<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>3D Realms Forums</title>
		<link>http://forums.3drealms.com/vb/</link>
		<description>This is a discussion forum for fans of Apogee / 3D Realms to talk about various game related topics.</description>
		<language>en</language>
		<lastBuildDate>Wed, 16 May 2012 14:06:28 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://forums.3drealms.com/vb/images/misc/rss.jpg</url>
			<title>3D Realms Forums</title>
			<link>http://forums.3drealms.com/vb/</link>
		</image>
		<item>
			<title><![CDATA[Apogee's flagship product (pre-Duke3D)?]]></title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38711&amp;goto=newpost</link>
			<pubDate>Thu, 10 May 2012 15:30:50 GMT</pubDate>
			<description><![CDATA[I was wondering, what game do you think could be called Apogee's "flagship" product? I suppose it's pretty safe to say that Duke Nukem 3D certainly qualifies, but what of the time before it was made? Basically, if it was 1994 or 1995 (or earlier if...]]></description>
			<content:encoded><![CDATA[<div>I was wondering, what game do you think could be called Apogee's &quot;flagship&quot; product? I suppose it's pretty safe to say that <i>Duke Nukem 3D</i> certainly qualifies, but what of the time before it was made? Basically, if it was 1994 or 1995 (or earlier if you want), and you had to put a stamp on a new Apogee game that would say &quot;From the makers/publishers of X&quot;, and X had to be one single title, what would it be?</div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=19">Other Apogee/3D Realms Games</category>
			<dc:creator>MrFlibble</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38711</guid>
		</item>
		<item>
			<title>John Carmack on Functional Programming in C++</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38710&amp;goto=newpost</link>
			<pubDate>Tue, 01 May 2012 22:38:12 GMT</pubDate>
			<description>This looked like an interesting read.  For those of you who are big in C++ game development, or any C++ development in general, it seems like Carmack let the dog loose with his thoughts on it, and it should be quite inspiring: 
 
 
---Quote...</description>
			<content:encoded><![CDATA[<div>This looked like an interesting read.  For those of you who are big in C++ game development, or any C++ development in general, it seems like Carmack let the dog loose with his thoughts on it, and it should be quite inspiring:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="4" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>Gamasutra - News - In-depth: Functional programming in C++</strong>
					
				</div>
				<div style="font-style:italic">Probably everyone reading this has heard &quot;functional programming&quot; put forth as something that is supposed to bring benefits to software development, or even heard it touted as a silver bullet. However, a trip to Wikipedia for some more information can be initially off-putting, with early references to lambda calculus and formal systems. It isn't immediately clear what that has to do with writing better software.<br />
<br />
My pragmatic summary: A large fraction of the flaws in software development are due to programmers not fully understanding all the possible states their code may execute in. In a multithreaded environment, the lack of understanding and the resulting problems are greatly amplified, almost to the point of panic if you are paying attention. Programming in a functional style makes the state presented to your code explicit, which makes it much easier to reason about, and, in a completely pure system, makes thread race conditions impossible.<br />
<br />
I do believe that there is real value in pursuing functional programming, but it would be irresponsible to exhort everyone to abandon their C++ compilers and start coding in Lisp, Haskell, or, to be blunt, any other fringe language.</div>
			
			<hr />
		</td>
	</tr>
	</table>
</div>Link:  <a href="http://gamasutra.com/view/news/169296/Indepth_Functional_programming_in_C.php" target="_blank">http://gamasutra.com/view/news/16929...mming_in_C.php</a></div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=24">Programming / HTML Forum</category>
			<dc:creator>8IronBob</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38710</guid>
		</item>
		<item>
			<title><![CDATA[It's a toilet! It's a console! It's... what?]]></title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38709&amp;goto=newpost</link>
			<pubDate>Tue, 01 May 2012 05:29:50 GMT</pubDate>
			<description><![CDATA[http://mashable.com/2012/04/30/toylet/ 
 
What is this I don't even...]]></description>
			<content:encoded><![CDATA[<div><a href="http://mashable.com/2012/04/30/toylet/" target="_blank">http://mashable.com/2012/04/30/toylet/</a><br />
<br />
What is this I don't even...</div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=21">Other Gaming Discussions</category>
			<dc:creator>ixfd64</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38709</guid>
		</item>
		<item>
			<title>Prometheus</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38708&amp;goto=newpost</link>
			<pubDate>Mon, 30 Apr 2012 04:48:57 GMT</pubDate>
			<description><![CDATA[Image: http://4.bp.blogspot.com/-75dLydVzJ9k/T2vFLefIHZI/AAAAAAAAAmQ/HdiBLL88PW0/s1600/Prometheus2.jpg  
 
http://www.youtube.com/watch?v=1byZkbNB3Jw&feature=youtu.be]]></description>
			<content:encoded><![CDATA[<div><img src="http://4.bp.blogspot.com/-75dLydVzJ9k/T2vFLefIHZI/AAAAAAAAAmQ/HdiBLL88PW0/s1600/Prometheus2.jpg" border="0" alt="" /><br />
<br />
<a href="http://www.youtube.com/watch?v=1byZkbNB3Jw&amp;feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=1byZk...ature=youtu.be</a></div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=25">Popular Media Forum</category>
			<dc:creator>Inanimate Carbon Rod</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38708</guid>
		</item>
		<item>
			<title>Sniper Elite v2</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38707&amp;goto=newpost</link>
			<pubDate>Sun, 29 Apr 2012 20:30:03 GMT</pubDate>
			<description><![CDATA[Image: http://www.enizr.com/media/1566/sniper_elite_v2_1920x1200v2.jpg  
 
Anyone else playing the demo? I've pre-purchased the game.  
 
I'm having a lot of fun playing the demo. The hit detection and bullet time is very satisfying. If there is a...]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.enizr.com/media/1566/sniper_elite_v2_1920x1200v2.jpg" border="0" alt="" /><br />
<br />
Anyone else playing the demo? I've pre-purchased the game. <br />
<br />
I'm having a lot of fun playing the demo. The hit detection and bullet time is very satisfying. If there is a major organ or bone - you can hit it. My favorite hit of the moment is remote detonation when you hit a grenade that a nazi is carrying. <br />
<br />
Check out this video: <a href="http://www.youtube.com/watch?v=tjbcuHNvAkE" target="_blank">http://www.youtube.com/watch?v=tjbcuHNvAkE</a></div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=21">Other Gaming Discussions</category>
			<dc:creator>Inanimate Carbon Rod</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38707</guid>
		</item>
		<item>
			<title>Wolfenstein 3D BBS Archives</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38706&amp;goto=newpost</link>
			<pubDate>Sat, 28 Apr 2012 23:50:47 GMT</pubDate>
			<description>Does anyone know where to find old BBS archives of conversations about Wolfenstein 3D going back to 92 and 93? Wolfenstein 3D turns 20 years old on May 5. Edit....</description>
			<content:encoded><![CDATA[<div>Does anyone know where to find old BBS archives of conversations about Wolfenstein 3D going back to 92 and 93? Wolfenstein 3D turns 20 years old on May 5. Edit. <a href="http://groups.google.com/groups/search?hl=en&amp;as_oq=wolf3d+Wolfenstein&amp;num=100&amp;as_drrb=b&amp;as_mind=1&amp;as_minm=4&amp;as_miny=1992&amp;as_maxd=1&amp;as_maxm=4&amp;as_maxy=1993" target="_blank">http://groups.google.com/groups/sear...4&amp;as_maxy=1993</a></div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=19">Other Apogee/3D Realms Games</category>
			<dc:creator>jpb6891</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38706</guid>
		</item>
		<item>
			<title>Reset</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38705&amp;goto=newpost</link>
			<pubDate>Thu, 26 Apr 2012 21:10:01 GMT</pubDate>
			<description>Image: http://img3.imageshack.us/img3/9827/resetlogo.png  
 
Official Site (http://reset-game.net/) 
 
Reset is a *single player co-op first person puzzle game for PC*. No release date so far. The project is in Pre-Alpha. According to Gamasutra...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://img3.imageshack.us/img3/9827/resetlogo.png" border="0" alt="" /></div><br />
<a href="http://reset-game.net/" target="_blank">Official Site</a><br />
<br />
Reset is a <b>single player co-op first person puzzle game for PC</b>. No release date so far. The project is in Pre-Alpha. According to <a href="http://gamasutra.com/view/news/169258/Inhouse_tech_lays_foundation_for_mesmerizing_Reset_teaser_trailer.php" target="_blank">Gamasutra interview</a> the game &quot;focuses on story and atmosphere, with the main goal to travel back in time and co-operatively help yourself out&quot;. Also &quot;Free-roaming and exploration are essential and the puzzles in the game can be tackled and completed in a non-linear order.&quot;<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="4" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>Alpo Oksaharju | Artist, Writer</strong>
					
				</div>
				<div style="font-style:italic">The game world has dynamic day and night and weather cycles that create unique moods for every player. Player movement in the game is fully proactive, so one must read the world to understand what has happened and will happen.</div>
			
			<hr />
		</td>
	</tr>
	</table>
</div><a href="http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=KLd8kEQJIzw" target="_blank">Debut Teaser</a><br />
<br />
While the info is limited, I got really interested in this one.</div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=21">Other Gaming Discussions</category>
			<dc:creator>Nihilanth</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38705</guid>
		</item>
		<item>
			<title>Survarium</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38704&amp;goto=newpost</link>
			<pubDate>Wed, 25 Apr 2012 18:50:09 GMT</pubDate>
			<description><![CDATA[Image: http://img4.imageshack.us/img4/4286/logosurvarium.png  
 
Well, IT happened. S.T.A.L.K.E.R. 2 is "frozen". The whole S2 team formed a new studio called *Vostok Games* and are now working on *Survarium*, a free-to-play online MMOish shooter...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://img4.imageshack.us/img4/4286/logosurvarium.png" border="0" alt="" /></div><br />
Well, IT happened. S.T.A.L.K.E.R. 2 is &quot;frozen&quot;. The whole S2 team formed a new studio called <b>Vostok Games</b> and are now working on <b>Survarium</b>, a free-to-play online MMOish shooter that's meant to be a spiritual successor to S.T.A.L.K.E.R.<br />
<br />
<a href="http://survarium.com/ru/#1" target="_blank">Official Site</a><br />
<br />
<a href="http://www.youtube.com/watch?v=Kl812VZv9VI&amp;context=C4ce2ab1ADvjVQa1PpcFM3gGkmv-PHrIh7j9r0VuKIurvd0z5UyF0=" target="_blank">VIDEO DEV DIARY</a></div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=21">Other Gaming Discussions</category>
			<dc:creator>Nihilanth</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38704</guid>
		</item>
		<item>
			<title>Duke Nukem Begins</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38703&amp;goto=newpost</link>
			<pubDate>Sat, 21 Apr 2012 18:27:11 GMT</pubDate>
			<description><![CDATA[Can someone please give us an update on what's going on with this? :) 
 
I remember when this place was in meltdown it was reported Gearbox had been working on it, but it's assumed canceled?]]></description>
			<content:encoded><![CDATA[<div>Can someone please give us an update on what's going on with this? :)<br />
<br />
I remember when this place was in meltdown it was reported Gearbox had been working on it, but it's assumed canceled?</div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=21">Other Gaming Discussions</category>
			<dc:creator>Kit</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38703</guid>
		</item>
		<item>
			<title>God of War: Ascension</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38702&amp;goto=newpost</link>
			<pubDate>Thu, 19 Apr 2012 18:43:58 GMT</pubDate>
			<description><![CDATA[First information (http://ps3.ign.com/articles/122/1223275p1.html) 
 
Looks like we're getting a prequel. It'll be cool to see Kratos' backstory fleshed out a lot more, before he became the Ghost of Sparta.]]></description>
			<content:encoded><![CDATA[<div><a href="http://ps3.ign.com/articles/122/1223275p1.html" target="_blank">First information</a><br />
<br />
Looks like we're getting a prequel. It'll be cool to see Kratos' backstory fleshed out a lot more, before he became the Ghost of Sparta.</div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=21">Other Gaming Discussions</category>
			<dc:creator>Cleric</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38702</guid>
		</item>
		<item>
			<title>Crysis 3 announced</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38701&amp;goto=newpost</link>
			<pubDate>Mon, 16 Apr 2012 20:29:11 GMT</pubDate>
			<description><![CDATA[http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=131593 
 
I actually liked Crysis 2 better than Warhead or the first game...not as much "sandbox" freedom of course, but I thought the visuals, combat and overall...]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&amp;boardid=1&amp;threadid=131593" target="_blank">http://www.bluesnews.com/cgi-bin/boa...hreadid=131593</a><br />
<br />
I actually liked Crysis 2 better than Warhead or the first game...not as much &quot;sandbox&quot; freedom of course, but I thought the visuals, combat and overall gameplay were much more satisfying.  Plus, the aliens in Crysis 2 looked much cooler.<br />
<br />
Thoughts?</div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=21">Other Gaming Discussions</category>
			<dc:creator>FullMetalJacket</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38701</guid>
		</item>
		<item>
			<title>Hades 2</title>
			<link>http://forums.3drealms.com/vb/showthread.php?t=38700&amp;goto=newpost</link>
			<pubDate>Mon, 16 Apr 2012 18:58:49 GMT</pubDate>
			<description><![CDATA[Has anyone played/heard about this one? It's an oldschool-style 2.5D FPS from a Brazilian studio called Espaco Informatica (http://espacoinf.com/espacoi.htm), which was released somewhere around 1999-2000. The game is said to have enjoyed popularity...]]></description>
			<content:encoded><![CDATA[<div>Has anyone played/heard about this one? It's an oldschool-style 2.5D FPS from a Brazilian studio called <a href="http://espacoinf.com/espacoi.htm" target="_blank">Espaco Informatica</a>, which was released somewhere around 1999-2000. The game is said to have enjoyed popularity in its home country, but it seems to remain otherwise largely unknown. In 2009, the developers have made <i>Hades 2</i> freeware to celebrate the 10th anniversary of the game.<br />
<br />
The game's engine is quite comparable to the late 2.5D engines like Build. It uses high-resolution sprites, slopes, outdoor areas etc. etc., but of course for the time of its release it was already quite dated (which might have negatively affected its popularity). The sci-fi/horror plot is nothing special, but the game features a variety of weapons, enemies and hazards, all packed in a dynamic, interactive world. It has also reminded me of the <i>Marathon</i> games somewhat. At any rate, the game has an excellent retro look to it, and it has an overall good, quality design.<br />
<br />
<a href="http://youtu.be/RfWPG4TksLY" target="_blank">Hades 2 gameplay video at YouTube</a><br />
<a href="http://en.wikipedia.org/wiki/Hades_2" target="_blank">Hades 2 Wikipedia article</a><br />
<a href="http://www.espacoinf.com/hadei.html" target="_blank">Hades 2 official  site</a><br />
<a href="http://www.espacoinf.com/imagensi.html" target="_blank">Hades 2 screenshots</a><br />
<a href="http://www.espacoinf.com/hades2-i.htm" target="_blank">Hades 2 official full download</a><br />
<a href="http://www.espacoinf.com/demo.zip" target="_blank">Download Hades 2 Demo</a><br />
<a href="http://www.espacoinf.com/video.zip" target="_blank">Download Hades 2 Demo video add-on</a></div>

]]></content:encoded>
			<category domain="http://forums.3drealms.com/vb/forumdisplay.php?f=21">Other Gaming Discussions</category>
			<dc:creator>MrFlibble</dc:creator>
			<guid isPermaLink="true">http://forums.3drealms.com/vb/showthread.php?t=38700</guid>
		</item>
	</channel>
</rss>

