Go Back   3D Realms Forums > Maddieman
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

Conversation Between Maddieman and Akari
Showing Visitor Messages 1 to 3 of 3
  1. Akari
    03-08-2008 09:35 PM
    Akari
    sorry, give me sometime, been working
  2. Akari
    03-05-2008 05:27 PM
    Akari
    Well, I think maybe I didn't explain it correctly. What I mean is that the projectile would have the rocket mesh yes, but before the firing when the missle is attach to the wepaon itself, how to get the apparence that when fired it flys off

    Thanks
  3. Akari
    03-03-2008 08:52 PM
    Akari
    Hey Maddie man, I have a real thummper here. I have a RPG in my demo reel but trying to figure out how to have the rocket appear to detach when fire. First I tried to have it as part of the weapon mesh and when you fire, the rockect which is set to a diffrent joint moves all the way down and the rest is up to the projectile for the gun, but with this I get the typical error of the Enemy_Striker projectile animation no frames error even though witht the player its keyframed? Any ideas how to get this effect? I am using MP2

All times are GMT -6. The time now is 11:47 AM.

Page generated in 0.10746503 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.

Website is 1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.