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Old 08-22-2008, 11:37 AM   #29
Lord Misfit

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Re: EDuke32 thread part 3
Originally Posted by XTHX2 View Post
I had the same issue and my commands were looking like these;

operateactivators hitag 12

That 12 was causing all those... I don't know but according to what you said, if you are using a variable to check the player id, then it shouldn't be a problem... And yes, I noticed that those commands were changed.
Yeah, I saw your issue and DeeperThought's solution to use 0 as the id over on AMC, but it still doesn't really make sense for my case. I use getplayer[THISACTOR].i [gamevar] to get the correct player's SpriteID#, and yet it still both gives me the con-log error and refuses to activate the correct objects. >.>;
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