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Old 04-02-2002, 01:05 AM   #12
Admiral_Bob
Re: Crystal Caves tile dumper
Quote:
Originally posted by Frenkel:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Monti:
So what are your plans for the meantime?
<font size="2" face="Verdana, Arial">Maybe a tile editor for Crystal Caves like the one of adurdin for Keen 1-3.

I think the levels are inside the EXE and I don't like to edit EXEs. So I think I won't make a level editor. Maybe that guy who made the editor for Pharaoh's Tomb could make one for Crystal Caves.
</font><hr /></blockquote><font size="2" face="Verdana, Arial">If they're in the executable, you can just use a similar loading strategy like I've used for CKPatch, just load the executable into memory and patch it with the new level data before running it (you can modify the source code of CKPatch if you like).
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