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Old 10-10-2007, 06:37 PM   #29
Plagman

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Re: DarkBASIC Pro vs. Blitz 3D, which would do better?
You're talking about software and games from ten years ago. To code a "3D platform" (to quote the thread opener) nowadays you just don't do it fully in ASM. Of course it's useful, powerful, fast, anything you want, but it's the last piece of advice you want to give to someone who obviously doesn't know what he's doing. People abstract the non-critical parts of their applications using relatively high level languages for a reason.
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