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View Full Version : creating in game pictures supported by max payne


darkneo
07-24-2004, 04:17 AM
How do we change the picture files found in database\menu\bitmaps such as menu_bg_mainmenu.jpg
menu_loading.jpg
menu_credits.jpg.

these pictures dont change even if i modify the .jpg image using paintbrush ,so how do i do it and what are the specifications of picture files recognizable by max payne ?

Uisor
07-24-2004, 06:49 AM
Best thing to do is load one of the original menu screens, edit it to the one you want and overwriting the original.

If they don't change then you're doing something wrong.

Maddieman
07-24-2004, 07:04 AM
If you change them to .jpgs, then you need to edit the filenames in ..\menu\menu.txt and ..\globalconfig.txt

darkneo
07-24-2004, 08:33 AM
Does max payne recognize only .jpg images ? and what are the length and height of those jpg images which max payne recognizes ?

MentalSentinel
07-24-2004, 01:02 PM
It's only Jpg, i believe there's no needed size, every size is fine.

Uisor
07-24-2004, 03:05 PM
actually it's .tga which Remedy mostly used, that's why when you tried .jpg screens they didn't worked (like maddieman said).

Size doesn't matter since it's defined in menu.txt ( i think), so if you use bigger or smaller size the image gets streched automaticly, but like I said in my first post it's best to open existing menu screen, edit it and overwrite.

darkneo
07-25-2004, 02:28 AM
Thanks for the help Maddieman , i managed to change all the pictures of the game

Surgeon
07-25-2004, 07:32 AM
Is this the same for posters, etc?

MentalSentinel
07-25-2004, 08:00 AM
actually it's .tga which Remedy mostly used, that's why when you tried .jpg screens they didn't worked (like maddieman said).


Guess i've been MP2 modding for too long http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
TGA is indeed used for everything but model skins, hud images, and level textures.