PDA

View Full Version : Need fountain pictures


Guest
08-17-2000, 07:40 PM
can anyone give me some pics of fountains? I'm building a level with my friend and we need a fountain. I can build a boring fountain easily i just want some good ideas. also how do you mave translucent water so i can see the bottom of the fountain from outside.

Ding Bat
08-18-2000, 02:22 AM
Easiest way, use sprites. Make the water sprite lay flat (use the R key), then the T key for translucent, then raise the sprites to the level you want.

But the fountain has to square or be made up of squares.

cyborg
08-18-2000, 06:20 AM
Well no it doesn't, if you take the time to carve some water sprites in new shapes and add them to the art you can have any shape.

------------------
Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)

[This message has been edited by cyborg (edited 08-18-2000).]

Guest
08-18-2000, 11:43 AM
Well I was kinda looking for actual translucent water because i thought i had seen it before, but thanks for the advice anyway. Should i just use the water spout from the fire hydrent or does any one have a better idea. Also i wanted to raise the center and have the water spout come out of there but the water that falls won't hit the water pool no matter if i lower it or not. Any solutions? Oh one more thing. I know this would deal with editing the con files but is it possible to have badguys fight each other and you (a gang war or something to that effect)?

cyborg
08-18-2000, 03:25 PM
1) If you want 'actual translucent water' as in you can swin below the surface it's possible - but you have to use sprites to make the appearance of transparant water.
2) Unless you are planning on coding or new graphics no.
3) Eh?
4) Yes.

------------------
Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)

Guest
08-18-2000, 03:56 PM
thanks but is there a readme file that explains the water effect. Also I sure that this has been done but I'm working on building a fan that blows duke up into the air. I need to know if there is a way to make sprites invisible other than T because thats just translucent. I'm using 1 sided sprites to make duke fly into the air but the effect is spoiled by being able to see sprites which really ticks me off. anyone know? Oh yeah! Is it possible to make a jump pad without any con editing?

Usurper
08-18-2000, 07:08 PM
The best transparent water effect requires eduke. It's demonstrated in the esample demo. The con code is in the bottom of the esample con. It sounds like you don't know con hacking, but if you want to learn, read the con guides at www.dukeworld.com/oglbt (http://www.dukeworld.com/oglbt) and http://mapfaq.3dportal.com for the basic info you should learn first. Matteus and Cyborg have the eduke stuff documented at www.dukeworld.com/eduke (http://www.dukeworld.com/eduke) and http://dukertcm.totalconversions.com/Cyborg .
Jump pads can sort of be done with no con editing. You use a series of teleports. As you can imagine, the jump pads are pretty limited that way.

Guest
08-18-2000, 07:26 PM
so id have to hack the con files to get a sprite invisible. So could i just add it on as the fourth setting when you hit T. If so could you give me the code for it. I don't really know how to hack the cons but i have changed weapon settings in the user con.

Usurper
08-18-2000, 07:55 PM
Making a sprite invisible is simply a case of setting a cstat value. Assuming you have 1.5, define the sprite as a useractor.



These are the cstat values (as quoted from Veldrik's con editing doc)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
together. Look at the following for details.
Value
Description
1
blocking sprite (used for distances from other actors)
2
translucent
4
x-flipped
8
y-flipped
16
wall sprite (vertical)
32
floor sprite (horizontal, I think it will ignore16|wall if this one is set)
64
1-sided sprite
128
real centering
256
blocking sprite (use with hitscan / cliptype 1)
512
translucence reversing (more translucent than 2|translucent, I think 2|translucent is ignored if this is set)
1,024
reserved
2,048
reserved
4,096
reserved
8,192
reserved
16,384
reserved
32,768
invisible (I think it will also make it unable to be hit)
<HR></BLOCKQUOTE>

sorry about the terrible formatting that'll probably result from pasting that. Anyhow, you add the values that you want. You said you wanted invisible, one sided, blocking sprites, so you'd add the values for those 3 cstat types together. 32768+64+1=32833 if I did my math right. Use that number for the cstat value above.

Guest
08-18-2000, 08:11 PM
Thank you very much but can you tell me where to put that!!??? I really dont know anything about the con files so...

Guest
08-18-2000, 08:14 PM
so does that mean i have to choose a sprite that i want to be able to turn invisible?

Guest
08-18-2000, 08:39 PM
and i need it horizontal so its 32865 right

Guest
08-18-2000, 08:57 PM
OK i got the code to work! but... now the sprite is always invisible. I guess i could just make a new sprite to use and change the code to work on that sprite. yeah i will. THANKS SO MUCH. that really helps on my ladders and the fan thing!

Usurper
08-18-2000, 11:02 PM
Heh, yeah, forgot about the floor-align bit. Glad you caught it.

Ding Bat
08-19-2000, 01:50 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by cyborg:
Well no it doesn't, if you take the time to carve some water sprites in new shapes and add them to the art you can have any shape.

<HR></BLOCKQUOTE>

I said the easiest way. That requires more work!!!!!!!!!!

cyborg
08-19-2000, 05:55 AM
It also limits his creativity and choice of foutains.

Staid just so you know - you can't CON hack build so you weren't ever going to make pressing T four times make a sprite invisible. Of course the easiest way to have an invisible sprite is to use colour 255.

------------------
Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)

Guest
08-19-2000, 09:19 AM
thanks i didn't really know.

Guest
08-19-2000, 11:25 AM
Ok now I am trying to make a glass sprite that can be broken. I am new to con editing, but i tried this.



well that doesn't work very well. when i enter the level it is gone and i just here the sound of the glass breaking not even the glass shards. can anyone tell me whats wrong with my code!? thanks

Guest
08-19-2000, 02:22 PM
nevermind i fixed it. i was using () instead of {} and i got rid of the ifdead paramitive and it works.

Guest
08-19-2000, 09:49 PM
Get rid of that else