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Old 08-22-2008, 11:56 AM   #35

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Re: EDuke32 thread part 3
Originally Posted by Lord Misfit View Post
Yeah, I saw your issue and DeeperThought's solution to use 0 as the id over on AMC, but it still doesn't really make sense for my case. I use getplayer[THISACTOR].i [gamevar] to get the correct player's SpriteID#, and yet it still both gives me the con-log error and refuses to activate the correct objects. >.>;
The sprite ID of the APLAYER sprite is not the same thing as the player ID. IIRC, the player ID is in the yvel member of the APLAYER sprite. However, unless you are in multiplayer, that should always be 0.
New map effects and various optional extras for Duke 3D.

XP based weapon upgrades, progressive difficulty, and more.
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