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Old 09-22-2009, 02:10 PM   #22
8IronBob

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Re: Converting from Source to UnrealEd, UED as easy as Hammer/WC?
Let me clarify that, I did build with six brushes to make a room cube up until a couple of years ago, when I found out that it's more efficient to build one, big solid cube, and hollow out a cube to make a room. It just seemed like it would cut down on leaks and void gaps in the long haul. After mapping for UT2004, as well as a hand at UT3 for a while, that changed the way I did things for the Source engine, perhaps for the better. Also, it's UT2004's UED that's a subtractive engine, UT3's UED is very similar to that of Source/Hammer, from my understanding.
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Last edited by 8IronBob; 09-22-2009 at 03:20 PM.
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