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Michelangelo
10-29-2004, 01:41 AM
There is a new game which is the successor to system shock 2 check it out... http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

yossa
10-29-2004, 03:42 AM
There is a month old thread about this very game on this forum check it out... http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Ronald McDonald
10-29-2004, 02:46 PM
There is a month old piece-o-pie in my closet this very moment check it out... http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Paroxysm
10-29-2004, 06:05 PM
There is a delicious piece-o-pie being fought over by circus midgets right now check it out... http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Warmaster129
10-29-2004, 07:19 PM
Michelangelo said:
There is a new game which is the successor to system shock 2 check it out... http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif


When there's a "spiritual successor" to System Shock 2 and the article you see about it is several weeks old, chances are that a congregation of people who loved SS2 have ALREADY HEARD ABOUT IT.

If it was something that at least seemed sorta obscure like that 96kb FPS, it would be completely forgivable. But this is sorta like coming here and saying OMG HALF LIFE 2 DIDNT GET RELEASED ON SEPTEMBER 30th 2003.

DrafT
10-29-2004, 07:23 PM
There is loony above me that didn't replied like everybody previously check it out... http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Michelangelo
10-29-2004, 08:04 PM
Post deleted by ADoomedMarine

On/Off
10-29-2004, 08:08 PM
Back to the topic, according to PCG UK this game is not gonna come out till 2006 http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Fat John
10-29-2004, 09:26 PM
That's over a year.

Reaper
10-29-2004, 09:33 PM
I don't mind. I can wait. As long as it delivers, (unlike STALKER) I will be happy.

Mongorian
10-29-2004, 09:42 PM
Maybe stalker hasn't "delivered" because it isn't out.

On/Off
10-30-2004, 12:01 AM
Stalker will own you.


so will BioShock.

Paroxysm
10-30-2004, 12:09 AM
I doubt it on both accounts http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif *cynical bastard*

On/Off
10-30-2004, 01:57 AM
Paroxysm said:
I doubt it on both accounts http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif *cynical bastard*




Ohh man, are you in for a surprise!

Paroxysm
10-30-2004, 04:00 AM
Not really. Stalker has been constantly scaled back due to a flawed "YOU CAN DO ANYTHING" style thinking in it's initial design. Gameplay needs to be able to survive in an abstract form, only the theme of Stalker is cool. (BTW Stalker the movie, which is based on the same source material, is one of my favourite films.)

As of BioShock, well SS2 was ok, didn't do alot for me. I perferred SS1 really. I found it pretty borring and empty. Bioshock could be cool but horror theme does very little for me.

On/Off
10-30-2004, 10:01 AM
Paroxysm said:
Not really. Stalker has been constantly scaled back due to a flawed "YOU CAN DO ANYTHING" style thinking in it's initial design. Gameplay needs to be able to survive in an abstract form, only the theme of Stalker is cool. (BTW Stalker the movie, which is based on the same source material, is one of my favourite films.)

As of BioShock, well SS2 was ok, didn't do alot for me. I perferred SS1 really. I found it pretty borring and empty. Bioshock could be cool but horror theme does very little for me.



You know, I can understand the comments about STALKER because I myself have doubts in a freshman developer reaching for the stars with their goals of creating such an elaborate AI. But the comment about liking SS1 and not SS2 is just too snobby of a comment to take seriously, and frankly it just reminds me of that article on Something Awful's "Your Band Sucks" when the author was talking about how to fake having knowlege in music.

SS2 I believe was the first game that Irrational Games put out and for a freshman effort, well thats one hell of an effort. Now that they've got some quality games under them (an impressively varied collection too) it is just really difficult for me to even have the thought cross my mind that BioShock is not gonna be good, but then again you never know.

PS if horror does litle for you, why are you posting in a thread about a horror game?

Paroxysm
10-30-2004, 05:00 PM
K said:
PS if horror does litle for you, why are you posting in a thread about a horror game?



Because I hope it's good? Horror is good but rarely pulled off well. Especially in games too many designers think that horror needs to be scary all the time. Which just tends to make it borring. You need variation in mood.

Just cause I perfered SS1 doesn't mean it's better. Remember it was a big gap between games and I changed as a person. Just didn't personally do much for me.

I just have a problem with people proclaiming that games are going to be the second comming of oral sex before we've even really seen anything, let alone when they can't tell the difference between mechanics and concept.

Reaper
10-30-2004, 07:27 PM
I agree with Paroxysm with the horror point. SS2 was a bit creepy, but it wasn't very scary.

Warmaster129
10-30-2004, 08:46 PM
DrafT said:
There is loony above me that didn't replied like everybody previously check it out... http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif


I can't make heads or tails of that post. Was the poster stoned?

Reaper
10-31-2004, 12:37 AM
.kkreiger was awesomely small! Obscure it not.

Warmaster129
10-31-2004, 01:58 AM
Reaper said:
.kkreiger was awesomely small! Obscure it not.


I said at least SEEMED sorta obscure.

Anybody who thinks we haven't heard about a successor to SS2 would think that they were the first person to find that and that everybody would worship them for posting it.

Michelangelo
10-31-2004, 02:09 AM
On Topic:

The reason I am excited is because system shock 2 had to much depth for a lot of people you have 3 party's vying for power(the many, the humans and SHODAN), sub plots and commercialism, genocide and technology. BioShock is a successor which to me includes just as much if not more realism and suspense.

Hudson
10-31-2004, 02:37 AM
Aside from Blood, System Shock 2 is my favorite PC game ever http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif

I can't wait for this http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

On/Off
11-01-2004, 01:19 AM
Paroxysm said:
I just have a problem with people proclaiming that games are going to be the second comming of oral sex before we've even really seen anything, let alone when they can't tell the difference between mechanics and concept.



Hey, at least im not pimpin that Judge Dredd game, or that other russian game that Draz always talked about, forgot what it was called but it was an exact copy of unreal 2.

MeatWagon
11-01-2004, 03:56 AM
That would be Kreed

Duoae
11-01-2004, 05:44 AM
Exact copy of unreal 2? Which unreal 2 were you playing?

On/Off
11-01-2004, 08:40 AM
I wasn't.

Duoae
11-01-2004, 05:12 PM
K said:
I wasn't.



Then how can you say:



forgot what it was called but it was an exact copy of unreal 2.

On/Off
11-01-2004, 05:51 PM
youd be surprised.

Paroxysm
11-01-2004, 09:41 PM
Talking out your arse always surpises people.

On/Off
11-01-2004, 10:07 PM
Paroxysm said:
Talking out your arse always surpises people.



These forums always surprise me http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Klaus Kinski
11-01-2004, 10:08 PM
Not true!
Yes it is, Klaus. If you'd have any idea what I'm capable off, you'd be quiet now!
Holy crap! It can talk!

Paroxysm
11-01-2004, 11:20 PM
Told you http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

DudeMiester
11-02-2004, 12:55 AM
So does that mean BioShock have an ass gun?

Michelangelo
11-02-2004, 11:35 PM
How old are you?

Paroxysm
11-03-2004, 02:36 AM
That's what profiles are for.

Klaus Kinski
11-03-2004, 06:40 AM
5 but I don't see what it has to do with Bioshock.

On/Off
11-05-2004, 01:03 AM
Just a heads up, this (http://www.sshock2.com/bioshock/showimage.asp?p=/bioshock/conceptart/3.jpg) is an in game screen shot.

DudeMiester
11-05-2004, 01:29 AM
Please tell me those objects in there are not static! That would be t3h awesome.

Paroxysm
11-05-2004, 02:50 AM
Where is it said that that's ingame? I thought I'd read it was just a mockup representation. Of course I don't doubt the game could look like that, it's very achievable (still very pretty) and if it is ingame I like the comic feel to the rendering.

zakath
11-05-2004, 02:51 AM
sorry to disappoint you , but that is not an ingame screenshot.

(under the pic from gamespot)

"The game will be powered by an enhanced version of the Tribes: Vengeance engine. Note: This is not an actual screenshot, but a 3D concept space."

Michelangelo
11-05-2004, 04:50 AM
The game will be using a modified version of the unreal engine called Vengeance. The team working on it is the same as Shock2, and it has been scrapped at least once. Not much else is known this and DNF have me intrigued. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

On/Off
11-05-2004, 02:00 PM
zakath said:
sorry to disappoint you , but that is not an ingame screenshot.

(under the pic from gamespot)

"The game will be powered by an enhanced version of the Tribes: Vengeance engine. Note: This is not an actual screenshot, but a 3D concept space."



Take it up with them (http://www.sshock2.com/bioshock/shownews.asp?id=8).

Klaus Kinski
11-05-2004, 03:49 PM
Holy crap! That looks great! http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

On/Off
11-05-2004, 04:54 PM
Klaus Kinski said:
Holy crap! That looks great! http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif



Personally I don't give a crap about how it looks, as long as it has a story that is just as involving as SS2 and the level designg is up to snuff I'll be all right.

Klaus Kinski
11-05-2004, 06:13 PM
Well, of course. It's just nice to see good gameplay AND good looks.
Of course it's a bit early. Too early to tell how the final product looks.

Hudson
04-22-2005, 01:55 PM
From the BioShock page at SShock2.com:

April 18, 2005
BioShock at E3?

"The latest issue of PC Gamer UK includes BioShock in its list of games being shown at E3!
Hopefully this time next month we should have some decent information on BioShock!"

For more information:
http://www.sshock2.com/bioshock/

Gryph
04-22-2005, 02:30 PM
I hope it's true. Can't wait to see some screens and/or footage. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Claws
04-22-2005, 07:13 PM
Too early to get excited about this. Although it is THE game I'm waiting for.

Hudson
04-24-2005, 06:40 AM
Claws said:
Too early to get excited about this. Although it is THE game I'm waiting for.



Yeah, I just figured it was worth mentioning. IMO I can't wait http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Imfamous
04-24-2005, 11:00 AM
That screen with the tubes of green ooz reminds a lot of Duke Nukem 2.

Claws
04-24-2005, 05:25 PM
That's probably the only thing they will have in common.

Michelangelo
04-27-2005, 07:40 AM
I imagine this game will be using ww2 weapons and some wierd alien technology's like spore shooters or something but mix that with the right atmosphere and it will be kickass http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Hudson
04-27-2005, 11:30 AM
I trust Irrational, They've already proved that they have the FPS/RPG formula down to a T.

Besides the information that's already been released, I really have no idea what they plan to throw at us.. but i'll be ready http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

X-Vector
05-25-2006, 10:59 AM
Five new Bioshock screenshots available at Gamespy: http://media.xbox.gamespy.com/media/793/793105/imgs_1.html

Lethe
05-25-2006, 11:14 AM
Five new Bioshock screenshots available at Gamespy: http://media.xbox.gamespy.com/media/793/793105/imgs_1.html

Thanks for the link. The screens look good enough. I'm glad that they are releasing realistic screenshots so the end product will probably look like this. I'm sick of this new trend where developers release insanely good screens only to scale down the graphics prior to release.

X-Vector
05-25-2006, 11:25 AM
BioShock's visual strength lies mainly in the art design, so possible technical deficiencies aren't that problematic.

These shots show a very distinct fuzziness, which I guess is a side-effect of intoxication or using a certain upgrade in the game.

avatar_58
05-25-2006, 03:12 PM
BioShock's visual strength lies mainly in the art design, so possible technical deficiencies aren't that problematic.

These shots show a very distinct fuzziness, which I guess is a side-effect of intoxication or using a certain upgrade in the game.

No....thats an effect, its trying to be realistic by blurring past lighted areas. Condemned and a few other games already do this. In screenshots it doesn't look right, but in game it looks pretty good.

SyntaxN
05-25-2006, 06:53 PM
I want to see the E3 presentation video, it could make a similar impact as the 20 minutes video of Oblivion... :)

skeletor
05-25-2006, 07:18 PM
It's looking good... they seem to be going to great lengths to create a very individual and detailed world. The developers have done their visual research, that's for sure - check out the in-game advertisements. Quality. Good art direction is hugely important in videogames I think, and it's something I've only really seen in a minority of games to date.

I think it's coming out in 2007 though... seems like a long time away.

Xerxes
05-25-2006, 08:10 PM
Will it run on a 5200 with everything at lowest/off at at least 30fps?
(I have a 5200 because I don't care about buring, fancy shadows, coronas around the lights, lots of polygons, bumpmapping, shiny pieces of metal, ect, but I'll be damned(pissed off and bored) if it lags a little, but graphics cards cost ~$200 for an OK or good one)

Yatta
05-26-2006, 05:45 PM
Will it run on a 5200 with everything at lowest/off at at least 30fps?

No, that card is shit. Sorry. :(

Cerberus_e
05-27-2006, 05:17 AM
Will it run on a 5200 with everything at lowest/off at at least 30fps?
(I have a 5200 because I don't care about buring, fancy shadows, coronas around the lights, lots of polygons, bumpmapping, shiny pieces of metal, ect, but I'll be damned(pissed off and bored) if it lags a little, but graphics cards cost ~$200 for an OK or good one)

It's safe to assume the game will run much slower than Doom 3, so you don't have a chance. Doom 3 already doesn't run at 30 FPS on an FX5200 in medium sized rooms.
Oh yes, and corona's aren't that intensive, they won't slow your framerate down, you can turn them on in the future ;) They look ugly, but in my opinion it's even uglier without them.

Higher Game
05-28-2006, 09:17 PM
I have a bad feeling that this game will be consolized.

Xerxes
05-28-2006, 09:46 PM
It's safe to assume the game will run much slower than Doom 3, so you don't have a chance.
Just wondering, why bother making models instead of sprites?
(if you're worried about memory usage, make the sprites monochrome)
They're slower and look crappy, and you can't have a billion of 'em on the screen at the same time!

Also, no one bothers to include 320x240 resolution anymore!

ZuljinRaynor
05-28-2006, 10:29 PM
I have a bad feeling that this game will be consolized.
Like Oblivion. :(

Cerberus_e
05-29-2006, 01:51 PM
Just wondering, why bother making models instead of sprites?
(if you're worried about memory usage, make the sprites monochrome)
They're slower and look crappy, and you can't have a billion of 'em on the screen at the same time!

Also, no one bothers to include 320x240 resolution anymore!

Ehm... is that directed to me? :D
OK :D

I prefer models though, since it's necessary for the physics, and more importantly, lighting.
Sprites look too flat as well.

And if done right, you can have lots of models on the screen at the same time. Unfortunately it's hardly ever done right (but then again, most developers don't shoot for one million enemies on the screen)

Xerxes
05-29-2006, 02:39 PM
I prefer models though, since it's necessary for the physics, and more importantly, lighting.
Sprites look too flat as well.
Well, you could light the sprites with a heightmap and make each limb a seperate sprite if you want physics...

You could get rid of the flatness by making the player walk at 1500mph(and run faster), have a rocket launcher machine gun(a machine gun that fires rapid-firing rocket launchers that fire heat-seeking rockets EDIT: and the rocket launchers are nukes too), and kill everything within 100 meters of them.

Although the game would be pretty boring once the novelty of killing tons of everything wears off...

Cerberus_e
05-29-2006, 04:21 PM
But how would that fit into BioShock's context? ;)

Xerxes
05-29-2006, 07:04 PM
But how would that fit into BioShock's context? ;)
Well, you have to mutate yourself...

So you might be able to walk at 1500mph with a bit of stem cells...

Plus you'd be shocked when you realise that you can't play the damn game cause it'll be too fast.

EDIT: And the guys in the place were pretty damn smart before you killed 'em so they might be able to make a machine gun that uses rocket launchers as ammunition.

Cerberus_e
05-30-2006, 05:30 AM
But it's hard to make RPG elements from a million enemies on the screen, right?

Xerxes
05-30-2006, 06:16 AM
But it's hard to make RPG elements from a million enemies on the screen, right?
You get 100xp for every one you kill?
(Level ups are at 10xp, 100, 1000, ect)

When you level up, everyone within five miles dies(which ought to level you up again) and you become twice as strong/fast/ect as you were before...

As for the part about quests and whatever, you could say they're in but not actually put them in because the player will kill whoever would ask them to do a quest by walking near them.

Malgon
05-30-2006, 07:23 AM
Some nice shots. It really feels like that are going for atmosphere. All the scenes so far look very immersive, and each shot seems haunting. This is going to be awesome. :cool:

Chimera
05-31-2006, 03:16 PM
Very pretty :D

I'm a huge System Shock 2 fan, so I'm *really* looking forward to Bioshock :love:

avatar_58
05-31-2006, 06:43 PM
But it's hard to make RPG elements from a million enemies on the screen, right?

No. RPGs aren't just about experience and leveling. You can have a full fledged RPG without even having levels play a big part. Instead, as with Deus Ex, you can have stats that are affected as you use them or through upgrades.

Malgon
06-06-2006, 07:31 AM
I'm playing System Shock 2, and am really looking forward to seeing where Bioshock is headed in terms of atmosphere, story, and how immersive it will be. Sounds like it shows a lot of promise in the gameplay department. :)

Gryph
08-02-2006, 12:48 AM
Through the Looking Glass interviews Ken Levine about Bioshock: http://www.sshock2.com/bioshock/interviews/irrationaljuly06.asp

How come interview with him are always great to read?

PlayfulPuppy
08-02-2006, 01:41 AM
I love that man.

Nihilanth
08-02-2006, 03:06 AM
At last! I'm really looking forward to this game... someday.

Malgon
08-02-2006, 07:45 AM
Reading interview now.

Edit: Some good questions were posed there. It really sounds like Ken wants the player to be motivated, and for that to be the intitiative for you to complete your goals within the game. Much promise is shown so far. I think what awaits everyone interested, will be something special indeed. :cool:

Tang Lung
08-04-2006, 05:01 AM
It sounds like a really intelligent game, alot of thought put into it. It's a release day purchase for me :D

Zixinus
08-04-2006, 07:42 AM
Sounds very intresting, and finally a horror game that is not using a cliche for a theme.

Damien_Azreal
08-28-2006, 02:51 PM
New Bioshock screenshots. Just saw these up at 3Dgamers... pretty damn nice looking.

Bioshock screens (http://www.3dgamers.com/news/more/1096485674/)

I'm so looking forward to this game. :)

Malgon
08-30-2006, 07:09 AM
^Awesome! :cool:

This game holds so much promise. If they can retain the type of atmosphere that oozed in System Shock 2, they are already on their way to creating a very immersive gaming experience. :)

dark_angel
09-14-2006, 03:41 AM
Two new screenshots.

http://www.gameplaymonthly.com/screens/bioshock.php

Second shot --> BEST.BLOOD.EVER!?

Nihilanth
09-14-2006, 04:41 AM
Indeed looks impressive. Very unique blood.

avatar_58
12-03-2006, 01:21 PM
Ken Levine interview:

Part 1 (http://www.evilavatar.com/forums/showthread.php?t=21811)
Part 2 (http://www.evilavatar.com/forums/showthread.php?t=21813)

Some interesting stuff in there. :)

Damien_Azreal
12-03-2006, 03:40 PM
Nice. Had some cool stuff in there... made me want to play Thief again. :p

Malgon
12-04-2006, 05:41 AM
Definitely have to read that interview.

Sang
12-04-2006, 07:07 AM
Good read - They philosophize a bit too much about heroes, though ;) They should talk more about the game itself :( I haven't learned anything I didn't already know..

Talos
12-04-2006, 01:18 PM
I wonder why no one mentioned the official trailer in here?!
The bee-arm-gun is by far the most disturbing thing I've seen quite in a while!
Great stuff :D

MAT
12-04-2006, 01:38 PM
^Yeah, that was great :) I really like the 'big daddies' in general and their way of behaving.

Lethe
12-04-2006, 03:20 PM
After reading the interview I'm somehow worried. I would really like to trust this guy, but many developers before him used the same words to promise that they wont dumb the game down but just make it more accessible. Of course, all those games ended up being dumbed down nusproducts.

SyntaxN
12-04-2006, 03:42 PM
After reading the interview I'm somehow worried. I would really like to trust this guy, but many developers before him used the same words to promise that they wont dumb the game down but just make it more accessible.
QFT. We´ll see...I guess it´s all about the whole concept and if they get it right. I´ve already seen "working parts" of (supposed to be) great games and the whole thing turned out to be ok but not groundbreaking. I don´t care so much about System Shock but I´ve high expectations for this title because it´s the only game in sight that reminds me a little bit of Deus Ex

avatar_58
12-04-2006, 05:03 PM
After reading the interview I'm somehow worried. I would really like to trust this guy, but many developers before him used the same words to promise that they wont dumb the game down but just make it more accessible. Of course, all those games ended up being dumbed down nusproducts.

Unfortunately that seems to be what people want these days. I wish it weren't this way and that a PC-oriented title could exist and be profitable. These days your game is either easy to play on the Xbox or you might as well pack your bags. :(

I'm hoping Bioshock finds middle ground, but you never know. Oblivion to me wasn't *that* bad, but it did seem to ignore many of the PC's mouse controls. After all what game doesn't scale the GUI to the resolution? Scrollbars are a no-no in a PC game when you can just shrink the font.

Lethe
12-04-2006, 08:38 PM
Unfortunately that seems to be what people want these days. I wish it weren't this way and that a PC-oriented title could exist and be profitable. These days your game is either easy to play on the Xbox or you might as well pack your bags. :(

People in general are just too lazy to try any new gameplay type. They just want to rush through the game without thinking. I mean, back in the day, I was also somehow backed off by anything remotely complex in games, and I ignored rpgs and such games. Then I forced myself to play BG2 and it started. Suddendly, I found myself addicted to games with strong story and complex elements. Simple games wouldn't cut it for me anymore. When you manage to solve some problem in the game, you actually get the feeling that you achieved something and that automatically enriches your gaming experience. Too bad that gaming industry is today concerned only about money.

Hudson
12-04-2006, 08:52 PM
After reading the interview I'm somehow worried. I would really like to trust this guy, but many developers before him used the same words to promise that they wont dumb the game down but just make it more accessible. Of course, all those games ended up being dumbed down nusproducts.

IMO Irrational has yet to make a shitty game, and they obviously know what they're doing with the genre formula.. as they've done it before. I trust him :)

Lethe
12-04-2006, 08:56 PM
IMO Irrational has yet to make a shitty game, and they obviously know what they're doing with the genre formula.. as they've done it before. I trust him :)

I also tend to trust him, but after incredibly trustworthy game developer Warren Spector dissapointed me with DeusEx 2, even if he didn't have much input in it, it is hard not to be pessimistic about this ;)

Hudson
12-04-2006, 08:59 PM
Warren didn't even have creative control over DX:IW. He was just the figurehead.

Besides that project went through so many development disasters from an inexperienced team it isn't remotely funny.

IG knows what they're doing.

I feel my faith is well deserved.

Malgon
12-05-2006, 05:51 AM
Almost sound like the SS3 thread here! :D

Seriously though, I'll trust Irrational to do the right thing and not compromise the controls or gameplay just because it is a multi-platform release. They did an awesome job on SS2, and as long as they work to make the PC version operate correctly, rather than doing a shoddy 360 port, I don't see it going too far wrong.

avatar_58
12-05-2006, 06:54 AM
They did an awesome job on SS2

That was PC-only and came out in a time where PC gaming was profitable. It really has no bearing on this game in 2007, which is being developed alongside xbox 360.

Malgon
12-06-2006, 04:03 AM
I know. I just trust Irrational to do the right thing, and not screw over the loyal people (PC users of course!) who got them to where they are now.

Let's hope it goes well for everyone. :)

Hudson
12-06-2006, 07:29 AM
That was PC-only and came out in a time where PC gaming was profitable. It really has no bearing on this game in 2007, which is being developed alongside xbox 360.

No bearing? It's practically the exact same development team :p

I'll just ignore your comment about PC gaming being profitable.

Damien_Azreal
12-06-2006, 04:50 PM
Well, from the video we were shown of in game footage I would say Irrational would have to do a lot to dumb the game down. They already look to have most of the gameplay mechanics from SS2 already in... and it doesn't look like they've done anything to make it easier.

I have faith.... Irrational has always delivered, I see no reason why they wouldn't this time.
And honestly, I don't see why people always say games being developed on multiplatforms are dumbed down or such. :rolleyes:

Assault
12-14-2006, 03:26 AM
New Trailer (http://download.gametrailers.com/gt_vault/t_bioshock_2_h264.wmv)

Nihilanth
12-14-2006, 04:01 AM
Not to mention new BioShock site (http://www.2kgames.com/bioshock/bioshock.html) with new screenshots and other goodies!

Assault
12-14-2006, 04:14 AM
Not to mention cake (http://www.photoshoptalent.com/themecontestimages/pie_and_cake/fullsize/pie_and_cake_sample15.jpg)

dark_angel
12-14-2006, 05:45 AM
Shocking Trailer!

Best blood, Best water, Best fire... This game is really shaping up to be the next-big thing in gaming.

Decker
12-14-2006, 06:41 AM
Shocking Trailer!

The best I've seen in quite a while.

If I had time, talent or vision I'd make a widescreen wallpaper from the scene where the girl reaches to take the big daddy's hand. The contrast between the two is scary. :cool:

Orochi Avlis
12-14-2006, 10:20 AM
The game is shaping to be one of the best PC games yet.

Dukefrukem
12-14-2006, 10:31 AM
it was showcased on the video awards last night on spike TV

MAT
12-14-2006, 10:49 AM
Shocking Trailer!

Best blood, Best water, Best fire... This game is really shaping up to be the next-big thing in gaming.

True. It's the best thing I've ever seen since Half Life 2.

Lethe
12-14-2006, 10:56 AM
Sorry if this was already discussed but did they say anything about system requirements? Should GeForce 7600GT pull it off?

MAT
12-14-2006, 11:06 AM
I don't know about the system reqirements, but since Bioshock is using an improved UE 3, any video card equal to or above Geforce 6800 and Radeon X1650 should run it finely.

Nihilanth
12-14-2006, 11:57 AM
Notice how much character design has been improved. (http://img432.imageshack.us/img432/9912/bsfp7.png) :eek:

SyntaxN
12-14-2006, 01:21 PM
Notice how much character design has been improved. (http://img432.imageshack.us/img432/9912/bsfp7.png) :eek:
I think this is just another version of the big daddy...

Nihilanth
12-14-2006, 01:28 PM
I think this is just another version of the big daddy...

This is the same Big Daddy. Can't you see that the second one is MUCH more detailed? That's what I'm reffering to.

Damien_Azreal
12-14-2006, 02:45 PM
Nice... can't wait for this one. :love:

psyborg
12-16-2006, 12:19 PM
Notice how much character design has been improved. (http://img432.imageshack.us/img432/9912/bsfp7.png) :eek:


damn that is a huge improvement.

MAT
12-16-2006, 12:30 PM
Notice how much character design has been improved. (http://img432.imageshack.us/img432/9912/bsfp7.png) :eek:

I think that difference is caused by the Unreal Engine 2 to UE 3 transitition. :)

Talos
12-16-2006, 03:42 PM
uhm... there was no transition... This game has always been an UE3 game.

Kristian Joensen
12-16-2006, 03:51 PM
You are right that there wasn't a real "transition" but you are wrong in saying it has always been a UE3 game.

The game is a UE2 game + extensive Irrational modifications + UE3 code (likely tools, like UnrealEd 4 with Kismet, hte visual shader editor, etc).

Malgon
12-18-2006, 05:22 AM
I know they spent a lot of time on getting the water to work how they wanted, with 7 layers of fluid simulation in order to make it look as real as possible. Interesting stuff. :)

Damien_Azreal
12-18-2006, 02:59 PM
They hired a couple of guys to work on the water only. It took them a year or so to get it to were it is now.

Malgon
12-20-2006, 04:19 AM
Artists who specialise in water if I'm correct? ;)

Blade Nightflame
12-20-2006, 04:28 AM
Artists who specialise in water if I'm correct? ;)

Don't get any ideas. . . :p

Higher Game
01-21-2007, 04:36 PM
http://www.2kgames.com/cultofrapture/qa1.htm

Saw this first posted on RPGCodex. Anyway, the primary development platform is the Xbox 360, not the PC! I can see the small areas and slow moving enemies (to compensate for the joystick instead of mouse) already! Sorry Hudson, looks like our only hope is EA's System Shock 3, made by the team behind the classic Godfather game!!!! :D

:(

Mongorian
01-21-2007, 04:39 PM
Grow up.

ZuljinRaynor
01-21-2007, 04:41 PM
DON'T GIVE ME CRAPPY HUDS!

That's all I have to say.

Nacho
01-21-2007, 05:07 PM
Yes, grow up and use the search button...

I shall fix this for you.

avatar_58
01-21-2007, 05:09 PM
http://www.2kgames.com/cultofrapture/qa1.htm

Saw this first posted on RPGCodex. Anyway, the primary development platform is the Xbox 360, not the PC! I can see the small areas and slow moving enemies (to compensate for the joystick instead of mouse) already! Sorry Hudson, looks like our only hope is EA's System Shock 3, made by the team behind the classic Godfather game!!!! :D

:(

This is news? It's been widely known for quite some time. You say small areas and slow moving enemies, but this is a Deus Ex/System Shock type. Thats par for the course buddy. In System Shock 1 and 2 you were never given large scale areas, in fact the map was split up quite a bit in SS2. The enemies in both SS and Deus Ex moved extremely slow, because the challenge was in finding their weaknesses and avoiding shots....not just hitting the enemies.

I know what you mean though, shades of Invisible War.

Higher Game
01-21-2007, 05:23 PM
Yes, grow up and use the search button...

I shall fix this for you.

Sorry about that.

As for growing up, it's "grown ups" who have lost touch with their sense of adventure. They also hide their feelings. I'm blunt about how I feel about my games because I'm an honest critic, not a coward, and I hope to never "grow up" and become one.

Damien_Azreal
01-21-2007, 07:00 PM
Grow up.

Agreed. It's been known for a long time the 360 was the primary development platform. But we've seen in game footage, it doesn't have small areas and slow moving enemies.

Console port doesn't mean shit game.

Higher Game
01-21-2007, 07:21 PM
Big Daddies are the slowest enemies I have ever seen in a game.

Damien_Azreal
01-21-2007, 07:28 PM
That isn't because it's a console game... that's because of the size of them. It's a design decision, the way the developers want that character to move.

Look at the splicers... fast, agile and very fun to watch.

Aegeri
01-21-2007, 07:46 PM
Sigh, I really wish people would read the Through the Looking Glass forums. Rather than being incensed and angry over being betrayed by Irrational, who would be completely contradicting everything they have stated in the past I went and found this (http://www.ttlg.com/forums/showthread.php?p=1549285#post1549285):

That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.

- Chris Kline, Lead Programmer

In other words, it's not the case that they are making the SAME MISTAKE DEUS EX INVISIBLE WAR MADE. They are NOT PORTING AN XBOX VERSION TO THE PC.

They have repeatedly stated on the TTLG forums they are not designing the PC version the same as the Xbox version. They are taking into account things like the fact the PC interface should be different than the Xbox version etc. They have also repeatedly stated they see no reason to 'dumb down' the game on the PC or make it less complicated because they are making a port etc.

The only way this faq report could be true is if Irrational are completely lying to us. Given that their track record for making complex, engaging games is good so far, I'll grant them the benefit of the doubt.

Edit: Minding, I was the sole defender of Fallout: Tactics until I played it and I even defended Deus Ex: Invisible War. My defending companies out of optimism it must be said has a terrible track record.

Higher Game
01-21-2007, 08:10 PM
Well, that's good news, but I'm still skeptical. I've simply become a cynic because I've been let down by hype so many times. :(

I don't read their forums, so I didn't know that. Thanks for the heads-up, hopefully Hudson didn't have a heart attack. ;)

Hudson
01-21-2007, 08:18 PM
http://www.2kgames.com/cultofrapture/qa1.htm

Saw this first posted on RPGCodex. Anyway, the primary development platform is the Xbox 360, not the PC! I can see the small areas and slow moving enemies (to compensate for the joystick instead of mouse) already! Sorry Hudson, looks like our only hope is EA's System Shock 3, made by the team behind the classic Godfather game!!!! :D

:(

A) Shock 3 was a unfounded rumor from years ago, it's not going to happen.

B) We've known for a while the 360 was the primary development platform, old news.

C) Read Aegeri's post

No, I never had a heart attack. I knew you were only making yourself look like a fool.

And yeah, grow up.

Aegeri
01-21-2007, 08:19 PM
Well, that's good news, but I'm still skeptical. I've simply become a cynic because I've been let down by hype so many times. :(

Well every time I've defended a company in the past I've looked like a right moron. The mess Deus Ex: Invisible War turned into made me leave a forum I was that embarassed, especially when I talked to someone who worked on the game and found out how much of a mess it really was (it was a lot worse than people really think).

I don't read their forums, so I didn't know that. Thanks for the heads-up, hopefully Hudson didn't have a heart attack. ;)

My concern is the auto-adjusting difficulty. I remember how much of a joke that turned out to be in Prey and I hope there is an option to just have easy, medium, hard, very hard, impossible and auto or whatever. On the other hand, I remember how well the AD works out in Sin:Episodes, where it goes from alright, to hard, to very hard, to INCREDIBLY hard. That's extremely pleasing and works very well. I would be happy with that.

Hudson
01-21-2007, 08:20 PM
Like i've stated several times, I have faith in irrational. And that faith is well deserved.

Damien_Azreal
01-21-2007, 08:21 PM
The auto-adjusting difficulty could be an issue, but some games have used a similar method with success. SiN Emergence (once patched) turned out very well.
It maintained a nice balance.

Hudson
01-21-2007, 08:28 PM
Plus in BioShock you can use your enemies to help you against your enemies, making things a bit easier ;)

Aegeri
01-21-2007, 08:33 PM
Plus in BioShock you can use your enemies to help you against your enemies, making things a bit easier ;)

Well, what I mean is it apparently does things like check your ammunition. If you have say, 32 armour piercing bullets, it reduces the amount of that ammunition in the environment accordingly.

I disagree with this, because in System Shock 2 I usually made the concious (and painful I assure you) decision to use the wrench for a full 70% (or more) of the game. This was immeasurably challenging at times on impossible difficulty, but with good tactics and use of the environment you could do it. The entire point was to get a full epstein barr deviced (modified) rifle with maximum anti-personel bullets. This meant I had a very easy end game (even on impossible), but one I had earnt through sheer frustration earlier. This ultimately works out to be very rewarding for me.

The way their AD is set up, is it penalises the player who makes the game more challenging for themselves initially, say by lower plasmid use or less weapons use, for no reward at all. This isn't really being very fair.

Mongorian
01-22-2007, 03:05 AM
The way their AD is set up, is it penalises the player who makes the game more challenging for themselves initially, say by lower plasmid use or less weapons use, for no reward at all. This isn't really being very fair.

Well I dunno man, why don't you just play System Shock 2 again?

Aegeri
01-22-2007, 03:30 AM
:rolleyes:

(Also put simply, I've finished SS2 on impossible using nothing more than a crowbar and no cybermodules. I know the game virtually back to front now. There are only so many times you can play a relatively linear game until you know virtually everything about it).

Mongorian
01-22-2007, 03:47 AM
:rolleyes:

(Also put simply, I've finished SS2 on impossible using nothing more than a crowbar and no cybermodules. I know the game virtually back to front now. There are only so many times you can play a relatively linear game until you know virtually everything about it).

I really didn't mean what I said to be so jerkoff. I guess I don't understand why this game has to be exactly like System Shock 2.

I liked SS2 but if I wanted that exact experience, I'd play it again. Maybe there are unforeseen benefits to this design decision?

Nihilanth
01-22-2007, 03:51 AM
Cross-platform games were, are and will be bad idea, imo. You can make such a game fun but it'll always be about compromises so that it all fit to both platforms and thus, it won't show full potential of neither of them. BioShock is the only game that has a chance to change my oppinion.

Foxy
01-22-2007, 04:55 AM
Console port doesn't mean shit game.

Experience says otherwise.

SyntaxN
01-22-2007, 08:58 AM
I can already see people complaining about all kind of ridiculous bullsh*t because *they* know how the game *could* have been soooooooooo much better if it would be a PC exclusive... :mryuck:

Mongorian
01-22-2007, 09:20 AM
You can make such a game fun but it'll always be about compromises so that it all fit to both platforms and thus, it won't show full potential of neither of them.

It isn't 1998 anymore.

Tang Lung
01-22-2007, 09:52 AM
It isn't 1998 anymore.

Indeed.

Multi-platform is here to stay, get used to it or quit PC gaming. Plus, I'm sure not every developer will be as careless as with Oblivion or DE:IW.

Gryph
01-22-2007, 01:20 PM
Irrational has primarily been a PC dev company so I doubt they'll forget the types of interfaces and controls best suited for PC. I have full faith in Irrational to tailor the PC version to fit out tastes and the 360 version to appeal to that crowd.

Foxy
01-22-2007, 01:22 PM
Wouldn't count on it. Look at Thief: niche market PC game. Thief: DS - XBox prioritised, ruined.

Good luck.

Damien_Azreal
01-22-2007, 02:02 PM
Experience says otherwise.

What about Chronicles of Riddick, Condemned, GTA games, Manhunt, or even PREY (developed on both platforms as the same time)? Your generalizing, just because there have been a few bad ports doesn't mean every one is hit.

Don't throw every game into the same pile just because one port was bad.

Tang Lung
01-22-2007, 02:54 PM
Interesting.. (http://www.2kgames.com/cultofrapture/qa1.htm)

One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations that are made on the 360 will be re-thought and optimized when brought over onto the PC.

Very interesting indeed..

Mongorian
01-22-2007, 03:12 PM
It isn't 1998 anymore.

I wanted to elaborate on this a bit more. PC games and Console games are not so different anymore. I think MMOs and RTSs still work best on a PC (for a number of reasons), but first person games and games with a learning curve/advanced controls/combinations of menus are not unheard of on consoles.

I think it can be done right. I think a lot of developers squander their opportunity to make the PC version of a game unique to the PC environment, and that alienates a lot of PC users (rightfully so), but it sounds like that won't be the case with Bioshock.

But I also think that a large portion of PC gamers don't care if it's done right. They see a game is being developed for a console on top of the PC version and they start hissing.

Higher Game
01-22-2007, 05:24 PM
But the simple fact is that something has to give when you have a game for different platforms. In PC games, you can have the baddies attack from weird angles, like above you, behind you, etc. This isn't seen as much in console games because the joysticks are too slow to see them in time, so most enemies are in front of you. If they are behind you, they have to make conspicuous noises to warn you and give you ample time to get ready, since you can't whip the mouse and look behind you very quickly.

Bioshock definitely should have baddies attacking from weird, unexpected angles; it's a dark, scary game, or at least should be! The console controls will definitely get in the way of this. I can't see how it could work otherwise.

Mongorian
01-22-2007, 05:48 PM
If they are behind you, they have to make conspicuous noises to warn you and give you ample time to get ready, since you can't whip the mouse and look behind you very quickly.


Dude, I hate that. I hate it when monsters are suddenly behind me kicking my ass. Being warned by "conspicious noises" isn't limited to console games, either.

Your whole post makes me feel like you haven't really played console games since the late 90s, or watched any of the Bioshock videos.

Damien_Azreal
01-22-2007, 05:52 PM
Yeah... he's not really making any sense to me as well.
Higher Game sounds like you already have your mind made up about BioShock, so why not leave the thread and let those of us who still are excited about the game enjoy it?
Your arguments are not really valid, your argument now is that you won't be able to turn around fast enough to get an enemy behind you because of a console port? What?
What was the last console game you played?

FireFly
01-22-2007, 05:58 PM
Wouldn't count on it. Look at Thief: niche market PC game. Thief: DS - XBox prioritised, ruined.

Good luck.
Thief 3 had a very tumultuous development process. You can't just pin everything on to the console release.

But the simple fact is that something has to give when you have a game for different platforms. In PC games, you can have the baddies attack from weird angles, like above you, behind you, etc. This isn't seen as much in console games because the joysticks are too slow to see them in time, so most enemies are in front of you. If they are behind you, they have to make conspicuous noises to warn you and give you ample time to get ready, since you can't whip the mouse and look behind you very quickly.

Bioshock definitely should have baddies attacking from weird, unexpected angles; it's a dark, scary game, or at least should be! The console controls will definitely get in the way of this. I can't see how it could work otherwise.
We've already seen that splicers can climb on walls and ceilings to attack. Also, joysticks have fast acceleration, so you can turn around quickly - it's precision that's the issue. And that can be sorted out with whatever level of autoaim is required.

Would you have believed Prey's levels could have worked in unmodified form on the 360?

Llama Gibbz
01-22-2007, 06:19 PM
All thats needed is monster closets.

Aegeri
01-23-2007, 02:57 AM
No, it is not. The PC and XBox 360 versions are developed simultaneously using our cross-platform engine technology, keeping both platforms in mind.

We have an entire sub-team dedicated to making PC-specific changes, and when we develop new features and UIs we always make sure they will work equally well on both platforms. Jake Edgeton, our brilliant and overworked UI engineer, has spent many sleepless nights coordinating with our top PC engineers (Daniel Lamb and Robert Black) to make sure this is the case.

To be honest, during development we often spend more time playing the PC version because it's faster to try out changes on the PC (it takes time to "cook" the content to work on the XBox360). Our fearless project lead, Alyssa Finley, has a well-worn stick that she uses to beat us while shouting "don't forget to test on the console too!".

- Chris Kline, Irrational Games

PS - We're not really using any "XBox 360 development tools", except for performance analyzers (we use VTune+PIX on the PC, and PIX+XBPerfView on the XBox360).

I do hope this helps (http://www.ttlg.com/forums/showthread.php?t=110994&page=5).

Malgon
01-24-2007, 06:27 AM
I don't think it's unfair for people to be worried about cross platform development. It's a valid opinion, and I think they should be heard as much as those who believe Irrational won't screw over either platform.

I trust Irrational to do the right thing, when I do hear that they are concetrating on making Bioshock work on both systems effectively, without compromises to either. Can't wait to play this one. :)

Foxy
01-24-2007, 06:32 AM
Thief 3 had a very tumultuous development process. You can't just pin everything on to the console release.

If they'd focused on the PC, things woudl have been very different. I remember when they let slip about 3rd person on the IS forums. "We had it working and thought it worked well." My ass. Two words: Splinter Cell.

Damien_Azreal
01-24-2007, 07:47 AM
Thief 3's problems were not because of a dual platform release. The engine was very unstable, even if it had been PC only the engine still had the same problems.

And third person was something they wanted for the first two games but could never get right.

Hudson
01-24-2007, 07:56 AM
Someone once posted a "behind the scenes" interview about the development of DX:IW / Thief 3, I can't find it now though.

Damien_Azreal
01-24-2007, 08:57 AM
I remember that. Would be nice to look at again.

But, we need to get back to BioShock. ;)

dark_angel
01-24-2007, 11:14 AM
Any confirmed release date for the game?

Nihilanth
01-24-2007, 11:18 AM
June 2007. Confirmed at least few times by 2K.

dark_angel
01-24-2007, 11:31 AM
Great!

Here is a new preview from PCZONE -->

http://www.computerandvideogames.com/article.php?id=155891

Lethe
01-24-2007, 01:09 PM
Great!

Here is a new preview from PCZONE -->

http://www.computerandvideogames.com/article.php?id=155891

Thank you, that was a great review. If they manage to accomplish at least 75% of things promised here I will be more than satisfied.

Malgon
01-25-2007, 06:57 AM
Great!

Here is a new preview from PCZONE -->

http://www.computerandvideogames.com/article.php?id=155891

Nice preview, it did speak more about the finer details involved in the gameplay, than the older previews of the game. I really think the whole Adam and Eve will add some excellent variety to how the game is played through from player to player. One thing I think Irrational is going for, is a strong atmospheric mood, which they did admirably in SS2. It should be pretty immersive with the setting they are using, and of course the graphics which accompany it. Really looking forward to this. :cool:

Wamplet
01-25-2007, 07:39 AM
interesting preview. thanks for the link

Nihilanth
01-29-2007, 10:12 AM
Now that's something really interesting and actually something I haven't seen before. You just have to check it out! (http://www.2kgames.com/cultofrapture/screenscenario101.html)

Lethe
01-29-2007, 10:55 AM
Now that's something really interesting and actually something I haven't seen before. You just have to check it out! (http://www.2kgames.com/cultofrapture/screenscenario101.html)

Thanks man, I can't wait for this game.

Malgon
01-30-2007, 05:53 AM
^^That's a different idea, getting some practice in before release! I really do enjoy the feeling from the graphics, it has a very defined mood. Bioshock should be awesome in that department (atmosphere). :cool:

Betelgeuse
01-30-2007, 10:47 PM
The story in BioShock is sounding very in depth, i haven't checked all of the BioShock video links, but i have the one where one of the makers is giving a tour through the game for about 15 minutes. and after witnessing it i immediately thought "i have to get this game".
looking forward to it's release.

FireFly
01-31-2007, 07:22 AM
If they'd focused on the PC, things woudl have been very different. I remember when they let slip about 3rd person on the IS forums. "We had it working and thought it worked well." My ass. Two words: Splinter Cell.

Someone once posted a "behind the scenes" interview about the development of DX:IW / Thief 3, I can't find it now though.

I linked to the interviews earlier in this thread:

http://forums.3drealms.com/vb/showpost.php?p=425048&postcount=157

The one quote that sums everything up is: "I don't think the multi-platform release was much of a setback. It wouldn't even make my top 10 list of development issues."

Foxy
01-31-2007, 07:26 AM
So, he didn't think it was a big setback? So what? The console influence on the game is plain to see. No XBox = no 3rd person, no huge fonts, no dopey interface, no climbing gloves etc.

FireFly
01-31-2007, 07:46 AM
The point is that the development problems which severely effected the overall quality of the game (ignoring individual issues which may have related to the Xbox development) would still have remained, even if the game had only been released for the PC.

Hudson
01-31-2007, 07:50 AM
I linked to the interviews earlier in this thread:

http://forums.3drealms.com/vb/showpost.php?p=425048&postcount=157

The one quote that sums everything up is: "I don't think the multi-platform release was much of a setback. It wouldn't even make my top 10 list of development issues."

Ah yes, thanks.

Damien_Azreal
01-31-2007, 08:06 AM
So, he didn't think it was a big setback? So what? The console influence on the game is plain to see. No XBox = no 3rd person, no huge fonts, no dopey interface, no climbing gloves etc.

As Firefly said, the Xbox had no impact on that. They wanted 3rd person in the initial Thief games, when those were only PC only. But they couldn't get it right.

The climbing gloves were a gameplay idea, had nothing to do with a dual platform release. The interface? Blaming a poor interface design on a Xbox port is pretty lame, look at Riddick. Great interface... Xbox game.

And if you want to blame somebody for the dual platform development... blame Eidos, not Ion Storm. The publisher could've out sourced the development of the Xbox version but had Ion Storm do both at once.

Why are we back on this again? Come on, BioShock.

Hudson
01-31-2007, 08:07 AM
Because doomsayers never run out of ammunition.

And people call me cynical :p

FireFly
01-31-2007, 08:13 AM
Why are we back on this again? Come on, BioShock.
Sorry. The moderator is derailing the thread!

Damien_Azreal
01-31-2007, 08:42 AM
Bad mod! :p

Foxy
01-31-2007, 11:13 AM
The climbing gloves were a gameplay idea, had nothing to do with a dual platform release.

I'm sure replacing millimeter-precision rope arrows shot into the air from funny angles with gloves that just required you to run into a wall had nothing to do with controller considerations... oh no...... /sarcasm.

Damien_Azreal
01-31-2007, 03:57 PM
Why not just agree you don't like Thief 3 and blame it on the fact it was a dual platform release. But really has no reason being constantly mentioned in this thread, we get it... let it go.

Malgon
02-01-2007, 03:53 AM
Bioshock, great stuff. :p

Seriously though, has there been any talk of a release date, or is it just 2007?

Nacho
02-01-2007, 11:39 AM
I thought it was Q1 2007...or maybe that's my dream.

Nihilanth
02-01-2007, 11:43 AM
June 2007. Confirmed at least few times by 2K.

I've been getting quite a few questions concerning when BioShock is coming out. Here's the official word: BioShock will come out for both the PC and 360, in North America and Europe, in June of 2007. I don't have an exact day yet, but you can mark down the lovely month of June for BioShock goodness.
January 22, 2007

Malgon
02-05-2007, 05:26 AM
Cheers, but I'm guessing there will be some delay till it is released in Australia? Probably not much later, but a couple of months would be expected wouldn't it?

Nihilanth
02-06-2007, 12:17 PM
There's second podcast for everyone to enjoy at Cult of Rapture (http://www.2kgames.com/cultofrapture/cultofrapture.html) site. I think that Levine mentioned the most important thing there that gamers shouldn't be forced to play the designer's game but they should be able to play their own game. There's also an interesting thing that regards Little Sisters, that you can kill them to get Adam BUT you can also help them out (how this works remains a mystery).

Malgon
02-07-2007, 05:34 AM
Help the Little Sisters out? Hmm, I'm curious as to what sorts of benefits will come from that. I seriously wouldn't want to cross a Bigger Daddy though. They sure are imposing characters. :o

Edit:
I think that Levine mentioned the most important thing there that gamers shouldn't be forced to play the designer's game but they should be able to play their own game.

Sounds just like Warren Spector. Then again they worked together IIRC. ;)

Foxy
02-07-2007, 05:41 AM
Why not just agree you don't like Thief 3

1) Thief DS not Thief 3.
2)I DID like Thief DS. It's just under classic status IMO. The problem is I can see what it COULD have been if it hadn't got royally screwed: MUCH BETTER.

It's a diamond (the original vision) in a lump of dung (horrible engine, dumn design decisions, consolisation).

Nihilanth
02-07-2007, 08:32 AM
Will the PC version be available on DVD?
Yes! BioShock will be available on DVD.

How heavily modified is the engine from the basic Unreal 3 version?
We tweaked the hell out of it. It was a great starting place but to make BioShock, we put a lot of love into it.

Given that Ken Levine has stated on many occasions he wishes BioShock to be a graphically impressive game, will the PC version ship with any DX10 support and or enhacements, such as support for Geometry Shaders or Physics?
We’re very interested in DirectX10 and have been talking to some potential partners about it. That’s all we can say at this moment.

Will there be cut scenes, and what other forms of storytelling will you use?
We’ll be going into this in more detail with you guys and the media sites soon but it is not a heavy cut scene type of game.

Will there be ghostlike appearances or flashbacks in the game, ala The Shining?
As much as we love The Shining, we can’t comment on this right now. How’s that for vague?

Will the player feel real-time side effects to plasmids, such as nausea, blindness, even death if overused?
We tried it out, we thought it would be fun. It turned out, it wasn’t so fun. We pulled the ripcord on this idea.

Will there be more diversity among the splicers? The screenshots so far have focused on a select few. Will they be more varied in their appearance?
We have 9 base models in the game with not only multiple skin variations but tons of mix and match attachments like hats, glasses and other cool stuff. On top of that, all of our splicers can have any power. To sum up, 9 models with all these different accessories to make them unique that can have any power equals a vast amount of unique and memorable enemy encounters.

How are the levels set up? It has been rumored there at seven of them, how big are they, and how are they loaded?
The levels are pretty darn big and there are a minimum of loads (like less than 20 minimum).

What are plans for dubbing/sub titling the game for non-English speaking countries?
We’ll be fully localizing the audio portion of the game as well as any on screen text. We audition and hire actors for the territories we’ll be releasing the game in.

Will there be a level editor for BioShock that will let fans make their own levels?
This is something we are looking into – Irrational has enjoyed great relationships with the mod community on previous titles like FF and SWAT. At this time, we don’t have a definitive answer.

When is the next in-game video coming out?
The next video is coming out in the next few weeks. And that means in less than a month. Start the countdown!

Malgon
02-12-2007, 04:29 AM
Will there be more diversity among the splicers? The screenshots so far have focused on a select few. Will they be more varied in their appearance?
We have 9 base models in the game with not only multiple skin variations but tons of mix and match attachments like hats, glasses and other cool stuff. On top of that, all of our splicers can have any power. To sum up, 9 models with all these different accessories to make them unique that can have any power equals a vast amount of unique and memorable enemy encounters.


I like the idea of having similar enemies with heaps of variations. Definitely a small detail which helps to add to immersion imo.

How are the levels set up? It has been rumored there at seven of them, how big are they, and how are they loaded?
The levels are pretty darn big and there are a minimum of loads (like less than 20 minimum).

Awesome. Sounds like it will be fairly seemless, and also help (again) the immersion factor. :)

When is the next in-game video coming out?
The next video is coming out in the next few weeks. And that means in less than a month. Start the countdown!


Sweet! I can't wait for that. :cool:

Marty
02-12-2007, 08:21 AM
this game looks quite interesting, veeeeery interesting indeed

dark_angel
02-23-2007, 02:13 AM
New Bioshock! interview --> http://games.kikizo.com/features/bioshock_interview_feb07_p1.asp

Welcome to the FPS 2.0 genre!

Tang Lung
02-23-2007, 04:10 AM
First person shooters haven't really changed since Half-Life. It's still a sequence of canned events where you're being taken along and held by the hand, seeing the same thing and what the game designers wanted you to see. We want to do for first-person shooters what Gran Turismo did for driving games. We talk about it internally as first person shooter 2.0.

Damn right. I love FPS, but I don't like the way they never dare to break the formula. I love the art aesthetic they've gone for as well, feels much fresher than most other games.

psyborg
02-23-2007, 04:37 AM
When does this game take place? I know rapture was built in the 40s, but is your character's story present day?

Talos
02-23-2007, 05:23 AM
okay now seriously, this statement bothers me:
Joe M: We hate cut scenes. The story should be given to the player in a way where it's up to him whether he wants to listen to him or not, because frankly a lot of players don't give a shit about the story - I'm not even that bothered about it!

crunchy superman
02-23-2007, 05:41 AM
Joe M: We hate cut scenes. The story should be given to the player in a way where it's up to him whether he wants to listen to him or not, because frankly a lot of players don't give a shit about the story - I'm not even that bothered about it!

Actually, I love that! This guy is my new hero!

Hudson
02-23-2007, 06:44 AM
I hate it when cut scenes are jammed down my throat, they should be a part of the world and as the type of gamer who explores everything I possibly can.. I think this will be great.

Not to mention when I replay it I don't have to worry about skipping through all the cut scenes, and other crap.

Halcyon
02-23-2007, 06:56 AM
Joe M: The sound is really important. This is kind of a left field analogy, but I've always thought that good horror, is like good porn. Less is more, because it's about suggestion. And that's why sound is such an effective way of telling a story. Because what we can show a player is never as effective as what he can create in his own head. It's the stuff you can't see that's on the periphery of your imagination, that's really scary. I absolutely agree with him. Makes me really excited about finally playing the game.

Hudson
02-23-2007, 07:00 AM
I do as well, and he's absolutely right. Look at the original Texas Chainsaw Massacre.. that flick has little blood/gore in it (almost none) but what made the movie so horrifying was the fact it left the audience to make up what is happening in their own minds.

hanged_man
02-23-2007, 07:03 AM
This game looks real good ...is there any video showing how exactly the gameplay is ??

Nihilanth
02-23-2007, 07:16 AM
This game looks real good ...is there any video showing how exactly the gameplay is ??

There's developer's walkthrough, if you haven't seen it. Check official site, or Cult of Rapture site or any other site that has trailers. There are however great things ahead. New gameplay video, entitled "The Hunt for Big Daddy" will hit the net in the nearest future, hopefully. According to Q&A released Feb 6th, that thing should be out in less then a month, well, it's Feb 23rd, so it's getting closer.

Steve
02-25-2007, 07:12 PM
I watched the trailers and the dev demo last night and wow... what a game this will be! For some reason it has a Deus Ex feel to it which is bloody great.

John
02-25-2007, 07:13 PM
okay now seriously, this statement bothers me:

I hate cutscenes too. He's not saying there's no story, it's just up to the player whether he wants to listen or not.

Malgon
02-27-2007, 07:40 PM
I'll listen. :)

Sound will play an important role, as it is one thing that helped the feeling of immersion within SS2. It really gave a sense of atmosphere, and that you were alone on a desolate space station, and I hope to see the same thing replicated with the world of Rapture.

Gryph
02-28-2007, 12:12 AM
There is nothing worse in a game than shitty story that pretends its good (pretty much every game). Giving players the option to skip it is great design in my opinion. Ken Levine has the right idea that the designers must earn the players' desire to be engaged in a game's story rather than it being shoved in your face.

Nihilanth
03-01-2007, 05:08 AM
(...) BioShock's street date is August 21st. That's a Tuesday, for all you who might be planning your "sick" days in advance.

Let the countdown begin!

Source (http://www.2kgames.com/cultofrapture/cultofrapture.html)

MAT
03-01-2007, 12:58 PM
Cool, Stalker will keep me busy until the real king arrives in August!

Hudson
03-01-2007, 02:34 PM
Exactly what I was thinking :D

Damien_Azreal
03-01-2007, 02:42 PM
Nice. Just watch... it'll time out close to another games release. ;) They always do.

Nihilanth
03-01-2007, 03:27 PM
By the way, Europe date is a bit later, August 24th.

psyborg
03-02-2007, 07:11 AM
When does this game take place? I know rapture was built in the 40s, but is your character's story present day?


Dont everybody answer at once!


:D

Nihilanth
03-02-2007, 08:24 AM
psyborg
Rapture was built in 1946. I don't remember correctly, but I think that the fall of the city was after New Years Eve in 1959. Player arrives few years later.

PS: I barely remember those dates/events. I'll check if these informations are correct later. But to make this clear, no, game does not take place in present day.

psyborg
03-02-2007, 11:59 AM
thanks :)

dark_angel
03-02-2007, 01:11 PM
Cool, Stalker will keep me busy until the real king arrives in August!

And when the real king arrives in August it will keep us busy until the king of kings arrives!;)

SyntaxN
03-02-2007, 02:22 PM
And when the real king arrives in August it will keep us busy until the king of kings arrives!;)
*Insert game of choice* :D

Nihilanth
03-03-2007, 04:32 AM
There it finally is!

Hunting the Big Daddy (http://www.gametrailers.com/umwatcher.php?id=46173)

I'm speechless.

Talos
03-03-2007, 04:59 AM
That video was awesome to the core!! I really like the whole setting, very refrehing and highly underused. The world also seems very alife!

I like how the video ended it was intense and I actually cannot imagine that, the player will be able to kill those little girls. It just seems totally wrong because they act and look so real... Damn games are getting scary these days.

One more positive aspect: The plasmids look disturbingly cool :D

FrozeN91
03-03-2007, 06:17 AM
Just finished watching the video and wow, it looks awesome! I like the ending.
The enemy that teleports is awesome. Also the aggrovating-plasmid the player throws on the Big Daddy looks disgusting :p

Sang
03-03-2007, 06:34 AM
Got a problem with Gametrailers - That little "GT TV" thing in front of the screen won't disappear :s

Nihilanth
03-03-2007, 06:38 AM
You can download it from Gamespot (http://www.gamespot.com/pc/action/bioshock/media.html?autoplay=6166763&tag=topslot;title;1&om_act=convert&om_clk=topslot). Really gotta see that in HD.

JobivanHiob
03-03-2007, 08:02 AM
:woot: wow, this footage is awesome, this game seems to be the intense in the last years. If DNF wont get shipped this year than we have a shooter/RPG of the Year! :love:

Please Devs make the pc version as good as the 360 version and please by the almighty duke no vista only shit!

Sang
03-03-2007, 08:05 AM
Thanks for the link - Seems like fun, are those guys the new splicers?

Also some of the sounds were a bit silly (like the grenade falling) and all of the weapons used in that movie seemed to sound really weak (but maybe they were)

But of course it's WIP. Looking forward to it ;)

SyntaxN
03-03-2007, 10:43 AM
HD version: http://www.xboxyde.com/leech_3591_en.html

Lethe
03-03-2007, 01:11 PM
I was really hyped up on this game until I recently realised that developers always talk about Big daddies. I hope that there will be also other things in the game... Btw. Graphics is damn good.

Foxy
03-03-2007, 01:29 PM
The interface or lack of for the powers near the end looked very natural.

Echo Black
03-03-2007, 02:13 PM
Looks pretty cool. Flaming teddy bear. :D

EDIT: And the water is seriously incredible. They said they hired artists to work on water effects specifically, and it looks like it paid off.

Yatta
03-03-2007, 02:58 PM
Faming teddy bear ftw.

Haha Echo, I see you felt the same way. :D

Halcyon
03-03-2007, 03:00 PM
That video looks hot. From what I've seen so far, Rapture looks incredibly atmospheric.

Damien_Azreal
03-03-2007, 03:04 PM
Holy hell... I'm in love. :D The ending was so very real, the way the little girl reacted to the player as he got closer.

The plasmids are great, teleporting looks painful. ;)

Come on August... now I can't wait, before it didn't seem like that long of a wait. But now it just seems so far away.

Nihilanth
03-03-2007, 03:17 PM
(...) I recently realised that developers always talk about Big daddies. I hope that there will be also other things in the game... (...)

You can count on it. As Levine said in one of the podcasts, they haven't shown that much of the game at all by now, and there are still things we don't know anything about, aside from the fact that they exist. Saving Little Girls instead of killing them. Inventing new items. Countless weapon upgrades. There's still MUCH to witness from that game, they just seem like they don't want to show everything at once.

seregrail7
03-03-2007, 04:13 PM
Bah, YouTube is being crap for me. I'm stuck on dial-up until I get to college on Monday, guess I'll have to wait. :(

Hudson
03-03-2007, 04:14 PM
You can count on it. As Levine said in one of the podcasts, they haven't shown that much of the game at all by now, and there are still things we don't know anything about, aside from the fact that they exist. Saving Little Girls instead of killing them. Inventing new items. Countless weapon upgrades. There's still MUCH to witness from that game, they just seem like they don't want to show everything at once.

I think they want to let the players make their way through the game discovering all this stuff allowing it to be a surprise, instead of bullet-pointing everything right up front like all-too-many games seem to do.

MAT
03-03-2007, 05:39 PM
I love the way the big daddy in the footage aims his gun at you while the little girl loots the corpse.

Damien_Azreal
03-03-2007, 05:41 PM
Tis his purpose... to protect her with his life. :) That is one thing about BioShock I love. That the world, characters and enemies actually feel and look real.

They have purpose, a duty... something they must do.

I can't wait to load this game up... and f*** up their purpose. ;)

MAT
03-03-2007, 05:46 PM
Tis his purpose... to protect her with his life. :) That is one thing about BioShock I love. That the world, characters and enemies actually feel and look real.


Yes, and they do their duties so naturally. As soon as he notices you, he pulls his gun and aims at you. That's so fu.king cool.

If all characters behave so naturally Bioshock will be one of the best games ever made and just for the AI. :)

Towelie2k4
03-03-2007, 11:14 PM
Holy hell. http://img137.imageshack.us/img137/9148/wowif8.gif

As soon as the system requirements are announced, I'm rushing out and buying the necessary parts. This game deserves good framerates.

Yatta
03-03-2007, 11:47 PM
You'll probably want a GeForce 8 card, then. :o

Towelie2k4
03-04-2007, 12:08 AM
Yeah, which is a pity. I don't really have the spare money for that level of card, especially when I'll have to grab some extra RAM too. :(

I'll easily settle for 'decent' framerate though. :)

qwerty
03-04-2007, 02:19 AM
As soon as the system requirements are announced, I'm rushing out and buying the necessary parts. This game deserves good framerates.

xbox 360 ;)

Towelie2k4
03-04-2007, 02:34 AM
I did seriously consider it, but I wanted to upgrade one of the work computers from a 6600 anyway. I'll just have to take it home for a few days to... uhhh.. 'test stability'. ;)

hanged_man
03-04-2007, 04:13 AM
This game looks really amazing and the girl's scene is so real ( lets at least hope so and doesnt turn up into another doom3-letdown ) but there's nothing impressive they've shown till this moment, ok the game graphically is amazing (and girls behaviour is sweet) but the gameplay is nothing special, they keep on showing monsters fighting each other, now this was done in the first doom, they need to show something more impressive

FrozeN91
03-04-2007, 04:48 AM
This game looks really amazing and the girl's scene is so real ( lets at least hope so and doesnt turn up into another doom3-letdown ) but there's nothing impressive they've shown till this moment, ok the game graphically is amazing (and girls behaviour is sweet) but the gameplay is nothing special, they keep on showing monsters fighting each other, now this was done in the first doom, they need to show something more impressiveYeah, like a flaming teddybear ;)

xbox 360 ;)No, just no. It would take away from the experience.. I don't know why but I think of the PC as the superior gaming machine. The games just feel better on a computer.

Nihilanth
03-04-2007, 05:19 AM
hanged_man
Personally, fights between monsters were, are and will be amazing and entertaining for me. True, DOOM did it, but so what? I love to force NPC to fight each other and I like to see AI work for me and with me. There's something special in it. I can't even tell how many times I've been watching soldiers fighting aliens in HL1 in Surface Tension and Forget about Freeman. Sure, it has nothing to do with forcing monster fights, but it's always fun to see AI 'interacting' with other AI as well, and not only with a player.

FrozeN91
Ask me, I think that consoles might as well be the future for games. Even though, I'm sticking with PC, cause there's still no major push for me to go for consoles. But let's not turn this thread into PC vs console.

Damien_Azreal
03-04-2007, 08:09 AM
I'm still waiting to see PC footage. ;) I know they've said the PC and 360 versions will look the same.
But so far all we've seen is 360 footage.

And as for system specs... I wouldn't worry. If you think your PC is good enough to run Crysis, you should be good for BioShock.