineffecient. But do a forum search all your questions are very basic and the answers u need are all archived here.
Joonas
06-26-2004, 04:36 PM
Yes, you should use the search funtion, but:
how many meters per second the bullets travel in Max Payne 2
Player's bullets fly at 150m/s and other people's at 50m/s.
which text file edits magazine sizes?
shooting.h, doesn't the name tell it? Be brave and go into all folders and see what they have. You can't do anything harmful by just seeing what is where. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Agent J
06-26-2004, 05:24 PM
K, I've been experimenting and I've got the following done. I've got dual Desert Eagles in game, I've got all the magazine sizes as they are in Payne 2, and I've increased bullet speeds to 100m/s (average of Max's bullets and enemies bullets in MP2). The only problem I am having now is that the bullets seem to disappear rather quickly when in bullet time, as in before they hit the wall. I've messed around with this number:
#define BULLET_VISIBILITYSPEED 95
but I can't seem to get any speed to make them visible properly. What I would like to do is make them fully visible when in bullet time, AND when in pause mode.
Joonas
06-26-2004, 06:24 PM
Try 99999. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
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