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Guest
08-30-2000, 03:22 PM
I am trying to make a light switch that when activated turns a colored light on, however I am having great difficulty to make the light coloured? I have given all the SE_12s a pallete change but the light still isnt colored. Ach! help me please!

Guest
09-06-2000, 07:23 PM
I don't think you can do a sector that changes pallets. thats basically what you are trying to do. Is there a map you are making that needs this effect very badly?

Asc Cyborg. He knows lots.


RH

Matteus
09-06-2000, 11:35 PM
You should be able to do this with EDuke.

http://www.dukeworld.com/eduke/



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Matt Saettler
-The Last Person on Earth who can compile Duke(TM)

Guest
09-07-2000, 12:02 AM
Yes you can. It's done in the map "Death row".

Manson
09-07-2000, 05:22 AM
Anyway: Why not get EDuke?

cyborg
09-07-2000, 07:13 AM
Why waste your time programming something that is easier to allow Build to do?
Eduke (as I probably said ages ago) needs a looping function to allow effecient sector transformations.
Besides all you need do is texture the sector how you want it when lighted and texture the SE's how you want it when the room is not lighted.


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Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)

Guest
09-07-2000, 01:36 PM
I've tried that! What I want is to palette change the sectors when I switch the light But it doesn't seem to work.

cyborg
09-07-2000, 05:07 PM
I can only infer so much - for all I know you could have gotten lotags mixed up with hitags - assuming you've gotten everything else working that will work: and I know because I've used it. So either you haven't really tried it because you don't understand what I mean or you've got a problem elsewhere.

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Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)

Ding Bat
09-08-2000, 03:00 AM
I think what Chrome is talking about, is the light level in the room is the same when the switch is thrown, but he wants the color of the lights to change.

I don't think thats possible.

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cyborg
09-08-2000, 01:16 PM
I just said I'm freakin' done this before. It is possible.

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Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)

Guest
09-08-2000, 03:14 PM
Cyborg, If I do what you said, how do I start with the light switch activated at pre-map? I want the color only to appear when the switch is flipped.

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cyborg
09-08-2000, 04:15 PM
Do this:

Build sector as you want it to look in the unlit state.
Place a SE12 on the ground with the appropriate palette. Give it a shade one less than the floor it's on by using '-s. is if the floor is 0 the SE should be -1.
Link SE's hitag to a switch's lotag.


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Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)

Ding Bat
09-09-2000, 02:43 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by cyborg:
Do this:

Build sector as you want it to look in the unlit state.
Place a SE12 on the ground with the appropriate palette. Give it a shade one less than the floor it's on by using '-s. is if the floor is 0 the SE should be -1.
Link SE's hitag to a switch's lotag.


<HR></BLOCKQUOTE>

Sorry Cyborg..........along time ago i messed around the colored lites and tried everything i could think of, except the -1 on the SE12.

Hey......thats why this UBB is here. http://www.3drealms.com/ubb/images/icons/smile.gif



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