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View Full Version : Importing and exporting models into MAX PAYNE


Surgeon
07-25-2004, 07:40 AM
Hey. I just got milkshape 3d 1.6.6 registered version. But I have no idea how to do some stuff in it - how do I...

Export models from Max Payne into Milkshape 3d

Import models into Max Payne from Milkshape 3d

Skin models

Animate models

Yeah, I'm a beginner, and you can laugh your asses off, but help would be damn appreciated.


Thanks in advance.

Higginson
07-25-2004, 07:39 PM
Export models from Max Payne into Milkshape 3d



File->Import->Max Payne KF2...



Import models into Max Payne from Milkshape 3d



File->Export->Max Payne KF2...



Skin models



Not too sure, never done it.



Animate models




Click the animate button in the bottom right hand corner. Click a joint, Rotate it. Then press Ctrl + A (select all bones) and then Ctrl + K (set keyframe).

Surgeon
07-26-2004, 06:02 AM
I tried that exporting thing, and I don't know - there were no model files in the max payne folder, do I need to unpack them from the game or something?

MentalSentinel
07-26-2004, 01:04 PM
Yes.