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-   -   Shadow Warrior 3D Modelling Project (https://forums.3drealms.com/vb/showthread.php?t=10840)

Besli 04-10-2005 06:52 PM

Shadow Warrior 3D Modelling Project
 
1 Attachment(s)
Time to start this thread! *g*

Nacho 04-10-2005 07:23 PM

Re: Shadow Warrior 3D Modelling Project
 
Nice, It looks pretty good.

Maren Gnawol 04-10-2005 07:36 PM

Re: Shadow Warrior 3D Modelling Project
 
Nice stuff. Are you going to model enemies as well?.

Little Conqueror 04-10-2005 08:10 PM

Re: Shadow Warrior 3D Modelling Project
 
TEN BUCKS TO WHOEVER MODELS TEH ANIME LADIEZ

That's a very nice model. Perhaps you could do a "buttonize" effect on the Yin Yang symbol, however, to make it more like the original.

Roma Loom 04-10-2005 08:17 PM

Re: Shadow Warrior 3D Modelling Project
 
I really wish to make a [Nukellar] Rocket Launcher... Seems easy to me... But I completely have no time (this month at least) http://forums.3drealms.com/ubbthread...lins/frown.gif

SamSwashbuckler 04-10-2005 09:20 PM

Re: Shadow Warrior 3D Modelling Project
 
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P

TerminX 04-10-2005 09:32 PM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P

Yeah, but it's a box that fires nuclear warheads. You just don't screw with that. http://forums.3drealms.com/ubbthread...mlins/wink.gif

Sergioduke 04-10-2005 09:40 PM

Re: Shadow Warrior 3D Modelling Project
 
1 Attachment(s)
model light switch

Boinky 04-11-2005 12:48 AM

Re: Shadow Warrior 3D Modelling Project
 
Besli didnt you start the Duke3d modelling project as well?! And quit stealing the D3d Modellers there is still a lot of unfinished work, and folks like me have no talent when it comes to art!

Maren Gnawol 04-11-2005 01:16 AM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P

Actually it's great because the design is different to anything seen to date. My sole complain would be that the atomic "mushroom" cloud rises from the ground even when the warhead explodes against a wall.

Eddy Willson 04-11-2005 01:24 AM

Re: Shadow Warrior 3D Modelling Project
 
The star looks cool http://forums.3drealms.com/ubbthread...s/thumbsup.gif

<font color="#1F1F22">Also I just wanted to be on the 1st page!</font>

Parkar 04-11-2005 02:42 AM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

Maren Gnawol said:
Quote:

SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P

Actually it's great because the design is different to anything seen to date. My sole complain would be that the atomic "mushroom" cloud rises from the ground even when the warhead explodes against a wall.

Actualy, as far as I can remember there is rpg's that look like that in real life so they can hold four rockets at once. Anyway you can find similar desgins in other games as well. I think sof had one but not entirely sure.

Maren Gnawol 04-11-2005 02:58 AM

Re: Shadow Warrior 3D Modelling Project
 
http://www.soldier-of-fortune.com/so...aps_rocket.jpg

http://www.3drealms.com/sw/images/rocket.gif

Not much besides a lil squareness but you be the judge.

Little Conqueror 04-11-2005 05:34 AM

Re: Shadow Warrior 3D Modelling Project
 
I think the SW rocket launcher looks awesome, but that's just my two cents.

Besli 04-11-2005 05:49 AM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

Boinky said:
Besli didnt you start the Duke3d modelling project as well?! And quit stealing the D3d Modellers there is still a lot of unfinished work, and folks like me have no talent when it comes to art!

Yes, I did but there isn't any unfinished thing!
There where 3 models I started with: Shotbox, Medkit, and Steroids.
Shotbox is finished.
Medkit is done by someone other.
Steroids are also done, but I'm not very happy with the actual one.

BloodShed 04-12-2005 01:10 AM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

Parkar said:
Quote:

Maren Gnawol said:
Quote:

SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P

Actually it's great because the design is different to anything seen to date. My sole complain would be that the atomic "mushroom" cloud rises from the ground even when the warhead explodes against a wall.

Actualy, as far as I can remember there is rpg's that look like that in real life so they can hold four rockets at once. Anyway you can find similar desgins in other games as well. I think sof had one but not entirely sure.

I belive Farcry also has a square rocket launcher

Steve 04-12-2005 03:39 AM

Re: Shadow Warrior 3D Modelling Project
 
Very cool.

Eric R. 04-13-2005 07:25 AM

Re: Shadow Warrior 3D Modelling Project
 
1 Attachment(s)
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces

Sgt. Nukem 04-13-2005 07:29 AM

Re: Shadow Warrior 3D Modelling Project
 
What to improve???

Textures, of course... http://forums.3drealms.com/ubbthread...mlins/wink.gif http://forums.3drealms.com/ubbthread...emlins/doh.gif http://forums.3drealms.com/ubbthread...emlins/hhg.gif

Micki! 04-13-2005 08:32 AM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces

Transparent Wings would look nice... http://forums.3drealms.com/ubbthread...lins/smile.gif

(is that even possible..?)

jimbob 04-13-2005 08:38 AM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces

the wings are "flattned boxes" i.e they have sides. those take up a lot of poly`s, if you make em completly flat you can save some poly`s http://forums.3drealms.com/ubbthread...lins/smile.gif and transparent wings should be possible with a png skin right?

BloodShed 04-13-2005 10:37 AM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

jimbob said:
Quote:

Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces

the wings are "flattned boxes" i.e they have sides. those take up a lot of poly`s, if you make em completly flat you can save some poly`s http://forums.3drealms.com/ubbthread...lins/smile.gif and transparent wings should be possible with a png skin right?

Ya via an alpha channel i belive http://forums.3drealms.com/ubbthread...lins/smile.gif

Parkar 04-13-2005 12:23 PM

Re: Shadow Warrior 3D Modelling Project
 
Nice, but it has way to many polys, remember that there is usualy like a dussin of these on screen at once that would end up being 7968 polys just for the bugs. I think you should aim around 50, or atleast stay below 100. The jaws, legs wings realy don't need that many polys.

WarHammer 04-13-2005 01:13 PM

Re: Shadow Warrior 3D Modelling Project
 
I don't remember there ever being more than five or six of them at any one time, or one at a time with other monsters. As annoying and hard to hit as those little buggers are, twelve at a time would drive me insane.

Quakis 04-13-2005 02:12 PM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P

This rocket launcher is just a box too http://forums.3drealms.com/ubbthread...ins/tongue.gif

http://img.photobucket.com/albums/v2...auncher_lg.jpg

So...

Ras 04-13-2005 03:50 PM

Re: Shadow Warrior 3D Modelling Project
 
Well, even if they have to be scaled down, the bugs are looking good so far.

I hope someone plans to tackle the paper lanterns seen in the first level soon (and, maybe the floating lanterns from the first registered level). I bet those'll look great modeled.

Water12356 04-13-2005 05:51 PM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

TerminX said:
Quote:

SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P

Yeah, but it's a box that fires nuclear warheads. You just don't screw with that. http://forums.3drealms.com/ubbthread...mlins/wink.gif

Ive always wanted a nuclear lunchbox! http://forums.3drealms.com/ubbthread...mlins/grin.gif

Water12356 04-13-2005 05:54 PM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces

Nice but watch how many pollys the finished product will be. Dont want the FPS to drop. Thoes things come in large swarms you know. http://forums.3drealms.com/ubbthread...mlins/wink.gif

Maren Gnawol 04-14-2005 12:07 AM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces

How about a more threatening stinger?.

Eric R. 04-14-2005 07:03 AM

Re: Shadow Warrior 3D Modelling Project
 
1 Attachment(s)
here is the second verion of the hornet I think still needs some work pic 1.- 568 faces, pic 2.- 234 faces

BloodShed 04-14-2005 07:22 AM

Re: Shadow Warrior 3D Modelling Project
 
Quote:

Eric R. said:
here is the second verion of the hornet I think still needs some work pic 1.- 568 faces, pic 2.- 234 faces

I like thhe 2nd one http://forums.3drealms.com/ubbthread...mlins/grin.gif

Parkar 04-14-2005 07:30 AM

Re: Shadow Warrior 3D Modelling Project
 
Getting there.

Phayzon 04-14-2005 01:50 PM

Re: Shadow Warrior 3D Modelling Project
 
Arent there a few similar textures and things in SW that were already done for DN3D? Such as the light switch (I saw that one above) the Cap. blue letters (And the HUD letters?) and a few others?

Carger2000 04-14-2005 03:02 PM

Re: Shadow Warrior 3D Modelling Project
 
Hmm yeah there were a few..

Semicharm 04-14-2005 05:43 PM

Re: Shadow Warrior 3D Modelling Project
 
There's also some of the instrument panel textures that are animated versions of the ones from D3D.

Tea Monster 04-22-2005 04:59 PM

Re: Shadow Warrior 3D Modelling Project
 
Use the second one.

It looks better and saves polys.

A lot of detail can be done on the skin. Take a look at the DN modelling thread and see what has been done there. You only need a basic shape and the graphics can do an awfull lot.

Papou008 05-09-2005 01:24 PM

Re: Shadow Warrior 3D Modelling Project
 
Hello, I've begun to create the new model of evil ninjas.
For the moment, modelling, textured are full and animated is not already finished.

You can see them here:
Presentation
Screenshots1
Screenshots2

I try to respect the original picture as much as I can and add new details for others skins.
For the moment I don't send the md2 because animation isn't already finished and I've again some problems:
- Red lightening colour don't work (I think it's a problem of JF Shadow warrior)
- The model has a symmetry when the player is right or left to it (this was used in the old engine to avoid having too much pictures in the .art files, so the same picture was used for right view and left view. It should be edited in the "SWDATA.SYM" file but I don't know exactly how to do.)
- I can't export more that 100 frames (in the .md2 file) with my actually script in 3DSMAX. (so the animation has less time details).
- I've again some problems with the "monster.def", so I can't use single frame for death
- I will not be able to create the animation when the ninja die after being cuted (I'll maybe create a second md2 for that because it uses more polygons).
- Some dying animations has blood on the picture itself, maybe I'll create news textures with that blood (and light during shoot).
If you can help me to solve one of the problems, I could post the md2 earlier.

Sorry for my language, I donít naturally talk English.

Dr. Kill 05-09-2005 01:28 PM

Re: Shadow Warrior 3D Modelling Project
 
If you need painskins, let me know. I know we can't do them like in JFDuke since sw has no cons, but in my original system, It was based on the death animation. I'd be willing to help! http://forums.3drealms.com/ubbthread...lins/smile.gif

Water12356 05-09-2005 01:33 PM

Re: Shadow Warrior 3D Modelling Project
 
Nice work Papou008!

BloodShed 05-09-2005 02:02 PM

Re: Shadow Warrior 3D Modelling Project
 
does he have a split personalety? http://forums.3drealms.com/ubbthread...mlins/wink.gif

ie:
http://img99.echo.cx/img99/200/swhalfman7hl.jpg

anyways nice job http://forums.3drealms.com/ubbthread...mlins/grin.gif http://forums.3drealms.com/ubbthread...mlins/grin.gif

EDIT

nevermind my post, I just looked at your post again http://forums.3drealms.com/ubbthread...emlins/doh.gif


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