UPchuck
02-23-2001, 07:39 AM
Since the chances of Duke3d src being released is slim, how about somone continues with the porting of build to Windows/Linux, but makes it into a form of frontend for Duke3d?
What I mean is this: The program is basically ported/enhanced build with default weapon slots (Actually, there are no programmed weapons at all) No art is included with the port either. However, add support for cons/a similar script for actions/weapons/art # assignments, and let it use .art/.dat files for art, as well as voc/wav for sound. All the user has to do is get their Duke3d/Blood/SW/etc CD, dump all the art/sounds/con's/scripts into the directory where the frontend is, and run the frontend. It will load the game's art/sound/scripts and you can play away with a nearly perfect imitation of the game.
If their's an issue with adding con support (I think its a 3dr idea), than simply make a converter that converts con to a script that this kind of build can comprehend, and in effect, its legal (none of the copyrighted data is disributed or loaded in it original form) And wheren't the Duke3d game con's put up on Dukeworld for backup purposes?
As for other legal issues, I dont see any. The port would be 100% scratch built by the team. It would, note, require the full game to run the maps/art/etc (Of which are not included in the port, alot like ZDOOM/other game ports), so any point in saying "Oh, their copying the game executable of Duke3d/X-Game, it's evil!" is false (None of the game content/exclusive source is in it, the user must buy the full game to use the port) Hence, it is 100% legal.
So, whats your make on this idea?
What I mean is this: The program is basically ported/enhanced build with default weapon slots (Actually, there are no programmed weapons at all) No art is included with the port either. However, add support for cons/a similar script for actions/weapons/art # assignments, and let it use .art/.dat files for art, as well as voc/wav for sound. All the user has to do is get their Duke3d/Blood/SW/etc CD, dump all the art/sounds/con's/scripts into the directory where the frontend is, and run the frontend. It will load the game's art/sound/scripts and you can play away with a nearly perfect imitation of the game.
If their's an issue with adding con support (I think its a 3dr idea), than simply make a converter that converts con to a script that this kind of build can comprehend, and in effect, its legal (none of the copyrighted data is disributed or loaded in it original form) And wheren't the Duke3d game con's put up on Dukeworld for backup purposes?
As for other legal issues, I dont see any. The port would be 100% scratch built by the team. It would, note, require the full game to run the maps/art/etc (Of which are not included in the port, alot like ZDOOM/other game ports), so any point in saying "Oh, their copying the game executable of Duke3d/X-Game, it's evil!" is false (None of the game content/exclusive source is in it, the user must buy the full game to use the port) Hence, it is 100% legal.
So, whats your make on this idea?