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Old 05-13-2007, 01:22 PM   #8
Altered Reality

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Re: Static meshes in unrealed 2.0
Quote:
Originally Posted by Parkar View Post
Unreal 1 does not have static meshes. What you converted it to was a regular animated mesh just with no animation. The key differences from a mapping point of view in unreal is.

1. Static meshes can't animate.

2. static meshes has per polygon hit detection while you are left width just a collision cylinder width animated meshes.

3. static meshes gets lit during the build process just like brushes(ie they can receive shadows).
Thanks for the explanation.
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