Sloth
08-14-2004, 12:42 AM
I have this line of code in a custom state event
this->A_Play3DSound(characters,cleaner_alert_known_max,"");
The problem is I can't get it to recognize a specific filename of the alert known max sound files. They go from A to H, and I was trying to use F, but the drop downlist only lets me choose the non specific. In game it does work, but it randomly chooses one of the sound files to fire.
Anyone know how to get the editor to recognize the specific sound files?
this->A_Play3DSound(characters,cleaner_alert_known_max,"");
The problem is I can't get it to recognize a specific filename of the alert known max sound files. They go from A to H, and I was trying to use F, but the drop downlist only lets me choose the non specific. In game it does work, but it randomly chooses one of the sound files to fire.
Anyone know how to get the editor to recognize the specific sound files?