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View Full Version : Sloping bridge sprites


Roger
01-28-2001, 01:23 PM
Is there a Build that is compatible with Duke 3D 1.5 and has the ability to slope bridge sectors? Example: The porch roofs in level two of Time to Kill.

cyborg
01-28-2001, 02:43 PM
No - and there never will be - ever.

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Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)
Mapster - The Build editor replacement (http://dukertcm.totalconversions.com/mapster/) - RTCM Build Game Store (http://dukertcm.totalconversions.com/store.html) - Community Reviews and Interviews (http://dukertcm.totalconversions.com/knowledge-base/reviews-interviews/) - Build Games List (http://dukertcm.totalconversions.com/knowledge-base/base-build-games.html) - Playing Online (http://dukertcm.totalconversions.com/knowledge-base/base-game-connection.html) - Sound Card Setup (http://dukertcm.totalconversions.com/knowledge-base/documents-online/setup-sound-duke3d.html) - Running in Windows (http://dukertcm.totalconversions.com/knowledge-base/documents-online/setup-windows-buildgames.html) - Advanced Configuration (http://dukertcm.totalconversions.com/knowledge-base/documents-online/setup-duke-cfg-controllers.html)

Roger
01-28-2001, 04:10 PM
Did you at all look at the example? Very true. I would know because I have Duke Nukem Time to Kill. Pay attention.

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Kevin9er
01-28-2001, 04:53 PM
TTK doesnt use BUILD. It's 3D.

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How aboot some beer, eh?
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Roger
01-28-2001, 06:36 PM
Originally posted by Kevin8or:
TTK doesnt use BUILD. It's 3D.



Am I saying that it's flat 2D? http://www.3drealms.com/ubb/images/icons/grin.gif
Maybe it doesn't use Build, but it probably uses something relatively close.

TerminX
01-28-2001, 07:53 PM
No, it's not close at all.

It's a completely different engine.

Build will never have sloped sprites.


-TX

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Project X TC - http://www.dukeworld.com/projectx
Mapster - http://dukertcm.totalconversions.com/mapster

cyborg
01-28-2001, 08:29 PM
Originally posted by Roger:
Am I saying that it's flat 2D? http://www.3drealms.com/ubb/images/icons/grin.gif
Maybe it doesn't use Build, but it probably uses something relatively close.

Jesus Christ - it's not even the same platform - just what are you on?



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Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)
Mapster - The Build editor replacement (http://dukertcm.totalconversions.com/mapster/) - RTCM Build Game Store (http://dukertcm.totalconversions.com/store.html) - Community Reviews and Interviews (http://dukertcm.totalconversions.com/knowledge-base/reviews-interviews/) - Build Games List (http://dukertcm.totalconversions.com/knowledge-base/base-build-games.html) - Playing Online (http://dukertcm.totalconversions.com/knowledge-base/base-game-connection.html) - Sound Card Setup (http://dukertcm.totalconversions.com/knowledge-base/documents-online/setup-sound-duke3d.html) - Running in Windows (http://dukertcm.totalconversions.com/knowledge-base/documents-online/setup-windows-buildgames.html) - Advanced Configuration (http://dukertcm.totalconversions.com/knowledge-base/documents-online/setup-duke-cfg-controllers.html)

Manson
01-29-2001, 01:39 PM
Nope, but EDuke will.

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cyborg
01-29-2001, 01:42 PM
Originally posted by Carger2000:
You probably COULD produce something like
that with SW, SlapSpri. and a LOT of time..

No you couldn't - because voxels don't have any special clipping rules.


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Duke Nukem Resources for Totalconversions and Modifications (http://dukertcm.totalconversions.com)
Mapster - The Build editor replacement (http://dukertcm.totalconversions.com/mapster/) - RTCM Build Game Store (http://dukertcm.totalconversions.com/store.html) - Community Reviews and Interviews (http://dukertcm.totalconversions.com/knowledge-base/reviews-interviews/) - Build Games List (http://dukertcm.totalconversions.com/knowledge-base/base-build-games.html) - Playing Online (http://dukertcm.totalconversions.com/knowledge-base/base-game-connection.html) - Sound Card Setup (http://dukertcm.totalconversions.com/knowledge-base/documents-online/setup-sound-duke3d.html) - Running in Windows (http://dukertcm.totalconversions.com/knowledge-base/documents-online/setup-windows-buildgames.html) - Advanced Configuration (http://dukertcm.totalconversions.com/knowledge-base/documents-online/setup-duke-cfg-controllers.html)

Carger2000
01-30-2001, 12:37 AM
You probably COULD produce something like
that with SW, SlapSpri. and a LOT of time..
For Duke? I dont think so..wasn't there a special Duke3d version that did support voxels? Anyway..

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C2000, The Map Masters
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[This message has been edited by Carger2000 (edited 01-29-2001).]