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Old 02-01-2006, 12:01 PM   #6
8IronBob

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Re: Anyone recommend this?
Quote:
Wamplet said:
It would be good for reference, but you really need to just make a few maps so you can learn the limitations and features of the editor. I would definitely start off with small levels and work your way up in complexity.
Sounds great. As most FPS games made this day in age are sort of based off of the Unreal engine these days (also the Doom 3 engine, and Source, but no books are available for those as of yet), those seem to be the best maps to build anymore. You got Postal 2, UT 2004, SWAT 4, Deus Ex, etc... I really can't emphasize the need to learn the engine in its core components, and how they come together.
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