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Old 08-05-2005, 03:43 PM   #4
gungriffon geona

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Re: how to make a UT4 model - for dummies
Okay, so say I modelled a character in another program then exported it into .3DS and imported it into Maya. that would cut about how much of the work out? (ie how long it would take to get it ready for animating.) and considering the model is not directly connected in places (or anywhere for that matter), would it be required for all the polys to be connected in some way?

The reason I ask has to do with a project to get Vectorman into a few games as a plug-in model. The model itself is quite low poly (1190 polys overall) and needs a UV map and skin, but overall is it possible?
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