View Full Version : Clint Eastwood : The Man with No Name Trilogy TC
HyperActive
07-15-2004, 03:39 PM
Clint Eastwood
The Man with No Name Trilogy Total Conversion
Hey, guys. Joe here. It's been a long , long time since I was in the Max Payne Mod realm. Hell, 99 percent of you don't know who I am.
But the other night, I was watching the Man with No Name Trilogy : A Fistful of Dollars, For a Few Dollars More, and The Good, the Bad , and the Ugly. Then it hit me.
There's so much potential here for a TC. However, I can't do it on my own. And I'm not bringing HyperActive Productions into this : the team has too much on their plate as it is. I'd like to make this a personal project.
If this is to get made, I'll need a lot of help. Who's in ?
I'll need a great modeller who can capture the stoic and rough look of Clint Eastwood, Lee Van Cleef, and the rest of the gang. I'll need someone who knows what they're doing as far as coding goes. I need someone who can design levels based on maps that are plotted out.
I'll take care of the in game script , how cutscenes and the game will play out, presentation , sound and music direction, and anything else I find can do.
All I can say is, given the right team, I can promise a bang-up mod that everyone can and will enjoy.
Contact Info :
E-Mail - Antishyguy@aol.com
AIM - Antishyguy
The site for the TC is http://themanwithnoname.moonfruit.com .
You may have seen this information in other places, like in the Max Payne 1 area. The reason I put it in this one, is because people are telling me it'd be better if I made this game in MP2. Right now, it's up in the air , but I'm leaning more towards MP2.
Akari has generously offered to help when he has spare time. If all goes well, he'll be modelling Clint Eastwood. But that doesn't mean I won't need your help ! I still need a full-time modeller and just about everything else ! Take a look at the site, see if you like what it's shaping up to be, and jump on the bandwagon !
ExNihilo
07-15-2004, 03:57 PM
Imo its not a great idea for a mp2 mod. Youd need lots of custom textures, models, code... etc and the terrain would have to be modeled in 3dsmax. thats on top of all the regular work that has to go into a singleplayer mod...
Its not impossible but it would be very diffucult on the mp2 engine.
Daveman
07-15-2004, 04:12 PM
And it would be almost entirely outdoors during the daytime.
HyperActive
07-15-2004, 06:29 PM
Thank you for your input, guys. Like I said, I'm still not sure. If that's the case, I'll probably switch to MP1. It's all up in the air.
DigitalHammer
07-15-2004, 06:31 PM
Hm...MP1 wouldnt be any worse than MP2.
or any better. maybe a mod like this just isn't suited for the mp engine at all.
lots of outside environment, and the whole atmosphere of these movies... i just don't feel it going to work great in max payne. Sure, i'd love to eat those words, anytime.
But you should maybe go for another game to mod.
HyperActive
07-16-2004, 02:58 PM
And suggestions on what game to migrate to ?
DigitalHammer
07-16-2004, 05:01 PM
Source (HL2)
UT2k4
Crytech (Farcry)
Of course Source hasnt been released yet, but the last 2 engines have terrain editing tools that would be well suited for outdoor environments.
cadence117
07-16-2004, 05:12 PM
then again....
this is the exact kind of feedback the WW2 mod got upon it's announcement,
you might wanna hang in there
b_blakeney
07-16-2004, 07:59 PM
Hey--
I was reading through this post, and I just wanted to offer up a sugggestion: make the extent of the game/mod/TC the best duels of the movies. Set a timer. 5... 4... 3... 2... 1... five seconds of extreme bullet time. Three shots. Three corpses. Quick, down, and dirty, like most gunfights were. I'm gonna include it in my mod... So, do what you like with the idea.
--b
P.S. van Cleef ownz http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif.
HyperActive
07-17-2004, 12:32 PM
Thanks for the tips. I think for now I'm going to stick with these engines.
As for the dueling idea, I was thinking of incorporating something like that. The only difference would be that Eastwood or Van Cleef or whoever would have to activate sharpshot (extreme slow motion) on their own.
I was going to make sharpshot very limited, with only about five-seven seconds of use and slow cooldown time.
Showdowns are definately going to be a huge part of this mod.
b_blakeney
07-17-2004, 02:33 PM
yeah, that would be the point of the aforementioned timer.
--b
HyperActive
07-17-2004, 09:06 PM
Hey, everyone. I just got through doing my own version of the Clint Eastwood face. I have Akari doing his own version in his spare time, but I didn't know when I would be getting it, and I wanted to see how I would fare with it. Let me know what you think.
NOTE : This is MERELY a face test. Keep that in mind.
http://hyperactiveproductions.net/EastwodFaceTest1.JPG
Uisor
07-17-2004, 09:41 PM
you should've taken the screen showing the characters face, not the room
HyperActive
07-17-2004, 09:42 PM
I know, I know. I just replied to my own thread. But here's the deal.
I've been doing some thinking, and I had these two crazy ideas.
1 ) Make a modernized version of "The Good, the Bad , and the Ugly" , set in the last decade. I would be working with a friend to remake the script and modernize the story where it needs it.
2) Make a game with an entirely new story , starring Eastwood as the main character. Every other important character would be based on a real actor as well.
Tell me what you think of these two ideas I'm tossing around.
PS , it's now officially in the MP2 engine.
Ghast
07-17-2004, 10:59 PM
Yes! A modernized Good Bad & Ugly would be great especially if you include all the anti-war sentiment of the original flick! However the Eastwood western that taes place mostly at night would be easier to recognize - is that Palerider or ???
HyperActive
07-17-2004, 11:15 PM
Not sure. Maybe !
Anyway, I'm going to do a little more research and come up with a decision.
(To be honest, I've always wanted to make a game based around a modern version of GBU. But if I could, I would wait until I'm out of college and designing games on consoles.)
MrUniq
07-18-2004, 01:41 AM
I think this is possible...all u need is old western style textures...a small outdoors map. Replace all the weapons with rifles and guns...TNT. Model the buildings extremely simple..not able to be walked in. The main challenge is player models...unless u just dirty up their textures...make'em look like leather and cloth..put a hat on'em. Use the same model for all the enemies..with varied textures.
The main challenge here would be western characters...( would not try to create a whole new model...I WOULD look for a cowboy torso/jacket somewhere). And the maps....which can be made easily enough if u keeep them simple, i just depends on how u many ways u can kill the bad guys.
For one person... who has basic knowledge of replacing weapons/ using MaXED level editor/character skin editing (maybe character studio)..... about 6 - 7 months of steady development (just a guess). All the info I mentioned is easily found in these forums and at Remedy's site http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Berkeli
07-18-2004, 06:27 AM
I think this is one of the greatest ideas i have ever heard in long time ^_^. This TC sounds very interesting.
Lasakon
07-18-2004, 07:55 AM
Where would you set it. Sierra Leone or another war torn African nation might be good or take less controversy and make an fictional nation. Turn the main set of people into mercenaries and you could make it work logically. This does look interesting.
Ghast
07-18-2004, 12:38 PM
Set it in Iraq where family disputes are settled with rocket lanched grenades?
Actually it would need to be a place with bounty hunters, maybe Cowboy Bebop has that covered?
HyperActive
07-18-2004, 12:41 PM
Thanks for all the tips, ideas, and compliments, everyone. I'll be sure to make this mod fantastic, whatever road is choosen (Modern GBU or New Story, let me know which sounds more appealing to you. Modern GBU is winning.).
However, I do need more people to help out...
Skinners, Level Designers and Mappers, Scripters. You're all welcome to join.
Ghast
07-18-2004, 12:50 PM
I'll take care of the in game script , how cutscenes and the game will play out, presentation , sound and music direction, and anything else I find can do.
Maybe looking for an already released map that fits and asking the map's creator if it can be reworked would be easier!
(Personally I have sworn off excusive content mapping *G*)
MrUniq
07-18-2004, 02:40 PM
First suggestion in all honesty: if u really want to snag team members. Get a working knowledge of one or two areas of modding Max Payne...like either the level editor or how the script coding works.
It takes more than a project leader/planner/director to make an extensive mod in MP modding because u have to understand what is possible to make and the limitations....it also earns respect amoung the modders.
Reverend Anthony
07-18-2004, 08:04 PM
The idea of a modern The Good, The Bad, and The Ugly seems to me like it'd defeat the entire purpose of the mod. The Dollars Trilogy is basically the three best westerns of all time (not counting Once Upon A Time In The West and The Wild Bunch).
I mean, you COULD transpose the storylines of any of them to modern times, but...why? Nothing is gained by just changing the setting and losing the larger-than-life, mythic cowboy style that the original movies had. Maybe if a screenwriter got bored and made it as a movie for a modern audience it would work, but if you're just making a mod and you want it to be badass...what's more badass than The Man With No Name in a pancho and a six-shooter?
Not to mention if you did the mod similar to the movies, you wouldn't have to go through all the trouble of scripting a great deal of cutscenes. It's like what The Real World did; they knew everyone was familiar with the plot of their source, so they didn't have to spend a ridiculous amount of time doing plot. You could put more effort into focusing on how to make the action itself, and the maps, as good and as faithful to the movie as they could be.
Concerning an all new story with Clint and other actors, that sounds like it would be an interesting thing to do AFTER you got down what you really wanted for a Dollars Trilogy mod.
Roland
07-18-2004, 08:28 PM
if you think it might be to hard to make outside maps, you could make old wester bars and brothels and some small ghost towns if possible. If not think about making it for like WOlfenstien ET, which is free and might work. But i still think it would be better for mp2 cause of physics adn 3rd person, as well as gameplay.
HyperActive
07-20-2004, 06:13 PM
I coulda swore I posted a comment to everything that was said. Here goes again.
I am attempting to stick to the original idea. I want to make it the western trilogy. I'm sure that if I get the right people to help me, we can get it done. I'm working on learning how to mod myself, so I will be able to do as much as possible. I will ,however, need help on a visual level : Models , levels, etc. I can probably do the scripting myself.
So yeah, once I get some people who are willing to help out, and I myself have studied the engine more, it will be decided how I will go about doing this.
Ghast
07-20-2004, 06:49 PM
RTCW had a really cute western mod - if you shot the piano player you were teleported to the jail *G*
I would suggest getting really good making skin-items with Milkshape or ??? Western hats, saloon girl bustles, ponchos would really make it different in a hurry?
Akari
07-20-2004, 07:27 PM
me too. I posted this last night but oh well. I started last night
http://www.massassi.net/ec/images/14637.jpg
In fact Daveman said this last night about it:
"Tiiight!"
Odd huh?
Ghast
07-20-2004, 11:43 PM
Damn! You're good!
Akari
07-21-2004, 02:03 PM
Yeah thanks. I still think it looks funny though. Not Clint yet.....yet.
b_blakeney
07-21-2004, 02:12 PM
cool stuff, man... if you're ever possessed by insanity or generosity (again) could you model a character for me?
--b
Akari
07-21-2004, 03:08 PM
Depends what it is I guess http://forums.3drealms.com/ubbthreads/images/icons/wink.gif I have some many people asking for model requests...it's funny. http://forums.3drealms.com/ubbthreads/images/graemlins/nelson.gif
HyperActive
07-22-2004, 03:07 AM
Wow ! So far, so good ! I really appreciate that you're even helping me with this project, Akari. Good to know that there's people around here that are willing to help others.
Keep up updated on your progress ! (Me especially, since, you know. LOL)
EDIT :
I forgot to post a close-up of my own Clint Eastwood face test. Let me know what you think of it. Maybe my face could be added to Akari's model ? Because I suck at making models.
http://hyperactiveproductions.net/eastwoodface1.JPG
DigitalHammer
07-22-2004, 12:46 PM
Hmm, not sure if that's Clint Eastwood's natural facial expression...but he looks a little constipated. http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif
Reverend Anthony
07-22-2004, 07:41 PM
Yeah. He looks madder than he should instead of just being squinty.
Ghast
07-22-2004, 08:07 PM
muttering something about Sean Penn & Mystic River perhaps *G*
HyperActive
07-22-2004, 11:52 PM
Hahaha . I should work on the mouth.
HyperActive
07-27-2004, 11:54 PM
Hey, folks. Had a bit of a PC crash there. My new PC is set up and running , though. I was able to save the info on the game , too ! Thank god. I'm gonna do some more work on the skin and see if I can combine it with Akari's when he finishes it. Hope for the best.
As far as the rest of the game goes, I'm working on figuring out how it'll all play out.
Opinion ; do you want to be able to play as Angel Eyes at one point ? Or just The Man with No Name for the whole game ?
Other updates :
Website - Down for now. I will probably have to make a new, crappier one until I can pay to have the original site put back up.
Cutscenes - I've decided that there WILL be cutscenes in the game, but they will not detract from the game experience. Voice overs will be taken directly from the movies for authenticity.
Gameplay Related - I actually have an idea I like to call 'Cinema Gameplay' (Not to be confused with the Cinema Mod) in which during cutscenes, if something startling happens, you will regain control of your character during the cutscene.
For example , you could be talking to someone during a cutscene and suddenly everything will go in slow motion and you'll see a bullet flying for your head. It would help add to that intense and sudden drama that befalls more then one character in the MWNN Trilogy.
I know it's possible. I just have to see how it will work. That would add for some adrenaline-related antics. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Music : The legendary Ennio Morricone's soundtrack has been aquired, so all the tunes will be there in full form. There will be no new music during sharp-shot . It just wouldn't fit.
And finally, I have a level mapper, PFX designer (it's a plus), and semi-modeller involved now other then Akari and myself. So this is starting to take shape. However , it will be quite some time until there are visuals for the outdoor locations (unless someone , hint hint, starts helping out with them.)
That's all for now. G'night !
Reverend Anthony
07-28-2004, 01:41 AM
Angel Eyes, no, unless you found a really cinematic way of doing the first scene where he kills the family (or if you somehow integrated a bitchslapping engine for Bill Carson's wife).
Colonel Mortimer, on the other hand, would be good assuming you're actually doing the trilogy and not just The Good, The Bad, and The Ugly. Playing the part of The Man With No Name during the final showdown in For A Few Dollars More would be pretty boring, unless you did a really kickass cinematic that followed the film's scene shot-by-shot, with the music peaking in the right way and everything. Actually, if you got the music and the shots to work in just the right way for a cutscene, that would almost be preferable to playing as Mortimer for that scene.
Ghast
07-13-2005, 05:26 PM
MrUniq said:
I think this is possible...all u need is old western style textures...a small outdoors map. Replace all the weapons with rifles and guns...TNT. Model the buildings extremely simple..not able to be walked in. The main challenge is player models...unless u just dirty up their textures...make'em look like leather and cloth..put a hat on'em. Use the same model for all the enemies..with varied textures.
The main challenge here would be western characters...( would not try to create a whole new model...I WOULD look for a cowboy torso/jacket somewhere). And the maps....which can be made easily enough if u keeep them simple, i just depends on how u many ways u can kill the bad guys.
For one person... who has basic knowledge of replacing weapons/ using MaXED level editor/character skin editing (maybe character studio)..... about 6 - 7 months of steady development (just a guess). All the info I mentioned is easily found in these forums and at Remedy's site http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Thought there was a thread where someone had created some western style weapons already but can't find it.
Question: I was able to replace beretta model but anim still seems stuck on clip tossing and chamber pulled.
Is this unalterable? Will mod always revert to default weapon animations?
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