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Old 02-05-2006, 05:43 AM   #8
Parkar

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Re: Anyone recommend this?
Quote:
Wamplet said:
I'm not too familiar with non-Unreal engine-based games, but I gather by now nearly all major engines require maps to be made by BSP and static meshes. I am sure there maybe alternatives, but if that is how the other engines work, then the concepts are identical at a fundamental level and you would primarily be concerned with learning the different ways of tagging objects.
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Yea, this seems to be the way things is heading. Not sure if Carmacs every surface has uniqe textures changes things but I am guessing the geometry is built in a similar way to the doom 3 engine.
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