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Old 04-01-2012, 01:57 PM   #7

MrFlibble's Avatar
Re: Would it be possible to "port" Doom to RoTT?
Going back to the OP, in fact, I have absolutely nothing against "demake"-ish ports to less advanced engines (remember that unauthorized Sega Genesis port of Duke Nukem 3D?), it's that ROTT and Doom feel very different despite being generally in the same genre category. While using the Doom engine for a ROTT remake is obviously advantageous (as proved by Return of the Triad), doing the opposite seems a wee bit strange to me, although come to think of it, if you imagine a game with Doom monsters and ROTT gameplay, that could have been really awesome
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