View Full Version : 16 vs 32 bit
Guest
11-13-2000, 05:52 PM
Theres a lot of talk about using voxels for the build engine. That brought an interesting thought to me. I know someone took 8 bit Doom to 16 with some kind of patch a while back.Build is a 16bit graphic engine, can it be taken to 32? Just wondering.
------------------
cyborg
11-13-2000, 07:10 PM
Erm, voxels are used in build, and last time I checked it's a very definate 8 bit pallette...
------------------
Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)
Guest
11-13-2000, 10:39 PM
To winsti:
You mean GL_Doom? In that case, there's a project called glDuke.
------------------
Pray your Prayers
http://www.dukeworld.com/prayers/
Guest
11-14-2000, 10:11 PM
Cyborg is right, Build games (like most dos games) use 8bit graphics.
The voxels are stored with 8bit aswell, and can have their own palettes. The size should be 128x128x256, but it is only 100x100x200 in reality (could be 120x120x200 or 110x110x200, well it is something strange anyway) in the kvx format unless someone feels like writing new utils for it.
Guest
12-02-2000, 07:49 PM
message to superczar
thanks for your help (Faces of Death) you are great. Small question= if I check map I
get many times items with purper colour.What
is the meaning of this ? I try many things but nothing happened.
Once more many thanks ! Cyborg mailed me that
I can not get further but it looks like you
know game better.
Greatings, Holland
------------------
Superczar
12-03-2000, 03:49 AM
Hey holland I got yer email, tho you picked an odd topic to post that message in dude http://www.3drealms.com/ubb/images/icons/wink.gif
------------------
i squeeze my buttocks i increase my luck at the craps tables - Dr. Draco
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.