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View Full Version : Water rising effect starts not immediatly


Guest
09-16-2000, 03:08 AM
It is not a big problem, I just wondered. I have a water sector with a camera in it. So you can watch the water sector in a screen and press a button beside the screen and then watch how the water rises. Strangewise the rising doesn't start immediatly, but needs about 3 or 4 seconds.
Its not really a big thing, but if the player is in a hurry (and normally your are in a hurry with a lot of enemies around) you might not get the clue (pressing button - raises water). Maybe there is a way to force the game engine to start rising the water level quicker. Thanks for any idea.

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cyborg
09-16-2000, 07:24 AM
Erm, the game engine is not at fault - just the way you constructed the effect.
SE32 and 31 are effected immediately after being activated. You've inadvertantly added a delay somehow (which I'd find hard to guess frankly having no idea how you constructed your effect).

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Guest
09-18-2000, 01:45 AM
First I had the idea to start with the water level at its highest point. Therefore I put a touchplate in sector where the players anyway comes by. This rises the water to the top level. Later in the game the player discovered the screen with the button, pressed it at the water level lowers. I removed the touchplate, and now the rising effect works immediatly.

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